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Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac. ” Unreal Engine 4.18 ” Unreal Engine 4.18 The post Unreal Engine 4.18
Google today released a new spatial audio software development kit called ‘Resonance Audio’, a cross-platform tool based on technology from their existing VR Audio SDK. Google’s existing VR SDK audio engine already supported multiple platforms, but with platform-specific documentation on how to implement the features.
This week, we dive into Snap’s new AR Spectacles, Google I/O takeaways and Digilens’ new reference frames. On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion. W elcome back to Spatial Beats. We were not confused.
Image by Google). Google performs interesting AR news at I/O conference. At Google I/O, no executive of the company has talked about the M-word, but they have anyway showed interesting AR updates, which will be relevant for our future M-world. Another cool announcement has been the one of Immersive View for Google Maps.
Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. More information on UE4 support for Daydream is available on the Epic Games blog.
The time has finally come: on the last day of 2023, Praydog has released to the world his first version of UEVR, a universal VR mod for all games made with Unreal Engine. It means that you can take whatever game made in Unreal Engine for flatscreen, apply this universal mod, and immediately transform it into a VR game!
In this blog, we will cover some highly popular software development tools used for AR app development. Google ARCore. ARCore is developed and launched by Google. See Also: Developing AR Apps with Google's ARCore. or newer, Unity for iOS and Android, and Unreal Engine. Criteria For Selecting the Best AR SDK.
The program, which was introduced in a brief post on the Oculus developer blog , has begun to accept applications via this form. without limitation, Oculus, Google, Microsoft, Valve, Steam, HTC)”, venture capital, or crowdsourcing. Oculus is aiming to reduce the barriers to entry into VR development for small teams. “If
You can imagine that after it has been released through two official blog posts, an enormous backlash from the community started to happen. Someone invokes saviors like Google and Amazon, but even if they managed to succeed, they are other data-harvesting companies , so in any case, we are f**ked. The same on Twitter.
You cannot rely on Google Play Services (e.g. Google Firebase, Google Cloud Messaging, etc), or third-party libraries that depend on Google Play Services (e.g. Unreal 4.18, pulled from Oculus’ GitHub mirror. OneSignal) when running on Oculus Go. with Oculus Utils 1.24.1
We all like to shoot videos and screenshots of the VR experiences we play : sometimes to me it is a necessity because I need content to insert inside my articles for my blog, but in general, we all love to save some great moments we had in VR, in the same way we feel the need to take a picture when something interesting is happening in real life.
The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap.
If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtual reality?” So, I googled around and found a workshop from a Unity event that taught how to do a Unity game. The blog & social media.
One of my biggest highlights has been that my article about Social AR has been featured in the famous New World Notes blog that I usually read… I’ve felt very honored about this! This week has been quite cool for me. Please donate to the Red Cross to handle the current humanitarian situation in Ukraine.
The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio. Google AR Cloud Streaming. Google has partnered with FCA (Fiat Chrysler Automobiles… do you know that Fiat is from my city in Italy?) The whole thing is incredible.
And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read. This means mainly two things: Livestreams and blog posts where the companies make the announcements that they would have made during the event. Google MediaPipe can now track 3D objects.
There is only one big problem: the form factor is terrible , they look super-dork, even worse than Google Glasses. At the same time, the developers of Myst have released on Road To VR a guest post about how they properly implemented a hand tracking interface in Unreal Engine for their game. Official Blog Post) More info (First Hand?—?Road
More info (Twitter post that describes the excitement around this project) More info (Official launch blog post) Other relevant news (Image by Google) Chrome ships WebGPU Chrome , the most popular browser around, has just implemented WebGPU. This research, taken further, could bring many interesting innovations in the AR field.
This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. What a time to be alive! I believe there will be many use cases for this. I will leave you the link to do that below.
After announcing Daydream earlier this year, Google’s platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 Building upon the prior Cardboard SDK, Google has now combined both Cardboard and Daydream development into the Google VR SDK.
If Microsoft commits to building this platform and doesn’t abandon it (a la Google), it can become an incredible tool for us developers. Google stops selling Cardboard viewers. Google had already abandoned the Daydream and Cardboard platforms, leaving the source code for Cardboard to the community to maintain. Funny link.
This startup just exited from stealth mode, is like Google Maps but for the interior of shopping centers, offices, and other closed environments. Unreal Engine 4.25 update, Unreal Engine has added many features that may be useful in crafting XR experiences. 3D environment scans are in 2020 what pictures were in 2010.
T he use of the Exynos chips makes me think even more that this is an old device : Samsung has recently announced that it is going to build its headset with Google and Qualcomm, so it is impossible that the to-be-released device doesn’t have a Qualcomm chip. I will leave you the link to do that below.
When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. will end support for Samsung Gear VR and Google VR, while OpenVR compatibility will be phased out. As the company previously announced Unity 2019.3
Story Studio is also the creator of Quill — a VR artistic creation platform similar to Google’s Tilt Brush. According to a blog post today penned by Oculus’ VP of Content Jason Rubin, the closure of Story Studio is happening so that the team can focus on its established pattern of investing in the work of outside studios.
According to the Improbable website, SpatialOS “gives you the power to seamlessly stitch together multiple servers and game engines like Unreal and Unity to power massive, persistent worlds with more players than ever before.” Google is not listed as an investor in Improbable. That’s where Improbable plans to come in.
Viveport is improving a lot, and now HTC is also launching the Vive XR Suite , which will be distributed thanks to the support of a strong network of partners like HP, NVIDIA, Baidu (the Chinese Google), and Accenture. PLEASE DONATE FOR MY BLOG! Vive XR Suite is HTC’s full enterprise suite for remote collaboration. Funny link. /r/Oculus
And while Unreal Engine already supports OpenXR, Unity is a bit lagging, but support is coming in 2021. Since Snap Camera is supported, you can use it to also have virtual makeup on Zoom or Google Duo. Managing a blog requires a lot of time and effort , but I like doing it because I really care about informing the VR community.
The company has not posted real photos or footage from the glasses, just a promo video with an accompanying blog post detailed some of their characteristics. This move resembles the one that Google had with TiltBrush: instead of killing the program, it is returning it back to the community, and this is for sure a good decision.
But this has not been the case: with a brief post on its blog, Sony has announced that there will be a “next-generation” VR device that will work with PS5, but that it will simply not be released this year. More info (Blog article about new Oculus For Business) More info (Official page of Oculus For Business with consumer Quests).
An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4. ” The resulting environments, rendered capably using Epic’s Unreal Engine 4, are some of the most detailed and realistic recreations I’ve ever seen.
One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 Last year, Google also acquired North, an AR smart glass manufactures.
However, I would like to go into this debate in one of my next blog articles, as otherwise, it would go beyond the scope of this article. Large companies like Google, Microsoft, Apple, Valve, Epic Games, Roblox as well as smaller startups are working on creating products for the Metaverse as we speak.
Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines.
Today on my blog I’ll host a guest post by Matias Nassi , a great XR developer from Uruguay. We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. You may be saying “Come on!
Image by Google). Google is reportedly working on an AR operating system. In some of my past newsletters, I warned you that we shouldn’t forget about Google/Alphabet in the race to our mixed reality future. Now we have finally an official confirmation of the fact that Google is working on an AR device. Tilt Brush).
Helios , an Unreal-based social VR platform which actually came and went before I even had a chance to add it to the spreadsheet! However, two other social VR platforms using HiFi’s codebase, Vircadia and Overte are still up and running, at least, the last time I checked!
Image by Google). Meta and Google announce layoffs. This week we had the announcement of both Meta and Google laying off people. More info (Google NeRF algorithm) More info (Quest 2 full body tracking) More info (Meta research on video points of view) More info (Apple patent for mixed reality). News worth a mention.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. So things like Uber or Google Maps and directions were native to the phone, that were kind of useless on the PC. blog or google my name on my Medium posts. Matt: Just on Medium.
Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. So things like Uber or Google Maps and directions were native to the phone, that were kind of useless on the PC. blog or google my name on my Medium posts. Matt: Just on Medium.
Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. So things like Uber or Google Maps and directions were native to the phone, that were kind of useless on the PC. blog or google my name on my Medium posts. Matt: Just on Medium.
Between that, I worked on consumer cloud software with Google for five years… managing engineering teams for Gmail, Japanese mobile, Google Labs, and social (Blogger etc.) At Google, the change was rapid but much easier to control , as everything from the software to even the servers were designed in-house. teams for Japan.
Today I am very happy to host on my blog Kura Technologies , one of the most interesting augmented reality startups out there. High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. The official computational unit runs Android. for fitness).
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