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The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
Mike Nisbet, Unity Engineer at SideQuest and Icosa Foundation Team Member , expressed his enthusiasm to be working on Open Blocks when the news landed that it was being open-sourced last month : “We’re thrilled to see Blocks join Tilt Brush in being released to the community, allowing another fantastic tool to grow and evolve.
Now, I don’t want to sound like a balloon popper, but VRChat basically lets you use Unity for the development, so most of the content that can be developed in Unity and that does not require low-level features like reading files or connecting with custom servers can be done in VRChat. I will leave you the link to do that below.
No grey zones like HTC did in the past. In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Meta is under heavy pressure. Funny link.
Announced last week via an official update to the Vive developer blog , Vive Pro developers now have full control of the headset’s front-facing stereo cameras to develop their own mixed reality experiences. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4. That is until now.
The company says in a blog post that anyone with the know-how will soon be able to develop new VR experiences for its location-based attractions using its upcoming SDK. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.
Mike Nisbet, Unity Engineer at SideQuest and Icosa Foundation Team Member , was excited about the possibilities that lay ahead with Google Blocks: “We’re thrilled to see Blocks join Tilt Brush in being released to the community, allowing another fantastic tool to grow and evolve. license, which it has been released under.
HTC is doing just that throughout the next few months in a live webinar happening every Tuesday, from now until mid-May. Starting on March 31st and going to May 12th, HTC is streaming live developer talks that it would have otherwise given during GDC 2020. The company has also provided a description of each talk via its blog post.
The three-day event featured videos and special blog posts. Now it looks like HTC and VIVE are doing something similar. On Tuesday, a post went live on the VIVE blog detailing what their digital GDC alternative offerings will look like. The talk will cover how and why to roll out hand tracking affordances with Unity.
Leap Motion has also been the first important company I have interviewed in this blog. UltraLeap Unity SDK. Playing around with Leap Motion/Ultraleap SDK in Unity is pretty easy. The UltraLeap Unity SDK is the same SDK we have always appreciated all these years. Further References. Final impressions.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how Mixed Reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. Look no further!
More info (Quest 3 going ok in Steam Hardware Survey) More info (Quest 2 selling much better than Quest 3 on Amazon) HTC announced the Vive Ultimate Tracker Finally, HTC has officially announced the Vive Ultimate Tracker, its standalone inside-out tracker unit. But for now, we are not sure at all this is going to happen.
The program, which was introduced in a brief post on the Oculus developer blog , has begun to accept applications via this form. without limitation, Oculus, Google, Microsoft, Valve, Steam, HTC)”, venture capital, or crowdsourcing. Oculus is aiming to reduce the barriers to entry into VR development for small teams. “If
To do this, an infrared 3D capture camera hangs on the front of your headset (either the Oculus Rift, HTC Vive, or other devices) and dangles in front of the lower half of your face, reading your expressions. Developer kits cost $349 and also come with a Unity plugin SDK.
Oculus recently revealed in a blog post that in the past months they’ve been working on bringing native mixed reality capture support to Oculus Rift, and it’s available today for developers to start creating mixed reality videos. .”
I have written a little blog post about my participation there. As a Unity developer, I am a bit envious of all of this. It’s interesting that HTC is keeping the name Vive both for VR and Web3 solutions. I can’t tell you the last one because it will be a surprise! Top news of the week. Image by Epic Games). Learn more.
My trip is going well and this week I will start writing on my blog about my XR experiences here in the Red Country, while on my X/Twitter channel, you will be able to see some landscape and food pictures! I’m writing this newsletter across Hangzhou and Qingdao, which are two cities I personally love here in China! This could be huge.
That’s why I feel very honored to host on my blog OpenBCI , a famous company aimed at building neural interfaces that have not only a very high quality, but are also opensource. Will it be compatible with Unity and Unreal Engine for development? Yes, it will be compatible with both Unity and Unreal via the BrainFlow SDK.
DISCLAIMER: Before starting, I would like to acknowledge you that since some weeks Niels Bogerd has become a Patron of this blog. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system. You can enter Unity and try some sample scenes that just let you grasp objects while you are not even in VR.
Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. You can grab the source for the renderer at the Unity asset store here , and check out the full blog post detailing the release here.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. HTC releases its “metaverse phone”. NVIDIA blog on the Industrial Metaverse More info?—?Video
More info (FRL Official blog post) More info (Road To VR reporting and commenting the news) More info (Ctrl+Labs’s Dino Game Early Demo) More info (ETH’s experimental wristband). As it had promised on my blog last year , its cool Nreal Light AR glasses have finally arrived in Europe. Nreal Light is on sale in Germany. Some XR fun.
Early on the Rift development kit supported Mac, but it became clear Apple computers weren’t optimized with graphics cards that could drive high-quality VR and VR support essentially stalled. That seems to be changing though as Apple begins supporting higher end graphics cards as well as external graphics processors.
Here below I’m posting for you the best offers I’ve found: for instance, HTC is discounting basically every piece of hardware (including Vive Trackers that can be useful for all the VRChat fans out there), while Pico is offering one of the best deals with €100-worth-of-content given for free with every purchased Pico 4.
Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global VR video streaming ecosystem. If you’re passionate about fine-tuning Unity components and creating groundbreaking VR experiences, we want you to be a part of our team, shaping the future of immersive technology. SteamVR 2.0
ZedMini camera mounted to HTC Vive / Image Credit: Lee Vermeulen. In a blog post entitled Prototyping future AR in VR , Vermeulen breaks down the VR headset he uses to create his unique AR experiences. The primary component is a ZedMini camera hooked up to an HTC Vive headset, that allows for AR pass-through while he is in VR.
Recently Oculus announced via their blog that they’ve added native MR support to their flagship PC VR headset, the Oculus Rift. There are also additional guides for those wanting to integrate mixed reality support into Unity , Unreal , and native. Tagged with: mixed reality Facebook Twitter Reddit More.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
Today I host another amazing article by the VR ergonomics expert Rob Cole , which has already written on this blog amazing posts, like the series about the ergonomics of the Valve Index or the viral article about the amazing Caliper VR controllers he worked on by himself. Disclaimer: HTC provided three of their Vive Tracker 3.0
More info (Nathie going around the streets with the Vision Pro on) More info (Vision Pro guy with a robot dog) More info (A girl staying in the pool with the Vision Pro) More info (Photos and videos of other people wearing the headset in public places) Unity has released the tools to build for the Vision Pro.
You can imagine that after it has been released through two official blog posts, an enormous backlash from the community started to happen. To support this blog you don’t need any Facebook account, but suffices a Patreon one! So far for the announcement by Facebook. The same on Twitter. Other relevant news. Image by Epic Games).
The platform will support the HTC Vive, Oculus Rift, and OSVR and is free-to-play. million late last year with help from the likes of HTC, certainly seems to be doing that. VRChat also aims to offer deeper user customization with integration with Unity. VRChat will be releasing on Steam in Early Access on February 1st 2017.
XR headset manufacturer HTC VIVE has debuted its VIVE Ultimate Tracker, which will offer users multiple vantage points for body tracking, Shen Ye, Global Head of Product, HTC VIVE announced in a blog post on Wednesday. Building on the successes of the HTC VIVE Tracker 3.0, ” HTC VIVE FOTA 6.0 Named FOTA 6.0,
This is the same confusion that created issues for HTC in the past with the Vive Pro, for instance. Like last week, also this week in this final paragraph I won’t ask you to donate for my blog, but to the poor people that are facing the consequences of the war. The new guide about how to write content about the metaverse Funny link.
And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read. This means mainly two things: Livestreams and blog posts where the companies make the announcements that they would have made during the event. Unity’s HDRP is now VR-compatible.
When looking for problems related to Vive Focus on Google, I always only find my own blog as an answer. With the Vive Focus, I already made a Unity Plugin to preview live in the headset what you are doing inside Unity. What was your greatest challenge while developing for the Vive Focus? There’s almost no documentation.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. NVIDIA Blog). Image by HTC Vive). HTC launches Vive Flow Business Edition. More info (Metaverse Standards Forum?—?Road
Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!). HTC Vive celebrates the holidays giving 100% rev share to developers. More info (Unboxing video on Upload VR).
Today on my blog I’ll host a guest post by Matias Nassi , a great XR developer from Uruguay. We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. You may be saying “Come on!
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