This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The first device to be compatible with it is the mixed-reality headset that Google is building with Samsung and Qualcomm, codenamed Project Moohan. Developers can already access a preview of the development environment for native, Unity, WebXR. Please donate to the Red Cross to handle the current humanitarian situation in Ukraine.
Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
According to the Korean outlet JoongAng (which we all read every day), Samsung headset is codenamed “Infinite” and will be announced at a Samsung Unpacked event happening in the second half of 2024. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global VR video streaming ecosystem.
The specifications on paper look nice, and for sure the one between Google and Samsung looks like a strong partnership. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly. Plus there is Hitman World of Assassination that is coming next year. I will leave you the link to do that below.
Tomorrow I’m going to celebrate this blog’s anniversary, so be sure to read the upcoming related post and say something nice to me! Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it.
Ah, and before I forget: in the next couple of days, Im going to publish a very interesting interview on this blog! Who Are We Looking For Unity Developers (both Junior and Senior levels) Join our Unity team and be at the forefront of innovation in the global mobile-AR industry. Stay tuned!
But according to a report from The Korea Economic Daily, Samsung and Google ditched the previous plans and now they are not working anymore on a clone of the Ray-Ban Meta, but directly on glasses featuring a display and cameras, coupled with some AI elements baked in. It is an application that starts with the Made with Unity logo.
More info John Riccitiello steps down from its role as Unity CEO The last chapter of the drama about Unity’s pricing change is that John Riccitiello has left his role of CEO at the company. Meta refused to answer any questions, and this makes me think that the game may have been abandoned or at least been in an uncertain situation.
More info (Sam Altman returns as CEO of OpenAI) More info (The Q* algorithm could be the reason why Altman was fired) News worth a mention Samsung trademarks “Samsung Glasses” Samsung has filed a trademark for “Samsung Glasses” in the UK. Thanks to Davy Demeyer for the tip!) I will leave you the link to do that below.
When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. Unity’s HDRP targets high-end PCs and consoles, allowing creators to build high-definition and photorealistic visuals. With package version 7.2.0
My trip is going well and this week I will start writing on my blog about my XR experiences here in the Red Country, while on my X/Twitter channel, you will be able to see some landscape and food pictures! It’s interesting to see that the partnership between Google, Samsung, and Qualcomm is a long-term one.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
Shahram Izadi, Vice President and General Manager of Extended Reality at Google , said in a blog post: Were working to create a vibrant ecosystem of developers and device makers for Android XR, building on the foundation that brought Android to billions.
The post also recommends specific versions of development tools that devs will want to use to access such features: We recommend developing for Oculus Go and Gear VR with the following tools: Unity 5.6.5p2 or 2017.4.2 with Oculus Utils 1.24.1 or later (required for many new features described [herein]). or later.
Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community. Many Unity developers have slammed the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially.
Her first VR creation, Cardboard City , earned an award at the Samsung Gear Indie Milk VR contest in 2016. We’re working with Unity on this project. We’ve got these 3D pixels that the dancers are comprised of, and those are super fun to work with and throw into Unity and put these super amazing shaders on them. ”.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
Videogame engine Unity has supported the XR industry from the early days of virtual reality (VR) through to the current crop of augmented reality (AR) hardware. This week has seen Unity update its XR platform, removing support for some devices whilst reaffirming official functionality for the latest headsets. . Affecting Unity 2019.3
Unlike the Lucasfilm AR headset, which uses a smartphone to power it (like the Google Daydream or the Samsung Gear VR does), the company says this concept is a standalone, self-powered headset. But it seems like Lenovo’s interests aren’t just tied to hardware; they also hinted at an “AR platform” on their blog post.
Instead, it is not for people wanting: An affordable device ( Rift S is much better in this sense); A portable device ( Oculus Quest or Vive Focus Plus are the way to go); A super-big screen resolution ( Varjo VR-1 or HP Reverb are better in this sense); An easy-to-use headset (again, Rift S or WMR devices like the Samsung Odyssey are better).
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
Using NVIDIA RTX Virtual Workstation (RTX vWS) on VMware Horizon, and NVIDIA’s advanced CloudXR streaming solution, Factory 42 can stream all the content from the edge of the private 5G network to the Samsung S21 mobile handsets used by each visitor. Pacific, to hear the latest news on NVIDIA technologies.
I myself have written a hugely detailed post on my blog to teach people how to get started with Passthrough Camera Access. Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones.
First of all, Google has to keep the work on the headset very secret also internally , because Samsung is afraid that Google will steal its expertise to build a competing product. Samsung can be the first partner also on this line of products. That’s fantastic news for all Unity XR developers! in the reviews!
Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. firm investing in AR solutions.
Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. firm investing in AR solutions.
Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. firm investing in AR solutions.
But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset. The New World Notes blog made a good job of highlighting some of the flaws of that piece, and why it is full of nonsense. All without leaving your editor.
More info Google and Samsung are working on smartglasses According to The Information, Google and Samsung are not only working together on a mixed reality headset but also on a pair of smartglasses (a la Ray-Ban Meta) powered by Gemini AI. I cross my fingers, but I don’t have high hopes. A Creator Platform for next-gen to ‘Socialize.’
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. In the case of Unity Personal, the thresholds are 200,000 downloads and 200,000 in revenues, and the fee is $0.20 per install. And this $0.2
Anyway, with the end of the life of Quest 2, this cycle finished and a new one started with Quest 3, Apple Vision Pro, Google and Samsung announcing their own headset, and other companies chasing them (e.g. with Xiaomi, Oppo, Samsung, etc…) to convince hardware manufacturers to create headsets powered by Android XR.
Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. At first, we had good news: Unity finally revealed its first two AI tools: Muse, which lets you create assets (textures, animations, code) directly in the editor using textual queries. Muse looks a lot like ChatGPT integrated inside Unity.
Google I/O Date: May 1-2, 2018 Shoreline Amphitheatre, Mountain View, CA, USA There are two types of tickets for Google I/O, whether for drawing applicants or invitees: General Admission: $1,150 Academic Admission: $375 Follow this event on social media: You can also check for updates on Google Developers blog.
We all joked about Samsung waiting for the Apple Vision Pro announcement to copy it, but according to some rumors, this is exactly what is happening. But having these new displays is a huge undertaking, and the production may only start later this year. Anyway, these are all rumors, so take them with a big grain of salt.
Who We Are A Silicon Valley-Based Startup on a mission to transform digital engagement from the ground-up by merging the physical and the digital world. A Creator Platform for next-gen to ‘Socialize.’
Various months ago, I got from Lenovo a Mirage Solo headset for a limited period of time to review it on my blog. When Daydream launched as an alternative to Gear VR, it seemed destined to kill Samsung’s ecosystem. Unity Development. Unity Development for the Mirage Solo is not difficult. Apps ecosystem.
I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke. Unity has still on its side the facility of use and the better support for mobile platforms, but I think it has to answer very soon to the hype created by UE. All of this in less than 1 year.
Stanford and Samsung create a super-high-resolution display. A joint work of the University of Stanford together with Samsung Research has let a team working on optics and another one working on solar panels collaborate to create a new kind of OLED displays featuring 10,000 pixels per inch. PLEASE DONATE FOR MY BLOG! Funny link.
And one of the posts I wrote recently on my blog at theboolean.io But otherwise we’re using the Samsung Gear VR. Alan: Yeah, I think device management with VR is a bit of a pain in the butt, because you have to keep them charged, especially with the Samsung Gear VR’s great, because you can just swap out the phones.
And one of the posts I wrote recently on my blog at theboolean.io But otherwise we’re using the Samsung Gear VR. Alan: Yeah, I think device management with VR is a bit of a pain in the butt, because you have to keep them charged, especially with the Samsung Gear VR’s great, because you can just swap out the phones.
I think that the upcoming release of Quest 3, and the increasing rumors about Samsung are going to improve our situation even more. There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. Let’s all hope so. Great job, Magnopus!
Samsung Exynos 2200 introduces ray tracing on mobile. Samsung has just announced its new Exynos 2200 mobile chipset , powered by AMD RDNA 2 architecture. With this simple tool, it is possible instead to make some quick tests in play mode , because the pose of the headset is streamed from the headset to Unity. Funny link.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content