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This afternoon I’m flying to Paris to then go to Laval to attend Laval Virtual, one of the oldest events about virtualreality, where I’ll be as an attendee , a virtual speaker (about the game HitMotion: Reloaded), a host of the AWE Nite Florence (featuring great speakers like Charlie Fink… ), and also as a.
If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtualreality?” How I got started with virtualreality. This is how I got started with VirtualReality development.
Unity announced in recent a blog post that support for visionOS is now out of beta, which lets paid users create three main types of XR experiences: mixed reality apps, fully-immersive virtualreality apps, and 2D windowed content that is resizable and repositionable by the user. Unity has officially launched 1.0
You can imagine that after it has been released through two official blog posts, an enormous backlash from the community started to happen. Apple threatens future support in Unreal Engine. What is interesting for us is the last line “adoption and support of ARKit features and future VR features into Unreal Engine by their XR team”.
Dispelling Common VR Myths and Misconceptions Despite the relatively widespread acceptance and use of virtualreality technology, there are still some myths and misconceptions that surround it. An iteration of Unreal Engine (Unreal Engine 5) is already being used to develop applications for a range of VR devices.
We all like to shoot videos and screenshots of the VR experiences we play : sometimes to me it is a necessity because I need content to insert inside my articles for my blog, but in general, we all love to save some great moments we had in VR, in the same way we feel the need to take a picture when something interesting is happening in real life.
Is this the only supported programming language or devs can also use Unity and Unreal Engine? developers compared to the amount of Unity/Unreal devs is far less. I have no plans to provide Unity/Unreal support but if developers want to they could easily make a Unity rig for the Triton. Yes, Three.js The amount of Three.js
When trying to sell someone on the wonder that is virtualreality, it’s better to show than to tell. Explaining the incredible immersion that a solid virtualreality experience provides is difficult to put into words, but showing someone playing or allowing a person to play themselves is the quickest path to amazement.
This Monday, leaks in a Twitter post by IT Analyst Ming-Chi Kuo revealed a potential 2023 release window for the upcoming PlayStation virtualreality (PSVR) 2 headset. In February, Sony unveiled the core details of its PSVR 2 headset in a blog post. The analyst said the headsets would enter mass production later this year.
Unity should anyway be the first engine partner, something that doesn’t surprise me considering the litigation between Apple and Epic Games, the company behind Unreal Engine. An article in the Varjo blog warns us all about the risks of “negative training”. If you are a developer, this is a new toy it is worth experimenting with!
VRC Validator (VirtualReality Check) contains a number of tools that can help check for problems like low frame rate, reserved interactions failures, entitlement check functionality, and make sure it’s conforming to Oculus’ Best Practices. Your app must use the correct versions of Oculus PC SDK, Unity, or Unreal Engine.
As virtualreality began to heat up, it became clear that there were major opportunities for novel input in the sector, and over time Leap Motion has pivoted its focus from desktop to VR, offering a bespoke mount to allow developers to attach the device to VR headsets for hand-tracking in VR experiences.
One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtualreality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 How Augmented and VirtualReality (AR/VR) can transform Education 3.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. I have the one of this blog) , or use Glitch , or install a LAMP/WAMP server on your machine (in this case, don’t forget the SSL certificates).
And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read. This means mainly two things: Livestreams and blog posts where the companies make the announcements that they would have made during the event. Varjo XR-1 adds chroma-keying feature.
That’s why I feel very honored to host on my blog OpenBCI , a famous company aimed at building neural interfaces that have not only a very high quality, but are also opensource. Will it be compatible with Unity and Unreal Engine for development? Yes, it will be compatible with both Unity and Unreal via the BrainFlow SDK.
Unreal Engine 5 has brought two interesting features with its release: Lumen and Nanite. Documentary “We Met In VirtualReality” to release on HBO. The documentary “We Met In VirtualReality” narrates the stories of some VRChat users that met in VR and keep living their relations inside it. Discover UnitedVR.
The opening keynote at the fourth annual Oculus Connect developer conference delivered several new product announcements from Facebook CEO Mark Zuckerberg, VP of VirtualReality Hugo Barra, and others. Hugo Barra, Vice President of VirtualReality at Oculus announced a permanent price cut of the Rift and Touch bundle to $399.
One of my biggest highlights has been that my article about Social AR has been featured in the famous New World Notes blog that I usually read… I’ve felt very honored about this! This week has been quite cool for me. Please donate to the Red Cross to handle the current humanitarian situation in Ukraine.
More info Tools for VisionPro are surfacing in Unreal Engine In the XR Story Wechat group, I’ve seen shared a picture from Epic Games’ Git repository of Unreal Engine , where it is possible to see that t ools are being built so that people can create applications for Apple’s headsets not only with Unity but also with Unreal Engine.
Last week, New World Notes asked an interesting question to its community : if the Quest has for sure surpassed the 10M sold units, why hasn’t Meta celebrated this yet? This week, the same blog proposes an interesting theory: the retention of Quest is not as big as we imagine. Official Blog Post) More info (First Hand?—?Road
I’m particularly intrigued by the mix of direct camera access and object tracking because it means that thanks to Hyperion and the Leap Motion Controller 2, we will be able to interact with real objects while being in mixed reality. I believe there will be many use cases for this. I will leave you the link to do that below.
He frequently shares his views and knowledge on his blog. An avalanche of new virtualreality devices has arrived. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. Yuval is CEO of Sensics and co-founder of OSVR. It turns out that others share this vision. Photo courtesy Denny Unger.
As a neuro-ophthalmologist, I use the eye as a window to the brain,” said michineMD Medical Director Professor Mathias Abegg in a blog post announcing the partnership. In addition to helping specialists, the device could also be more accessible to doctors that aren’t neuro specialists. “As
The last dream of a girl has come true thanks to virtualreality, especially thanks to the big hearts of the people of the XR community. The VR community answered, and she got a few XR mermaid-themed experiences. I read the story, and it moved me a lot. I will leave you the link to donate for these two causes below.
Story Studio is the team within Oculus that focused on the creation of narrative driven virtualreality content like the emmy award winning Henry, emotionally moving story Dear Angelica and breakout content like Lost.
When it comes to developing virtualreality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. As the company previously announced Unity 2019.3 will end support for Samsung Gear VR and Google VR, while OpenVR compatibility will be phased out.
“Metaverse is an embodied Internet where you don’t just look at content, you’re inside it and experience it directly via virtualreality”?—?Mark Photo by Patrick Schneider on Unsplash Virtualreality , as the name suggests, allows users to immerse themselves in an artificially created world that appears real.
Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. VIVE is one of the biggest names in virtualreality and they are usually a major player at the annual Game Developers Conference. Keep Coming Back.
The Tracker is one of the most successful products sold by HTC: it is mostly used by the VRChat community people to have full-body VR in their favorite social space, or by VR arcades to be able to track props in virtualreality. HTC is currently the market leader, and its Trackers have arrived at their 3rd edition.
Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. of our revenues with Unity. And this 2.5% I will leave you the link to do that below.
Creating a future where the technology imagined in books like Ready Player One and movies like The Matrix actually exists is going to take a lot more than solid virtualreality headsets. It’s also going to require insane computing horsepower and new methodologies for the creation and exploration of computer generated worlds.
It is a Korean company producing haptic devices for virtualreality. I tried it in a paintball gaming against Stuart, the guy of bHaptics stand, and I had tons of fun: haptics really add a new dimension to virtualreality , that lets you feel it more real. But he clearly specified “ We believe in virtualreality.
What is Oculus Mixed Reality Capture? Oculus Mixed Reality Capture (MRC) is an important plugin for Unity and Unreal Engine that developers can integrate into their projects. If you want some explanations about what Multiview and Multipass mean, you can have a look to this old post on Unity blog ).
Today I’m very proud to host on my blog what is probably one of the best interviews I have ever had in these 6 years of career in VR blogging. I promised to celebrate this blog’s birthday with a few cool interviews and this is one of them. Or Unreal if that’s your language.
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. NVIDIA Blog). Some others, like Niantic, will probably join soon. Fingers crossed. More info (Metaverse Standards Forum?—?Road
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
A proposed technology hub, the center hopes to incubate and advance virtualreality as a content medium and technology with a focus on improving the quality of the medium. catsandvr.com/blog/ About Sherif Higazy: Sherif Higazy is a director, designer and VR developer. He is the Executive producer and founder of Thermonuclear.
In this blog post, we will go over the key steps you need to take in order to create your own farming and life simulation game. Use a game engine: Another option is to use a game engine such as Unity, Unreal Engine, or Godot to build your game. Step 5: Promote and Market Your Game Finally, you need to promote and market your game.
IRVINE, CA April 25, 2025 EON Reality, the global leader in augmented and virtualreality-based knowledge transfer for industry and education, today unveiled its visionary plan to achieve a $10 billion economic impact by 2027 through its integrated AI Academy model. Learn more by tuning into our podcast and EON-XR Spoken blog.
Bringing hands into virtualreality just got a major upgrade. Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started.
Reviews have raved that Obduction’s jaw-dropping vistas, breathtaking sounds and masterfully integrated puzzles will blow your mind in virtualreality, calling it the most rewarding experience of 2016. Details on how to view the screenshots can be found on the NVIDIA GeForce blog: [link]. Cyan, Inc.,
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