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Big XR News from Meta, Ray Ban, NVIDIA, HTC VIVE, AWE EU

XR Today - Mixed Reality tag

Kress also explained: We announced two new Omniverse Cloud services for automotive digitalization available on Microsoft Azure, a virtual factory simulation engine and autonomous vehicle simulation engine. Participating companies include Meta, Siemens, Audi, ESA, Snap, Niantic, Unity, and Pico.

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AWE EU ’23: Key Takeaways and Announcements

XR Today - VR Headsets tag

AWE 2023 achieved this by inviting an esteemed lineup of XR firms, thought leaders, and end users, uniting the immersive technology industry at the event’s Vienna, Austria location. Sahni also highlighted how new workplace applications are coming to Quest 3, including Microsoft Mesh, Windows 365, and Adobe High Five.

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HoloLens 2 Sales Expanding to 15 More Countries, ‘Development Edition’ Launches in the US

Road to VR

Microsoft initially began selling HoloLens 2 to enterprise customers back in late 2019, but a broader rollout has taken quite some time. HoloLens 2 is Microsoft’s enterprise-focused AR headset which the company initially launched late last year with limited availability to select partners. ” Image courtesy Microsoft.

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The XR Week Peek (2020.11.09): PS5 doesn’t improve PSVR, VRChat reaches 24,000 concurrent users, and more!

The Ghost Howls

Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure. Other relevant news. HoloLens 2 availability has been expanded to 15 new regions : Italy (YESSS!),

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Snap Spectacles 5 hands-on: a nice devkit towards a brighter future

The Ghost Howls

Austria, and The Netherlands. I think instead that Snap should ambition to create a great general AR ecosystem like other companies like Microsoft and Magic Leap already tried to do. I’m a Unity developer and my team uses Unity every day to create amazing applications. Why should we use Javascript?

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). Graz University of Technology, Austria. image courtesy VR First. Comenius University Bratislava, Slovakia. Dania Academy of Higher Education, Denmark. HTW Berlin, Germany.

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