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Hello everyone from Austin, Texas, where I am attending the SXSW! I’m having fun, listening to interesting talks, meeting new people… basically everything I always do at these events! You can discover more on the dedicated Linkedin post that I’m sharing below.
While you can hear every genre of music performed on almost every instrument you can think of throughout Austin during SXSW, being able to step inside a music-based experience is something that VR has been paving the way for. Associative music” is what Nick Koenig–better known by his stage name, Hot Sugar –believes in.
Zaxby’s is taking an interactive HTC VIVE experience on tour to tailgaters across the country. The “Zaxby’s Fanz of Flavor” tour is hitting the road with a full-sized wooden barn where you can get your hands on the HTC VIVE and a few custom interactive VR experiences. The activation opens four hours before kickoff.
Los Angeles and Austin, TX-based startup called The Wave VR is building “the world’s first social VR music platform,” according to CEO Adam Arrigo, “[and] it lets anybody from aspiring DJs to Deadmau5 to put on online virtual shows that are fully interactive. HTC FUNDS STEEL WOOL, SOLO. OWLCHEMY LABS LANDS $5M. is excited about VR.
Companies like HTC have employed it in their promotional materials, and from what we’ve seen, this production style is the best way to convey VR from a third-party view. Additionally, we would film using a functioning HaptX Gloves Development Kit (no props), and feature VR environments developed with the HaptX SDK in both Unity and Unreal.
I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
Ten days ago, I revealed to you that I was going to Austin, Texas to attend the SXSW, one of the most important events about creativity and technology in the USA. The event hasn’t been held physically for 2 years because of the coronavirus, and it is finally back in Austin Texas just now. Going SXSW. SXSW Logo (Image by SXSW).
I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
PlayStation looks to an arcade rollout, Shazam goes augmented, AMD wants to go wireless, HTC Viveport’s new subscription service, the investment & funding wrapup, and more… You can enjoy the full audio recording below: IT’S NOW WAY EASIER TO COMBINE 360 VIDEO AND ANIMATION. raised last fall.
Sure Oculus and HTC get articles written about them but that is mostly for the hardware side. During the Unity GDC party, Electronauts Audio Engineer showed the party potential of the VR software while mixed along side a scratch DJ. This year at GDC, Survios showed me that they are more than a flash in the pan VR contender.
Officially, Virtuix comes Unity and Unreal Engine 4 SDK, speeding the integration in the game or some other VR application. All units are tested at the end of our assembly line in China, and our team fully inspects each Omni again upon arrival in Austin before we deliver the units to our customers.
“ “ There were also a few fully immersive exhibitions powered by amazing tech (Spatial, Unity, MeowWolf, Dell, DC, Porsche…), which was great to see. The Sick Rose” a 360 stop motion movie from HTC (best 360 video experience). Electric scooters are dangerous (and everywhere in Austin!). keep up with digitnauts.
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