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With LeapMotion’s Project North Star set to hit the streets in the coming months, the American-based hand-tracking depth sensor manufacturer has officially begun teasing the various ambitious design concepts made possible by the open source AR development kit. — LeapMotion (@LeapMotion) April 24, 2018.
If you’re looking to add accurate hand-tracking technology to your VR or AR experience, there are few options outside LeapMotion technology. In whole it has fewer parts and preserves most of our natural field of view,” the blog post continues. We’ve got a long way to go still, so let’s go together.”.
LeapMotion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. According to the Wall Street Journal , Ultrahaptics reportedly acquired LeapMotion for approximately $30 million. Image courtesy LeapMotion.
Over the last few weeks, LeapMotion has been teasing some very compelling AR interface prototypes, demonstrated on an unknown headset. LeapMotion plans to open-source the design of the device, which they’re calling Project North Star. ” Image courtesy LeapMotion. Image courtesy LeapMotion.
LeapMotion dreams big with an ambitious new project that could open ‘alternative dimensions of reality, layered over the physical world.’. LeapMotion hopes the ambitious concept will provide high levels of social interactivity within immersive technology, as opposed to more isolating VR experiences. “At
LeapMotion, the optical hand-tracking firm, was acquired by Bristol, UK-based haptics company Ultrahaptics earlier this year. Before the acquisition of LeapMotion and the subsequent rebranding, Ultrahaptics was best known for its mid-air haptic technology which uses ultrasound to project tactile sensations onto users’ hands.
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy LeapMotion. The company details the developer-level changes on their blog here. Updated Tracking.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
You can finally buy the LeapMotion v2 accessory. The time for us XR developers to buy a LeapMotion 2 has finally come. LeapMotion 1 has been used by almost every developer and researcher , both in VR and not. Yes, the price is higher than the cheap LeapMotion 1, but this is also a far better device.
Ultraleap is the company born from the acquisition of LeapMotion by Ultrahaptics and it has always worked towards offering optimal hands tracking solutions for the XR market. Ultraleap has also made significant changes to the tracking platform to be able to extend hand-tracking to different platforms and hardware.
LeapMotion shows off Interaction Engine for their VR hand-tracking tech VR makes the most sense when you don’t have to learn the controls and stuff just works. In a blog post, the company calls the engine “a layer that exists between the Unity game engine and real-world hand physics.”
Triton works with LeapMotion (now Ultra Leap) hands tracking. Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think Magic Leap One). You will have to buy the pieces separately and assemble it.
XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leapmotion v2 sensor.
Object tracking : Hyperion allows the LeapMotion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. Robust to handling objects: Hyperion offers superior hand tracking while holding an object in your hand, making it perfect for mixed reality.
Today we’re excited to share the second half of our design exploration along with a downloadable demo on the LeapMotion Gallery. Barrett is the Lead VR Interactive Engineer for LeapMotion. Martin is Lead Virtual Reality Designer and Evangelist for LeapMotion. Mode Switching and Pinch Interactions.
LeapMotion has announced it’s to early access to the beta of its Interaction Engine , a set of systems designed to help developers implement compelling, realistic and hopefully frustration-free input with just their hands.
The new LeapMotion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original LeapMotion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets.
Today, LeapMotion and OSVR announced that the upcoming OSVR Hacker Dev Kit will feature an optional faceplate embedded with LeapMotion hardware. The addition of the OSVR faceplate with LeapMotion will make the HDK the first-to-market virtual reality headset with fully integrated motion control technology.
We’ve come a long way since we first launched the LeapMotion Controller two years ago. Since we released our technology to the world, we’ve been constantly working to bring new tools and assets to developers building with the LeapMotion platform. The LeapMotion team. The post LeapMotion 3D Jam 2.0
From the operating room to virtual reality, here are 5 ways that people are using LeapMotion tech for medical and assistive applications. Solution: One of TIME Magazine’s Top 25 Inventions of 2014, MotionSavvy’s UNI is a two-way communication tool for the deaf using LeapMotion and speech technologies. Medical Imaging.
Major Tracking Update for LeapMotion. Image courtesy LeapMotion. Detailed in a post on the PlayStation Blog just before E3, Ghost Giant is an adorable puzzle adventure from Zoink, creators of Fe (2018) and Flipping Death (TBA), coming exclusively to PSVR. PSVR Exclusive Ghost Giant Announced.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). More info (Official Nreal website with purchase link) More info (Post on Vodafone DE blog).
The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? The New World Notes blog made a good job of highlighting some of the flaws of that piece, and why it is full of nonsense.
Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for LeapMotion makes it faster and easier than ever to integrate LeapMotion Orion into your VR projects! The post LeapMotion VR Support Now Directly Integrated in Unreal Engine appeared first on LeapMotionBlog.
In theory, the gloves could paired with other technologies like a LeapMotion sensor to simulate a wide range of activities. To read more posts from Kayla, read and subscribe to her tech blog, Productivity Bytes. Tagged with: gloves Facebook Twitter Reddit More.
Animate from fingers to forearms with @LeapMotion and Reallusion iClone 7 for professional motion capture animation. This week we’re excited to share a new engine integration with the professional animation community – LeapMotion and iClone 7 Motion LIVE. Click To Tweet. Animate with Detailed Hand Performance.
More info News worth a mention (Image by Ultraleap) Ultraleap launches LeapMotion Controller 2 Hand-tracking company Ultraleap has just announced the LeapMotion Controller 2 , the evolution of the iconic LeapMotion Controller, which is smaller and more precise than its predecessor.
LeapMotion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with LeapMotion + Vive. Have a question about LeapMotion + HTC Vive?
Starting on October 19th, LeapMotion and IndieCade are kicking off a six-week global competition for developers to build innovative experiences for desktop, virtual reality, and beyond. For the Select and Open 3D Jam first-place teams, $5,000 USD and up to $2,500 in travel costs to exhibit with LeapMotion at IndieCade East 2015.
As an adult, James decided to try retraining his brain using a combination of LeapMotion hand tracking and VR. LeapMotion hand tracking also makes it possible for patients to interact in 3D – enabling them to practice eye-hand coordination skills in a life-like environment.
Click To Tweet “Virtual and augmented reality are at a critical point in their evolution,” said Michael Buckwald, LeapMotion CEO. The post LeapMotion Announces Keiichi Matsuda as VP of Design and Global Creative Director to Lead New London Design Research Studio appeared first on LeapMotionBlog.
The LeapMotion Interaction Engine handles these scenarios by having the virtual hand penetrate the geometry of that object/surface, resulting in visual clipping. Object Interactions in the LeapMotion Interaction Engine. Earlier we mentioned visual clipping, when your hand simply phases through an object.
Early last month, LeapMotion kicked off our internal hackathon with a round of pitch sessions. Since we’ve heard from a lot of VR developers interested in the project, I thought I’d do a deep dive here on the blog. LeapMotion. Our team of five ran with this concept to create AR Screen.
Today we’re excited to announce the winners of the LeapMotion 3D Jam – but first, we have a special surprise for all our top 20 semi-finalists. The winners were chosen from the semi-finalists by a special jury drawn from LeapMotion and the IndieCade community. #1. The post Announcing the LeapMotion 3D Jam Winners!
You can’t even go to the bathroom in peace at AWE that you find yourself in a picture on a blog… I think the visuals offered by the glasses were pretty interesting. (They were a gadget given as a gift, but thinking that I was stealing them was more exciting) This is my trying the glasses.
This weekend, we saw 50+ early submissions to the LeapMotion 3D Jam! With the LeapMotion Controller and Oculus Rift, explore a bioluminescent world full of magic and beauty to create a synesthetic experience combining music, sound, art, and hand interaction. The post Who Will Win the LeapMotion 3D Jam?
In the process of building applications and various UX experiments at LeapMotion, we’ve come up with a useful set of heuristics to help us critically evaluate our gesture and interaction designs. The team at LeapMotion is constantly working to improve the accuracy and consistency of our tracking technology.
library, Mozilla has created a stereoscopic camera and provided a WebGL API that pulls sensor data into the experience – including LeapMotion hand tracking and head orientation/positioning. The post Building the 3D Web with Mozilla + LeapMotion appeared first on LeapMotionBlog.
“The Interaction Engine is designed to handle object behaviors as well as detect whether an object is being grasped,” reads a recent blog post introducing the Interaction Engine, “This makes it possible to pick things up and hold them in a way that feels truly solid. Read more here.
With 25,000 new developers registered since August, there are now over 150,000 developers in more than 186 countries building with LeapMotion technology. The post LeapMotion + VR 2015: A Look at the Year Ahead appeared first on LeapMotionBlog. New Widgets for VR.
LeapMotion is a company that has always been focused on human-computer interfaces. In preparation for the coming flood, we at LeapMotion have built a ship, and we call it Project North Star. The post Unveiling Project North Star appeared first on LeapMotionBlog.
This is why we’re pleased to announce a LeapMotion plugin for Open Source Virtual Reality (OSVR) – a new open framework that brings input devices, games, and output devices together. The post LeapMotion Introduces Support for OSVR: A New Open-Source Platform for AR/VR appeared first on LeapMotionBlog.
Today on the blog, we’ve handpicked six assets that will take your LeapMotion VR demo to the next level. Avatar Hand Controller for LeapMotion – $5. With tons of options you’ll find everything you need to build unique materials for your LeapMotion VR scenes. iTween – Free.
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