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Most worlds on it today are made inside VR, using the Touch controllers to manipulate primitive 3D shapes and rig up interactions using a spatial visual scripting system. Horizon Worlds is Meta's "metaverse" platform. 0:00 / 0:14 1 Meta preview of upcoming model, texture, and animation AI generation.
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Thomas is a Brazilian VR developer currently based in Brussels, Belgium. However, about a year and a half into development I realized one of the biggest blockers for newcomers was the game’s control scheme and the onboarding tutorial to teach new players. Guest Article by Thomas Van Bouwel.
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Hearing talk of unity is one thing but actually seeing it done well is another, and I'd call the Home Of XR Megabooth a clear success. Though I found the control scheme awkward at times, it's clear this upcoming adaptation retains the original flatscreen rhythm game's charm while taking a new approach.
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