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WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
These are the improvements it applied: Changes in prices will start with the next Unity 2023 LTS, so existing applications will not be affected, at least while the use previous Unity versions Unity Personal will still be free (now up to 200K of revenues) and applications made with it will be subject to no fee at all.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. NVIDIA blog on the Industrial Metaverse More info?—?Video Other relevant news. More info?—?NVIDIA
Toyota makes mixed reality magic with Unity and Microsoft HoloLens 2. This includes the use of Unity’s real-time 3D development platform across its automotive lifecycle. Its virtual pipeline starts by importing vehicle data into Unity using Pixyz. Reducing human error during inspections using machinelearning.
Unity Technologies has teamed up with Microsoft Azure to add the former’s Create Solutions to the Cloud, allowing users to distribute games across Windows and Microsoft Xbox systems. Digital’s RT3D and hyperrealistic animations with optimised processing times, machinelearning (ML), and other intensive workflows.
Probably the communication machine of the company is not as strong as before, so the old message still hangs around. Nano-tech wants to be the Nanite of Unity. Learn more. Learn more. Learn more. Learn more. See Unity running on Quest. Learn more. Other relevant news. Image from the web).
DISCLAIMER: Before starting, I would like to acknowledge you that since some weeks Niels Bogerd has become a Patron of this blog. Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove). you can feel when a drilling machine is on). SenseGlove video review. Applications.
Some of the news coming from there have been: NVIDIA announced new Grace Hopper chips to empower AI algorithms on server machines , and AI workbench to allow everyone to play around with AI models. This is how we learn to do proper content for what is going to be the next trend in XR.
It showed what is its vision for the long-term future: AR glasses that are intelligent enough to learn about your behavior and to examine the context you are in so that to be able to already provide you suggestions about what they can do to help you. More info (Official Nreal website with purchase link) More info (Post on Vodafone DE blog).
It is a real pleasure for me to be interviewed for your blog. The other main activities of our group are related to machinelearning and computer vision. Holo-BLSD is a self-learning tool in AR. They are easy to learn and do not require any specific medical knowledge. Hello Andrea, introduce yourself to my readers!
SAP shapes the future of work with Unity. That’s changing with the SAP Extended Reality Cloud (XR Cloud), which is based on Unity’s platform and enables the development of mixed reality applications. To make it easier for Unity developers to integrate SAP data into Unity, SAP recently launched the Unity Integration Toolkit.
Today I’m very proud to host on my blog what is probably one of the best interviews I have ever had in these 6 years of career in VR blogging. I promised to celebrate this blog’s birthday with a few cool interviews and this is one of them. For four years, I stayed at UCSB and I learned how to program VR.
Mozilla updates its Unity WebVR exporter. Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Thanks to this exporter, every Unity developer can create a WebXR experience by just building the Unity project for HTML5!
And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read. This means mainly two things: Livestreams and blog posts where the companies make the announcements that they would have made during the event. Unity’s HDRP is now VR-compatible.
Today I am very happy to host on my blog Kura Technologies , one of the most interesting augmented reality startups out there. I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc….
A Vision for K-12 Education Across AI Phases The white paper presents a dynamic vision for K-12 education, adapting to AIs growing capabilities and societal impact: Phase 1: AI Agents (20252028) In this initial phase, AI serves as a supportive tool, automating routine tasks like grading and personalizing learning experiences.
It started with big data , and I started blogging about that at the end of 2015 basically because I couldn’t find anyone to talk about it with (laughs). One thing that I’m trying to do is continuing my daily job and at the meantime learn as much as I can about AR and VR.
MRTK is built to create interactive content as a human-machine interface (HMI), focused mainly on UI, distant interactions with pinch, and displacement in the VR world. In term of complexity and learning curve, with MRTK being an older product, it includes a lot of features. Check our last blog post here for more news.
With a surprise move, Google has announced with a blog post that it ha opensourced completely Cardboard. The first one is called Almalence and is a Unity plug-in (already available on the store) that should improve the clarity of images inside the Vive Pro Eye. Machines can now see through walls. Top news of the week.
Qneuro has been building 3D environments in Unity and launching them on the iPad, and they’re still waiting for a more integrated hardware solution before launching their virtual reality version. Jeyanandarajan said that they’re using Cognitive Load Theory to improve the efficiency of learning.
The core machine-learning algorithms interpret the camera feed to generate a real-time stream of data points such as pupil size, gaze vector, and eye openness. There is a small tab (visible in the image above) that starts a simple Unity-based application, with a series of white and green dots that must be followed by the user.
An example of this is how it can be used to dream of virtual machines and text adventure games. For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. How many virtual machines?
I think that someone is fooling us with specifications: of course, if I have to render the standard Unity cube at 120 Hz, maybe also a Raspberry can be enough… but this can’t count as a minimum specification. of this blog ). And the Rift S, that runs at almost HALF the frequency of the Index requires a 1050Ti as well.
Today I host another amazing article by the VR ergonomics expert Rob Cole , which has already written on this blog amazing posts, like the series about the ergonomics of the Valve Index or the viral article about the amazing Caliper VR controllers he worked on by himself. Image by Rob Cole). Conclusions.
He frequently shares his views and knowledge on his blog. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Some accept a high-end gaming PC, while others prefer inexpensive Android machines.
Building augmented reality demos in Unity with North Star is Graham’s first time programming. Coding “was kind of daunting at first, but it’s like learning a language. The more cynical people say it’s closer to Alan Turing’s machine.”. Graham records his North Star videos through a hacked Logitech webcam. (As
At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. While we introduced an early version of Arm HUD in December, I wanted to share what we learned from its evolution and development. Flexible Workflows & New Unity Powers. Hi, Barrett Fox here.
Today’s article is one of the most beautiful published in this blog in 2022. This allows smart designers to make cost-effective products using mass production processes: injection molding providing plastic casings, automated assembly fitting out layers of components, secured with machine fixings, adhesive tapes, hot glue, etc.
They sold this money machine to focus on a technology that is currently not making any relevant money. I myself have written a hugely detailed post on my blog to teach people how to get started with Passthrough Camera Access. Its a big bet on the bright future of XR. This will let Google enrich its content library pretty fast.
Tomáš Mariančík wants to change how people learn about the world and bring their ideas to life. In the age of “learning” by rote memorization of Latin passages from books for the rich and privileged, he suggested that education should be accessible to anyone, regardless of wealth, social position, or gender.
He founded the first AR blog in Germany, “WE ARE AR” and has been interviewed and quoted by leading media such as Tech Crunch, Venture Beat and Huffington Post. So it’s not about learning all of that new. So it means you need to tell your AR system and your camera and your algorithm when it sees a machine.
He founded the first AR blog in Germany, “WE ARE AR” and has been interviewed and quoted by leading media such as Tech Crunch, Venture Beat and Huffington Post. So it’s not about learning all of that new. So it means you need to tell your AR system and your camera and your algorithm when it sees a machine.
Learn all about the effects of super-cooling. I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. Along with his blog , Syed is also a two-time contributor to the Leap Motion blog. IoT Projects.
The new DRIVE Thor superchip aimed at autonomous vehicles, which companies will be able to use from 2025 Omniverse Cloud , which lets companies use Omniverse completely via cloud rendering even on non-powerful machines A connector to let you use Omniverse with Unity. Learn more. Learn more. Learn more.
With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever. Each stage is at your fingertips w/ #LeapMotion #Unity. The Hierarchy setup in the Unity Editor for the Radius Slider, showing an InteractionSlider.cs Ending contact. Your finger leaves the button.
He founded the first AR blog in Germany, "WE ARE AR" and has been interviewed and quoted by leading media such as Tech Crunch, Venture Beat and Huffington Post. So it's not about learning all of that new. So it means you need to tell your AR system and your camera and your algorithm when it sees a machine. So it closes the gap.
As you’ve read in my other article written today , this is a special day for this blog… but it is also Monday, so I won’t skip writing a new amazing roundup of AR/VR news So, wishing you a happy Ferragosto (the name of today’s holiday in Italy), I leave you to the best XR news of the week! Learn more. Learn more. Learn more.
More info (Meta Quest+ gaming service) More info (Cross-buy available for Meta Quest+ games) Unity announces AI tools when Valve stops AI games This week has been an emotional rollercoaster for games (VR and not) made with the support of artificial intelligence. Muse looks a lot like ChatGPT integrated inside Unity.
The system is capable of quintillions of operations per second and it is able to speed up the machinelearning process from 3x to 20x with regard to the previous supercomputer cluster architecture in use by Meta. Image by Unity). Unity acquires Ziva Dynamics to build the avatars of the future. Other relevant news.
You can learn more about the great work that Anne and her team are doing at theboolean.io. Anne: One other thing is we learned very early on is that if we want to make it the best we possibly can, we have to collaborate with people who are from different backgrounds. And one of the posts I wrote recently on my blog at theboolean.io
You can learn more about the great work that Anne and her team are doing at theboolean.io. Anne: One other thing is we learned very early on is that if we want to make it the best we possibly can, we have to collaborate with people who are from different backgrounds. And one of the posts I wrote recently on my blog at theboolean.io
But this has not been the case: with a brief post on its blog, Sony has announced that there will be a “next-generation” VR device that will work with PS5, but that it will simply not be released this year. Unity support for OpenXR is still in early beta , and so it’s not reliable yet to develop an OpenXR-compliant application in Unity.
Abi Bar-Zeev knows that too, and he has written an interesting blog post predicting how Facebook will behave in the upcoming years. Sentences like “With eye-tracking (ET) and a few well-placed sensors, they’ll learn our unconscious reactions to anything we see. Learn more (Discover the finalists). Learn more. Some XR fun.
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