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Epic Games Awarded Grants to 31 XR Projects in 2021 Through the $100M MegaGrants Fund

Road to VR

Since 2019 Epic Games (well known as the creators of Unreal Engine & Fortnite ) has run the Epic MegaGrants program, a $100 million fund to financially support projects built with Unreal Engine. The projects range widely from games to simulation to education and more. In 2021 the program awarded grants to 31 XR projects.

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Reverb G2 Omnicept, with Eye, Mouth, & Heart Rate Sensors, Priced at $1,250 for May Launch

Road to VR

HP Reverb G2 Omnicept Edition Simulator. USA, Canda, UK, Germany, France, Italy, Spain, Netherlands, Australia. HP says the Omnicept features are supported across both Unity and Unreal Engine. Eye-tracking API. Pupillometry API. Lower Face Camera API. Heart Rate API. Pulse Rate Variability API. Developer Support.

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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

More info Tools for VisionPro are surfacing in Unreal Engine In the XR Story Wechat group, I’ve seen shared a picture from Epic Games’ Git repository of Unreal Engine , where it is possible to see that t ools are being built so that people can create applications for Apple’s headsets not only with Unity but also with Unreal Engine.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 or greater.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. Or Unreal if that’s your language. Or how does resolution or latency affect simulator sickness? This is 1999.

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

Pradeep has been a leader for IBM GBS Australia and New Zealand (A/NZ), He has over 30 years of executive & management experience across a number of industries. He is an Adjunct Professor/Visiting Faculty at number of institutions in Australia, Singapore & India. A veteran in video games, serious games, and simulation industry.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things. Literally from Sydney, Australia to New York, L.A., ” One of my last interviews was with Anthony Vitillo, or Skarred Ghost.

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