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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). We invite all industry technology providers and stakeholders to join us in this meaningful program.”. Graz University of Technology, Austria. RUBIKA, France.

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How to Build a Location-Based AR Application

ARPost

Some of the most powerful technologies for the development of AR applications of different kinds these days are Apple’s ARKit and Google’s ARCore. Without a doubt, AR is going far beyond being a technology for gamers. Pick the most suitable technology. I’ve already touched upon popular technologies such as ARKit and ARCore.

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The XR Week Peek (2023.09.25): Pico 5 to come in three models, Quest 3 is launching, and more!

The Ghost Howls

Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. of our revenues with Unity. And this 2.5%

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The VRScout Report – The Week in VR Review

VRScout

That fabulously weird genius known as Björk continues her lifetime exploration of technology, art, and music with Björk Digital. Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss. THE FAMOUS ICELANDIC ECCENTRIC EMBRACES VR. Internet traffic.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

Yuka Kojima, co-founder and CEO at FOVE says “We believe that eye-tracking capability is the next big milestone in the VR industry and we’re excited to be at the forefront of that technology.” FOVE however is all about the eye-tracking, and with its 120fps infrared eye-tracking system, it proves to be extremely accurate.

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10 Recent VR and AR Investments You Should Know About

VRScout

Established in 2010 by CEO Alex Schwartz, they have an impressive portfolio of titles as well as proprietary “Owlchemy VR” technology, which powers concurrent cross-platform development (which lowers creation costs). Bitmovin , founded in 2013, is based in Palo Alto, CA, and Klagenfurt, Austria, and provides video infrastructure for the web.

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Building Character: Didimo Expands Popul8 Gen AI Partnerships

XR Today - Mixed Reality tag

3D character creation technology platform Didimo announced on Wednesday that AVALON and Colossal Order have joined its Popul8 partnership network. Its upcoming release, Cities: Skylines II, will feature characters developed from Popul8’s immersive technologies.

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