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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

You can imagine that after it has been released through two official blog posts, an enormous backlash from the community started to happen. Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data. So far for the announcement by Facebook. The same on Twitter.

Unreal 509
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Oculus Adds 8 New Experimental Locomotion Methods to SDK

Road to VR

Following a two-part blog series in partnership with Crytek , where the studio shared some of its research into VR locomotion comfort , Oculus has now added 8 new experimental locomotion methods to the SDK. A recent entry on the official Oculus blog provides an introduction to the techniques. Unreal World Beyond Static Cockpit.

Oculus 279
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Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream

VRScout

Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. In a collaboration with Hardsuit Labs on the plugin, Epic Games has made Unreal Engine 4 support for Daydream available now.

Unreal 154
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The XR Week Peek (2022.10.24): Pico 4 Enterprise launched, Meta under criticism, and more!

The Ghost Howls

Unity should anyway be the first engine partner, something that doesn’t surprise me considering the litigation between Apple and Epic Games, the company behind Unreal Engine. The headset shouldn’t feature controllers and should not be focused on games, which are the most common use case for XR. Beware of negative training. Other news.

China 535
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Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

In February, a post on Google’s official blog recognised the “confusing and time-consuming” battle of working with various audio tools, and described the development of streamlined FMOD and Wwise plugins for multiple platforms on both Unity and Unreal Engine. Image courtesy Google.

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AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools

VRScout

Announced last week via an official update to the Vive developer blog , Vive Pro developers now have full control of the headset’s front-facing stereo cameras to develop their own mixed reality experiences. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4. That is until now.

Tools 282
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OpenBCI: games using brain-interfaces are coming in 3 years

The Ghost Howls

That’s why I feel very honored to host on my blog OpenBCI , a famous company aimed at building neural interfaces that have not only a very high quality, but are also opensource. Similarly, motor-impaired individuals may be able to gain more control over prosthetics and other pieces of assistive technology.

Gaming 546