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The XR Week Peek (2023.03.13): AltspaceVR shuts down, and much more!

The Ghost Howls

Hello everyone from Austin, Texas, where I am attending the SXSW! I’m having fun, listening to interesting talks, meeting new people… basically everything I always do at these events! You can discover more on the dedicated Linkedin post that I’m sharing below.

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Dancing and Creating VR Music at SXSW 2017

VRScout

While you can hear every genre of music performed on almost every instrument you can think of throughout Austin during SXSW, being able to step inside a music-based experience is something that VR has been paving the way for. Associative music” is what Nick Koenig–better known by his stage name, Hot Sugar –believes in.

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This Restaurant Will Let You Paint With Sauces in VR

VRScout

Zaxby’s is taking an interactive HTC VIVE experience on tour to tailgaters across the country. The “Zaxby’s Fanz of Flavor” tour is hitting the road with a full-sized wooden barn where you can get your hands on the HTC VIVE and a few custom interactive VR experiences. The activation opens four hours before kickoff.

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10 Recent VR and AR Investments You Should Know About

VRScout

Los Angeles and Austin, TX-based startup called The Wave VR is building “the world’s first social VR music platform,” according to CEO Adam Arrigo, “[and] it lets anybody from aspiring DJs to Deadmau5 to put on online virtual shows that are fully interactive. HTC FUNDS STEEL WOOL, SOLO. OWLCHEMY LABS LANDS $5M. is excited about VR.

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Mixing Realities: Behind the scenes of our HaptX Gloves Trailer

HaptX

Companies like HTC have employed it in their promotional materials, and from what we’ve seen, this production style is the best way to convey VR from a third-party view. Additionally, we would film using a functioning HaptX Gloves Development Kit (no props), and feature VR environments developed with the HaptX SDK in both Unity and Unreal.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.