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One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy LeapMotion. The company details the developer-level changes on their blog here. Updated Tracking.
Triton works with LeapMotion (now Ultra Leap) hands tracking. With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. Yes, Three.js The amount of Three.js
I myself have written a hugely detailed post on my blog to teach people how to get started with Passthrough Camera Access. Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones.
LeapMotion shows off Interaction Engine for their VR hand-tracking tech VR makes the most sense when you don’t have to learn the controls and stuff just works. In a blog post, the company calls the engine “a layer that exists between the Unity game engine and real-world hand physics.”
LeapMotion has announced it’s to early access to the beta of its Interaction Engine , a set of systems designed to help developers implement compelling, realistic and hopefully frustration-free input with just their hands.
DISCLAIMER: Before starting, I would like to acknowledge you that since some weeks Niels Bogerd has become a Patron of this blog. Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. As a developer, I gave a look to their Unity SDK, that you can find on GitHub here.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). More info (Official Nreal website with purchase link) More info (Post on Vodafone DE blog).
The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? The New World Notes blog made a good job of highlighting some of the flaws of that piece, and why it is full of nonsense.
You all know that I love Brain-Computer Interfaces, and so I have been very happy when NextMind has proposed to give me a sample of its brain-reading sensor to review here on my blog. The Unity SDK for NextMind is just fantastic. But does its device live up to the hype? Hands-on with the demos.
More info News worth a mention (Image by Ultraleap) Ultraleap launches LeapMotion Controller 2 Hand-tracking company Ultraleap has just announced the LeapMotion Controller 2 , the evolution of the iconic LeapMotion Controller, which is smaller and more precise than its predecessor.
LeapMotion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with LeapMotion + Vive. Do the Unity assets support Vive?
Looking for the perfect Unity assets for the 3D Jam ? Today on the blog, we’ve handpicked six assets that will take your LeapMotion VR demo to the next level. Avatar Hand Controller for LeapMotion – $5. iTween is a simple, powerful, and easy to use animation system for Unity. iTween – Free.
Early last month, LeapMotion kicked off our internal hackathon with a round of pitch sessions. Since we’ve heard from a lot of VR developers interested in the project, I thought I’d do a deep dive here on the blog. LeapMotion. Our team of five ran with this concept to create AR Screen.
The LeapMotion Interaction Engine handles these scenarios by having the virtual hand penetrate the geometry of that object/surface, resulting in visual clipping. Object Interactions in the LeapMotion Interaction Engine. Earlier we mentioned visual clipping, when your hand simply phases through an object.
Here are the top 10 stories from our blog in 2016. Click To Tweet LeapMotion goes mobile. Our team will be at CES January 5-8 with our LeapMotion Mobile Platform reference design. Redesigning our Unity Core Assets. JUNE 1: The Hands Module adds a range of example hands to your Unity toolkit.
At LeapMotion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. With HackingEDU just around the corner, LeapMotion is sponsoring the world’s largest education hackathon with over 100 LeapMotion Controllers for attendees to use.
library, Mozilla has created a stereoscopic camera and provided a WebGL API that pulls sensor data into the experience – including LeapMotion hand tracking and head orientation/positioning. This opens up the possibility of delivering content ranging from elaborate WebGL experiences to apps built in Unity/C# or C++.
Last year, we featured 6 kickass Unity assets with the power to bring your project to the next level. Since we’re giving away five $100 Unity/Unreal asset credits as part of our 2016 developer survey , we thought we’d share some more cool stuff you can buy with cold hard virtual cash. Custom Pointer ($17). PhysicsRecorder.
When the LeapMotion Controller is mounted on a VR headset, it can see beyond your virtual field of view, but your hands will occasionally fall out of sensor range. The open-sourced LeapMotion VR Intro uses interactions designed to work seamlessly when your hands are in view – from flying in space to playing with floating spheres.
It’s been a busy month on the LeapMotion Twitch TV channel! Update: Check out our 4-minute bite size video on how to create a Unity VR app! Getting Started with Unity. The post New Videos: Getting Started with Unity, VR, and UX/UI appeared first on LeapMotionBlog.
Click To Tweet When someone first puts on a LeapMotion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever. Each stage is at your fingertips w/ #LeapMotion #Unity.
LeapMotion’s new Orion software represents a radical shift in our controller’s ability to see your hands. In tandem, we’ve also been giving our Unity toolset an overhaul from the ground up. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity.
With the release of our latest Unity assets for v2.2.2 , Quick Switch is now available for developers. The assets include Prefabs that make it easy to integrate Quick Switch functionality into any Unity VR application. This means it won’t interfere with any applications using traditional LeapMotion tracking.
We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and LeapMotion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / LeapMotion demos and giving them a try.
A lot has been going on behind the scenes here at LeapMotion. Even applications will be faster thanks to a new API that can be used initially in Unity. Because the shift is so stark, we’re making the software available today for Windows on the LeapMotion Controller. And we’re only getting started.
You can read more about James’ work in his guest post on designing Diplopia for the Oculus Rift, which he built using our Unity Demo Pack ( update: now deprecated ). Want to see more projects with the Oculus Rift and LeapMotion Controller? Update: Diplopia is now Vivid Vision. Update: Diplopia is now Vivid Vision.
63 for the LeapMotion Controller and VR Developer Mount , now on sale in our web store. Since VRidge and our Unity Core Assets both take advantage of OpenVR, it’s possible for you to build and test your project using this minimal setup. Setup your Google Cardboard with LeapMotion Controller. Getting Started.
As part of our global tour for the LeapMotion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Let’s take a light-speed look at VR development with LeapMotion in Unity and JavaScript. Hey everyone! Why Hands in VR? Escaping from Flatland.
strLast time, we looked at how an interactive VR sculpture could be created with the LeapMotion Graphic Renderer as part of an experiment in interaction design. The LeapMotion Interaction Engine provides the foundation for hand-centric VR interaction design. SculptureInteraction: Using Interaction Engine Callbacks.
New Unity Asset Lets You See Your Actual Hands — Not Just a Rigged Replica. That’s why we’ve just released a new Unity asset feature that brings your real hands into any VR experience. That’s why we’ve just released a new Unity asset feature that brings your real hands into any VR experience. Glowing with Confidence.
Based on community ratings and scores from the LeapMotion team, we’re excited to present the winners of the second annual 3D Jam. Prize: $10,000, Unity Suite, 2 OSVR HDKs, NVIDIA GeForce GTX 980 Ti. Prize: $7,500, Unity Pro, OSVR HDK, NVIDIA GeForce GTX 980 Ti. Prize: $2,500, Unity Pro, OSVR HDK. The votes are in!
With this week’s Unity Core Asset release , we’ve made a few changes to our Pinch Utilities – including some new features that extend its capabilities! Detectors dispatch standard Unity events when they activate or deactivate. You can find all the Detector scripts, including the PinchDetector, as part of the Unity Core Assets.
With our latest Unity Core Assets release , we’re excited to unveil full support for the Unity 5.4 And in some cases, we’re adding features to the Core Assets to support upcoming Unity Modules. beta, which features native support for the HTC Vive. Today we’re going to look under the surface and into the future.
In support of the event, our team donated LeapMotion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former LeapMotion engineer Adam Munich. He had experience building homebrew data gloves and mocap systems for years before discovering LeapMotion.
Click To Tweet The LeapMotion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. Rapid Prototyping and Development at LeapMotion. A scene from last month’s LeapMotion internal hackathon. On to Unity!
This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the LeapMotion Controller and Oculus Rift. The post VR Interface Design and the Future of Hybrid Reality appeared first on LeapMotionBlog. It is VR’s medium defining process.”.
At LeapMotion, our mission is to empower people to interact seamlessly with the digital landscape. Last year, we released an early access beta of the LeapMotion Interaction Engine , a layer that exists between the Unity game engine and real-world hand physics. The post Interaction Engine 1.0:
LeapMotion is a great tool for this.”. The project was primarily built in Unity, utilizing our widgets to cue interaction design. In the beginning, I wanted to develop a haptic glove that I could use with LeapMotion in a virtual reality scenario, allowing me to feel the stuff I touched.”
We’ve just released an updated version of our newly overhauled Unity Core Assets for the Orion Beta. There’s never been a better time to upgrade from the older Unity assets for V2 tracking, so we put together a quick guide to show you how. Delete the current LeapMotion assets from your project.
LeapMotion hacks and mashups, plus lots more photos from a weird, wacky, and wild weekend. (By Team RiftWare’s winning LeapMotion hack lets you leverage the power of the Oculus Rift, LeapMotion, and Android Wear – so you can reach into virtual reality and control it with voice commands. Notetastic!
Hand Viewer , a brand-new release in our Examples Gallery , gives you an arsenal of onscreen hands to experiment with as you build new desktop experiences with LeapMotion. The post All Hands on Deck: Explore Your Options with Hand Viewer for Unity appeared first on LeapMotionBlog. DOWNLOAD NOW ».
With the LeapMotionUnity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. LeapMotion Core Assets. The LeapMotionUnity assets provide an easy way to bring hands into a Unity game.
In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the LeapMotion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations.
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