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I have written a little blog post about my participation there. Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Top news of the week.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. What Is OpenXR? Meta writes.
Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. SEE ALSO Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025. Image courtesy Oculus. Skip APK Build When Iterating on Code.
Following a two-part blog series in partnership with Crytek , where the studio shared some of its research into VR locomotion comfort , Oculus has now added 8 new experimental locomotion methods to the SDK. A recent entry on the official Oculusblog provides an introduction to the techniques. Counter Optic Flow.
Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) Are you ready to implement Oculus MRC like a boss?
Oculus’ PC SDK version 1.19 This week, Oculus announced the addition of LMS to their PC SDK 1.19. The company deeply details the implementation in depth at their developer blog , and said that the feature “provides a performance boost and a slight quality improvement.” With 92.2%
Oculus recently revealed in a blog post that in the past months they’ve been working on bringing native mixed reality capture support to Oculus Rift, and it’s available today for developers to start creating mixed reality videos. image courtesy Oculus. 3D printable mixed reality mount, image courtesy Oculus.
Providing “access, support, and savings” to qualifying indie developers, the new Oculus Start program hopes to encourage and enable the development of great apps from those just getting started in VR. The program, which was introduced in a brief post on the Oculus developer blog , has begun to accept applications via this form.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
With the impending launch of Oculus Go, the company’s first standalone headset, Oculus has shared with developers a handy cheat sheet for bringing Gear VR applications to the Go. OneSignal) when running on Oculus Go. OneSignal) when running on Oculus Go. HMD Touchpad: Oculus Go does not have a touchpad on the HMD.
Oculus is calling its latest rendering tech ‘Stereo Shading Reprojection’, and says that for scenes which are heavy in pixel shading, the approach can save upwards of 20% on GPU performance. Image courtesy Oculus. Image courtesy Oculus. Image courtesy Oculus.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which their game or experience was washed through two stages; a tech review to see if the app passed minimum standards and a content review to determine it was a complete and polished experience. image courtesy Oculus.
Recently Oculus announced via their blog that they’ve added native MR support to their flagship PC VR headset, the Oculus Rift. There are a couple things the Oculus team recommends you keep in mind if you want to take advantage: You’ll need a way to mount the Touch controller for dynamic camera tracking.
The opening keynote at the fourth annual Oculus Connect developer conference delivered several new product announcements from Facebook CEO Mark Zuckerberg, VP of Virtual Reality Hugo Barra, and others. Affordable standalone headset ‘Oculus Go’ revealed: Image courtesy Oculus. Oculus Home also completely rebuilt: The Rift Core 2.0
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. In a collaboration with Hardsuit Labs on the plugin, Epic Games has made Unreal Engine 4 support for Daydream available now.
The company says in a blog post that anyone with the know-how will soon be able to develop new VR experiences for its location-based attractions using its upcoming SDK. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.
In a surprise announcement, Facebook is announcing today that it will be shuttering Oculus Story Studio. Story Studio is the team within Oculus that focused on the creation of narrative driven virtual reality content like the emmy award winning Henry, emotionally moving story Dear Angelica and breakout content like Lost.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtual reality?” You can clearly see from the videos that we did our first demos inside the Oculus samples scenes. The blog & social media.
Unity should anyway be the first engine partner, something that doesn’t surprise me considering the litigation between Apple and Epic Games, the company behind Unreal Engine. An article in the Varjo blog warns us all about the risks of “negative training”. If you are a developer, this is a new toy it is worth experimenting with!
On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion. Soon, you will be able to superimpose your real self into a virtual world through Oculus casting. Former Oculus chief Hugo Barra has announced he’s left Facebook in a blog post.
Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.
And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read. Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Image by Oculus). Other relevant news.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. Once the base becomes big enough, the platform becomes extremely interesting for marketers and advertisers.
More info Tools for VisionPro are surfacing in Unreal Engine In the XR Story Wechat group, I’ve seen shared a picture from Epic Games’ Git repository of Unreal Engine , where it is possible to see that t ools are being built so that people can create applications for Apple’s headsets not only with Unity but also with Unreal Engine.
Some users have reported that it even works with praydog’s Unreal Engine VR injector, the tool that adds basic VR support to certain non-VR Unreal Engine titles, including in Returnal, Atomic Heart, and STAR WARS Jedi: Fallen Order. As this is an Oculusblog, if you experience it you should report it to Meta.
When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. VR for HDRP will support a number of VR platforms, Oculus Rift and Rift S, Windows Mixed Reality and PlayStation VR. which Unity notes will be available soon.
Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
In a brief blog post , the studio says that they’re no longer actively developing for Space Junkies. 10] in our review , noting however that the admittedly standard arena shooter experience would need more than smooth visuals and Unreal Tournament -style gameplay to keep users happy in the long run.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. I have the one of this blog) , or use Glitch , or install a LAMP/WAMP server on your machine (in this case, don’t forget the SSL certificates).
Partnering with outside companies such as Epic (The company that brought us Unreal) NVIDIA, NOKIA and IMAX while leveraging its own portfolio companies (THE MILL, MPC, MISTER X and more.) . catsandvr.com/blog/ About Sherif Higazy: Sherif Higazy is a director, designer and VR developer. With $3.8B
Today I’m very proud to host on my blog what is probably one of the best interviews I have ever had in these 6 years of career in VR blogging. I promised to celebrate this blog’s birthday with a few cool interviews and this is one of them. His lab was even visited by Zuckerberg before he decided to acquire Oculus.
the legendary indie studio that established the adventure exploration genre with the beloved and best-selling games Myst and Riven, today released the VR version of its critically-acclaimed sci-fi thriller, Obduction, on Oculus Rift. Obduction players can now immerse themselves in VR on Oculus Rift, or on a traditional monitor.
Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. Facebook, owners of VR giant Oculus, held their online alternative to GDC over three days last month. Tips on Incorporating Hand Tracking.
Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started. Visit developer.leapmotion.com/unreal to get started. Unreal Engine 4 and Open Source.
Adding fuel to the fire, Lead Programmer Brian Windover noted that “native VR support” played a role in selecting Epic Games’ Unreal Engine 4 as the development tool for the project on a blog on Epic’s site. UE4 is indeed highly compatible with VR headsets like the Oculus Rift and HTC Vive.
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. One of my favorite games of all times is Unreal Tournament because I just love to shoot and kill without thinking too much… or better, without thinking AT ALL.
Today on my blog I’ll host a guest post by Matias Nassi , a great XR developer from Uruguay. We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. You may be saying “Come on!
An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4. ” The resulting environments, rendered capably using Epic’s Unreal Engine 4, are some of the most detailed and realistic recreations I’ve ever seen.
Ryder used to be the Editor of Dark Horse Comics, and we’ve talked about a graphic novel, comics and a weekly blog that has already been started. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features.
Today on the blog, we’re spotlighting getnamo’s community Leap Motion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. Oculus Rift VR/AR support is easily accessible, as the plugin handles all the necessary transforms. Breaking into Unreal development for the first time?
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