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Some of the news coming from there have been: NVIDIA announced new Grace Hopper chips to empower AI algorithms on server machines , and AI workbench to allow everyone to play around with AI models. This is how we learn to do proper content for what is going to be the next trend in XR. The startup just raised $1.6
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. This may be a local server on your pc (Apache, IIS), a server on a local virtual machine, or a web server that you own. How to set up the environment. You did it!
Today I’m very proud to host on my blog what is probably one of the best interviews I have ever had in these 6 years of career in VR blogging. I promised to celebrate this blog’s birthday with a few cool interviews and this is one of them. For four years, I stayed at UCSB and I learned how to program VR.
Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. Learn more Volumetrics secure $1.1M of our revenues with Unity. And this 2.5%
Probably the communication machine of the company is not as strong as before, so the old message still hangs around. Unreal Engine 5 has brought two interesting features with its release: Lumen and Nanite. Learn more. Learn more. Learn more. Learn more. Learn more. Other relevant news. Other news.
Today I am very happy to host on my blog Kura Technologies , one of the most interesting augmented reality startups out there. I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc….
And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read. This means mainly two things: Livestreams and blog posts where the companies make the announcements that they would have made during the event. Who knows….
It’s drawing from a philosophically introspective yarn, exploring the what-ifs of humanity giving society over to intelligent machines. Ryder used to be the Editor of Dark Horse Comics, and we’ve talked about a graphic novel, comics and a weekly blog that has already been started. We reached out to Max and the timing was just right.
Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines.
An example of this is how it can be used to dream of virtual machines and text adventure games. For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. Image from Unreal Engine 5.1
Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. In a BMW Blog report , German automaker BMW has developed its own Metaverse platform – the M2 Mixed Reality – combining physical driving with immersive reality experiences. With Epic, we have found the best possible partner.
He also works jointly with other industry-leading tools, including Epic Games’ Unreal Engine 5, Autodesk Maya, and Blender. Using Omniverse’s Create XR app, Nizam later leverages VR tools to direct and design his content.
He frequently shares his views and knowledge on his blog. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Some accept a high-end gaming PC, while others prefer inexpensive Android machines.
There’s a lot to learn – you have to learn how to compose, orchestrate music for an ensemble, interaction design, etc. Students in the class make up the ensemble and in the span of 9-10 weeks learn how to program, compose music and build innovative interactive performance works.
They sold this money machine to focus on a technology that is currently not making any relevant money. I myself have written a hugely detailed post on my blog to teach people how to get started with Passthrough Camera Access. This is something absolutely impossible to have with Unity or Unreal.
The new DRIVE Thor superchip aimed at autonomous vehicles, which companies will be able to use from 2025 Omniverse Cloud , which lets companies use Omniverse completely via cloud rendering even on non-powerful machines A connector to let you use Omniverse with Unity. Learn more (Meta Connect program) Learn more (Connect on Meta Horizon).
Abi Bar-Zeev knows that too, and he has written an interesting blog post predicting how Facebook will behave in the upcoming years. Sentences like “With eye-tracking (ET) and a few well-placed sensors, they’ll learn our unconscious reactions to anything we see. Learn more (Discover the finalists). Learn more. Some XR fun.
In an interview with the fantastic blog The Ghost Howls (I don’t know if you have ever heard of it), Kura Technologies’s CEO/CTO Kelly Peng has revealed some interesting info about their upcoming AR glasses. Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. Learn more.
This is amazing because it offers AI tools completely integrated inside the editor, removing all the friction of using Generative AI on many external websites Sentis , which is a solution to run AI models locally on the game host machine on all platforms, from very powerful PCs to the Nintendo Switch. You can’t miss it!
But this has not been the case: with a brief post on its blog, Sony has announced that there will be a “next-generation” VR device that will work with PS5, but that it will simply not be released this year. This lets the glass offload a good part of the computation from the host machine and perform it directly on the device.
The headset should be based on Linux and its SimulaOS open-source VR windows manager (or maybe will it work via command-line like all Linux machines? :D). Learn more. If you don’t know what to give me as a Christmas gift, I have an idea for you: donate on Patreon to this blog! Kudos to them for this great result!
Using machinelearning and some ideas “stolen” from speech recognition algorithms, the system was able to transform the movement of the fingers in actual keystrokes, and it worked almost as if there was a physical keyboard. Learn more. Learn more and register. PLEASE DONATE FOR MY BLOG! Funny link. /r/Oculus
This was to please its conservative customer base, which tended to be financial and other big Fortune 500 customers that don’t like change (because it’s expensive); they often have tens of thousands or more machines to administer. What is the biggest lesson that you have learned in these months that you are working in this sector?
It uses a new method of deep learning to reconstruct the pose of the hands of the user. I’ve already reported on this blog how Xiaomi has disbanded the team working on the Oculus Go and this seems to point that there won’t be a Go 2. Nimble) to offer this advanced hands tracking solution on a mobile headset.
Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all. Unreal Engine can now use your iPhone to record facial animations. Learn More.
She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. To learn more about BrainXchange, you can visit brainxchange.com. Welcome to the show, Emily. Emily: Exactly. Alan: Absolutely.
She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. To learn more about BrainXchange, you can visit brainxchange.com. Welcome to the show, Emily. Emily: Exactly. Alan: Absolutely.
She's Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. To learn more about BrainXchange, you can visit brainxchange.com. It's that they're not learning the skills they might need.
I’m not there (I’ve still never been to CES…), but as usual I will follow the news and report it on this blog, so stay tuned! UEVR is a universal VR mod, and it lets everyone easily convert every Unreal Engine-based PC game (including the AAA ones) into a VR experience.
Epic Games has sued Nreal because its name is too close to “Unreal”, which is its trademark. I have heard many people making confusion between “Magic Leap” and “Leap Motion”, but no one doing the same with Nreal and Unreal. Learn more. Learn more. Learn more. Some XR fun.
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