This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
You can imagine that after it has been released through two official blog posts, an enormous backlash from the community started to happen. Apple threatens future support in Unreal Engine. What is interesting for us is the last line “adoption and support of ARKit features and future VR features into Unreal Engine by their XR team”.
The program, which was introduced in a brief post on the Oculus developer blog , has begun to accept applications via this form. without limitation, Oculus, Google, Microsoft, Valve, Steam, HTC)”, venture capital, or crowdsourcing. Oculus is aiming to reduce the barriers to entry into VR development for small teams. “If
RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoftblog post , with a final link to the SDK and tutorials on Github to have more info about it. What about Unity, instead?
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft.
In the meanwhile, Microsoft is working on a 1.1 More info Microsoft adds Mesh features to Teams At the annual Build event, Microsoft has not announced any stellar XR- or metaverse-related news. But still, there have been some interesting announcements about Microsoft Mesh.
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. I’ve also interviewed him a few times on my blog. Learn more Join the Pico Dev Jam!
And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read. This means mainly two things: Livestreams and blog posts where the companies make the announcements that they would have made during the event. Who knows….
That includes Microsoft Flight Simulator, iRacing, the open beta branch of DCS World, War Thunder (though not with EAC), the Steam version of Bonelab, Hubris, Everslaught, Contractors, The Light Brigade, and A Township Tale. As this is an Oculus blog, if you experience it you should report it to Meta.
Furthermore, Microsoft 365 apps such as Teams, OneDrive, and SharePoint, will be connected with Omniverse Project Mellon has been unveiled. It is a lightweight Python package capable of harnessing the heavyweight power of speech AI (NVIDIA Riva) and large language models (LLMs) to simplify user interactions in immersive environments.
The company has not posted real photos or footage from the glasses, just a promo video with an accompanying blog post detailed some of their characteristics. Xiaomi , one of the biggest smartphone and wearables manufacturers in the world, has announced its smartglasses. Yes, you’ve read everything well. It has 4.5DOF.
In my opinion, Magic Leap 2 is a superior device to HoloLens 2 (see my hands-on here ), so I think that with these prices, it can have good success in the enterprise market, starting to gain shares with regard to Microsoft. Unreal Engine 5 has brought two interesting features with its release: Lumen and Nanite. Funny link.
But this has not been the case: with a brief post on its blog, Sony has announced that there will be a “next-generation” VR device that will work with PS5, but that it will simply not be released this year. More info (Blog article about new Oculus For Business) More info (Official page of Oculus For Business with consumer Quests).
Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department. My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motion capture for Unreal Engine.
The company switched to an enterprise model , but apart from a rebranding and an assistance service it is not clear what it actually means, especially if compared with the enormous enterprise offering that Microsoft is giving with HoloLens (Azure services, integration with Teams, etc…). Unreal Engine 4.25 adds many XR features.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. I’m writing a full editorial on it maybe tomorrow or the day after here on this blog, because there is a lot to talk about. Top news of the week.
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. NVIDIA Blog). Some others, like Niantic, will probably join soon. Fingers crossed. More info (Metaverse Standards Forum?—?Road
Epic Games, Unity Technologies and Microsoft’s Game Stack team have all issued statements announcing their withdrawals from March’s Game Developers Conference (GDC) 2020. . Over on Unreal Engine’s Twitter account , the company said: “Here at Epic we were excited about participating in GDC 2020.
However, I would like to go into this debate in one of my next blog articles, as otherwise, it would go beyond the scope of this article. Large companies like Google, Microsoft, Apple, Valve, Epic Games, Roblox as well as smaller startups are working on creating products for the Metaverse as we speak.
In the entertainment area of Gamescom, NVIDIA has put some RTX graphics cards on the desks of some booth of partner companies , like ASUS and Microsoft. While at Microsoft booth there was a premium RTX 2080 Ti , that I’ve been able to take in my hands so to make a video where you can see it from all angles.
Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines.
It supports a range of AR platforms such as ARKit (iOS), ARCore (Android), Microsoft HoloLens, and Magic Leap. Unreal Engine Unreal Engine by Epic Games is another powerhouse in the AR development arena. Microsoft HoloLens Microsoft HoloLens is a mixed reality headset that blends digital content with the real world.
At a recent summit, an executive working with Microsoft explained that developing the Metaverse required expertise in four technical pillars: the user experience (UX), user interface (UI), developer environments, and market economy. Microsoft acquired Blizzard Activision in an unprecedented $68.7
The Quest app store is packed with hundreds of apps, from business tools like Microsoft Teams to games. In its blog post announcing the new program, Meta highlighted that the App Accelerator is specifically designed for fun, delightful “lifestyle” experiences. For instance, I use Microsoft Teams for more than just work.
Here are just some of the tech stocks many are looking at right now (in no particular order): Microsoft Corporation (MSFT) For the people who brought you the Hololens 2, probably the most sophisticated pair of mixed reality smart glasses out there to date.
This also open the door for Epic and their Unreal Engine to shine and capture the entire XR development market. Distributors like Microsoft would also receive the fee for platforms like Game Pass. Charging per install also means heavy privacy concerns, as they will need to track each install of a game or application. .”
He wanted to write on my blog his opinion on this device to inform the community and of course I accepted, because I’m more than happy to host another one of his super-detailed articles. You can take very long flights in Microsoft Flight Simulator or some very long driving sessions when racing “24 Heures du Mans”.
Today on my blog I’ll host a guest post by Matias Nassi , a great XR developer from Uruguay. We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. You may be saying “Come on!
When one finds out that she worked at Microsoft in the early days of Encarta Encyclopedia and World Atlas , it starts to make sense. She created an internal team at Microsoft to manage these complex issues across the entire company. “All Her time working at Microsoft led her to the IGDA.
Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. Matt: The other one — this sort of thing is the stuff that isn’t obvious to people — but the other big one that I think is a big deal is the Microsoft Dynamics 365 apps.
Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. Matt: The other one — this sort of thing is the stuff that isn’t obvious to people — but the other big one that I think is a big deal is the Microsoft Dynamics 365 apps.
Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. Matt: The other one — this sort of thing is the stuff that isn’t obvious to people — but the other big one that I think is a big deal is the Microsoft Dynamics 365 apps.
And all of this comes in a period when other partnerships between tech giants are happening: remember that some weeks ago, Microsoft closed its streaming service Mixer and allied with Facebook Gaming to fight the quasi-monopoly of (Amazon-owned) Twitch. Unreal Engine can now use your iPhone to record facial animations.
The new editor resembles a simplified version of a game engine like Unity or Unreal and allows one to program the world logic with Typescript , which is a quite successful web programming language. The result will be worlds that will look prettier and will be more engaging. I will leave you the link to do that below.
Today I am very happy to host on my blog Kura Technologies , one of the most interesting augmented reality startups out there. We started talking with other professionals in the field, and they always kept saying to us “If Microsoft can’t do it, how can you do it?”. But we were motivated, so we started studying the problem.
My blog has just turned 4 years old and I’m incredibly happy about it! After having read this post, I think that people at Unity and Unreal Engine should do something to fix this issue. Watch Microsoft Office in XR. It also helped me in keeping my blog clean by removing 80% of the ads that made it annoying using it.
Having had the chance to play with it for some days , I can tell you that it is really an interesting product (I’ll write a review about it here on this blog, so register to my newsletter to not miss it!). The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.
video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Microsoft has just released its OpenXR implementation, while other companies like Oculus and Epic Games are still working on theirs, and they will be released soon. Other relevant news. Image by HTC).
Stay tuned on my blog for updates about this new adventure of mine. nReal has also been sued by Epic Games for its name that is too close to “Unreal”. You know, I’m here for the Sandbox Immersive Festival that will begin tomorrow and I’m ready to tell you all my experience here! Top news of the week. Image by Upload VR).
Let’s see… More info (The specifications of Orion from the TESTED video) More info (Porting games to Orion is difficult) More info (Karl Guttag’s analysis about Orion) Epic Games is already envisioning Unreal Engine 6 In an interview with The Verge, Tim Sweeney talked about the future plans of Epic Games.
As it is tradition of this blog, I have prepared a big fatty roundup with all the news announced at the latest Facebook Connect 2. Read more about this news: Founder’s letter by Mark Zuckerberg: [link] Design blog on Meta’s logo: [link] Facebook spending $10B for the metaverse: [link] Integral keynote of Facebook Connect 2: [link].
Microsoft confirms (again) it wants to build consumer HoloLens. Alex Kipman, the mind behind Microsoft HoloLens, has confirmed again in an interview that Microsoft will one day build a consumer version of HoloLens. Epic Games has sued Nreal because its name is too close to “Unreal”, which is its trademark. Learn more.
I am on holidays this week, and today I decided to set aside a couple of days to read through—and write a review of—a recently published book by the venture capitalist Matthew Ball, author of the Metaverse Primer and lead creator of the Ball Metaverse Index (whom I have written about before on this blog ).
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content