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LeapMotion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. According to the Wall Street Journal , Ultrahaptics reportedly acquired LeapMotion for approximately $30 million. Image courtesy LeapMotion.
Enterprise VR headset manufacturer VRgineers and LeapMotion , the company behind its eponymous optical hand tracker, announced they’re working together to embed LeapMotion’s tech into professional-grade VR headsets. ” LeapMotion controller mounted on an Oculus RIft DK2, image courtesy LeapMotion.
LeapMotion, the optical hand-tracking firm, was acquired by Bristol, UK-based haptics company Ultrahaptics earlier this year. Before the acquisition of LeapMotion and the subsequent rebranding, Ultrahaptics was best known for its mid-air haptic technology which uses ultrasound to project tactile sensations onto users’ hands.
Formerly known as Ultrahaptics, Ultraleap was formed after the UK-based haptics company acquired leading hand-tracking company LeapMotion back in 2019. The new name clearly defined the merger’s unique combination of mid-air ultrasonic haptics now underpinned by some of the best hand-tracking tech in the industry.
Object tracking : Hyperion allows the LeapMotion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. Robust to handling objects: Hyperion offers superior hand tracking while holding an object in your hand, making it perfect for mixed reality.
Side view of the optical setup, with a horizontal surface and a reclined glass In front of this setup, there was a LeapMotion Controller 2 sensor. Selfie with two cofounders of the company: Urho (left) and Jussi (back) The premises were very interesting, and two things made them believable to me.
While the company is focused on automotive and wearable HUD devices in the near term, it’s also focusing on longer term on enabling AR headsets with more immersive fields of view. Image courtesy DigiLens. Waldern also says that such displays could be used equally well in a VR mode by simply blocking out the incoming light.
The result is a custom Vive setup that utilizes LeapMotion hand-tracking technology to let users control everything without the need of unfamiliar motion controllers.
With 25,000 new developers registered since August, there are now over 150,000 developers in more than 186 countries building with LeapMotion technology. Along with the Meadowhawk automotive module (right), there are several more in the works. New Widgets for VR. But Dragonfly isn’t the only prototype that we developed in 2014.
The new feature can be used for a range of industries not just videogames, such as automotive, architecture, mapping/GIS and medical imaging. LeapMotion Controller support. The Unreal Engine plugin feature list is as follows: Real-time 3D view of content in Unreal’s Game View. One-build deployment for 8.9″,
Ultrahaptics went on to raise $23 million, begin to interest car companies , and later absorb the much-hyped LeapMotion, which, it turns out, was a match made in heaven, by uniting both hand tracking and mid-air haptics. ” Then there’s automotive. It’s really now time to scale out-of-home.
Recently, LeapMotion kicked off one of our internal hackathons, where small teams pitch and develop quick demos over the course of two days. The simply titled Swipey Joe McDesktop took the top prize for utility – winning the Throne of Leaps (seen below alongside the LeapMotion Crown). Top image credit: HBO.
of Airspace Home and the LeapMotion software. The LeapMotion Software and Airspace Home v1.2 We caught up with Diplopia creator James Blaha to discover how his work with the Oculus Rift and the LeapMotion Controller could change how we see the world. Plus, futuristic car concepts with touchless controls.
And we're also tackling a couple other industries, automotive. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now.
And we're also tackling a couple other industries, automotive. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now.
And we're also tackling a couple other industries, automotive. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now.
HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. Alan: Well, since you brought it up, I’m going to talk about the automobile industry and logistics and travel, automotive in general. BMW is doing virtual prototypes. What’s going on?
HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. Alan: Well, since you brought it up, I’m going to talk about the automobile industry and logistics and travel, automotive in general. BMW is doing virtual prototypes. What’s going on?
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, LeapMotion, Intel -- and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
Another great UX post by LeapMotion. I was a big fan of the posts on natural UX in VR by LeapMotion (usually published by Road To VR), and I was a bit sad I couldn’t find any new one of them anymore. Amazing demo, have a look at it!
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