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Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. HTC Doubles Down On Enterprise VR , Introducing Two new Headsets: the Vive Focus 3 and Vive Pro 2. See his books here. W elcome back to Spatial Beats. More from AR Insider….
Now, I don’t want to sound like a balloon popper, but VRChat basically lets you use Unity for the development, so most of the content that can be developed in Unity and that does not require low-level features like reading files or connecting with custom servers can be done in VRChat.
No grey zones like HTC did in the past. In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Meta is under heavy pressure. Other news.
HTC is doing just that throughout the next few months in a live webinar happening every Tuesday, from now until mid-May. Starting on March 31st and going to May 12th, HTC is streaming live developer talks that it would have otherwise given during GDC 2020. By Bjorn Book-Larsson, President, Viveport. Why live talks? Laverde, Sr.
In an unhinged rant worthy of Rudy Guiliani, Cramer explained the metaverse is made by Unity, before correcting himself and crediting Nvidia instead. HTC, a strategic partner and shareholder of VR Education, has also started selling its ENGAGE-based product, VIVE Sessions, in China. See his books here. More from AR Insider….
The book is coming in March, 2024, but can already be preordered on Amazon. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global VR video streaming ecosystem. SteamVR 2.0 is now live for everyone. This is for sure going to be something interesting to read.
On the software side, we’ll be enabling users to bring tightly time-locked data into development engines like Unity and by building on open-source protocols like BrainFlow , the raw data will be available in most common programming languages as well. Will it be compatible with Unity and Unreal Engine for development?
Now it looks like HTC and VIVE are doing something similar. If you followed Facebook’s GDS, whether with Facebook, with us, or with someone else, you may be wondering why HTC has elected to live stream content. HTC and VIVE elected to have their content live-streamed so that they can field live questions from their digital audience.
Technicolor released a behind the scenes video (linked below) that delves into this process, which we learn was a natural expansion from Favreau’s work with VR on his other Disney classic retelling The Jungle Book (2016). Cinematographer Caleb Deschanel lines up a shot using an HTC Vive, Image courtesy MPC, Technicolor.
The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Guess who’s number #19 on HTC Vive’s list of its Top 100 VR Influencers? See his books here. The new headset is a professional version of the recently released Reverb G2 last year.
As a Unity developer, I am a bit envious of all of this. It’s interesting that HTC is keeping the name Vive both for VR and Web3 solutions. The CEO of Sketchfab has tried it and said that it works quite well. This is for sure something that can be useful for the whole XR ecosystem. More info (Ilysia?—?Beta Other news.
Light&Shadows for “ Stipple ,” a point cloud editor plug-in for Unity. The NFBC is also nominated in the “VR Experience” category for “The Book of Distance.”. National Film Board of Canada for “ The Book of Distance ,” an “emotional pilgrimage through an emotional geography.”. The Book of Distance. Make Real Ltd.
In the most recent edition of our list of new releases for HTC Vive , we highlighted an Early Access sandbox experience that pushed you to create your own virtual living space from the decorations to the furniture. Tagged with: children , Developers , htc vive , VR Home.
More info (Nathie going around the streets with the Vision Pro on) More info (Vision Pro guy with a robot dog) More info (A girl staying in the pool with the Vision Pro) More info (Photos and videos of other people wearing the headset in public places) Unity has released the tools to build for the Vision Pro.
On the other hand, Unity is introducing tools that leverage AI to simplify XR content creation processes. Unity Muse, Sentis to Tap AI-Powered Content Creation This week, two AI tools, Unity Muse and Sentis , were released to assist creatives in designing immersive worlds and XR content.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). First of all, Peter Chou, ex founder of HTC , has launched his startup XrSpace, with his first VR headset Mova (that you can see in the header image of this post), together with its social XR platform Manova.
For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. See Also: MR Company Nreal Talks Hand Tracking and New Partnerships.
The only company not much affected by it is HTC, that manufacturers its headsets in Taiwan and not in Mainland China. HTC Vive releases Cosmos Elite, two models of Vive Pro Eye and creates some confusion. Do you want to read a good book on AR/VR? base stations and a 20m fiber cable. Very cool, actually.
HTC Vive Focus is one of the most famous standalone VR headsets. I have always been intrigued by this device, since the first time I’ve read about its reveal at an HTC event : I don’t know why, maybe because of the azure color that is my favorite, maybe because it looks so informal. It was funny. Upper view of the device.
While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. Given my previous experience, I asked my Chinese assistant to avoid the hotels and to book me some apartments. Verify the most that you can before leaving, so that you can find solution in advance.
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Someone is Always Ready to Help THIS version of the HTC Vive…. You can now upload a 360 degree photo to the Book of Face just like you would with a normal photo. Facebook Enables Native 360 Photos.
Based on our recent talk with VP of content, Joel Breton, HTC has plenty of experiences in the works for its Vive VR headset across a wide range of categories. ” HTC is also making this an open platform, with an SDK currently in private beta. .” Applications for the testing phase are available through an official website.
Adding to the Book of Face’s massive plans for mixed reality technology, they have made good on their promise to make a 360 camera open source and available to anyone. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.
Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. Liz Mercuri (Unity). : Tuesday, February 28th, 10:00am – 11:00am. Room 2011, West Hall. Room 2005, West Hall.
Or, if you’re not near our London office, why not book a virtual demo? XR Studio : Furthermore, Igloo has also incorporated its in-house XR Studio, complete with LED Studio panels and HTC VIVE’s next-gen tracking system. We’d love to host you. Igloo also installed six BenQ LK953ST projectors and IMPIII media player.
Eye Tracking Apart from sessions a few years ago using the HTC Vive Pro Eye and Microsoft Hololens, I didn’t have any experience with eye tracking. There is a small tab (visible in the image above) that starts a simple Unity-based application, with a series of white and green dots that must be followed by the user.
Most recently, he was the Creative Director of Color Space, the VR coloring book that Bittman designed entirely with VR creative tools. So I began to pick up 3D modeling, and just months later the HTC Vive was released. He’s worked with Google, Under Armor, Hyundai, VMWare, and more. Danny Bittman?—?Hyundai Trending AR VR Articles: 1.
The Gallery – Episode 2: Heart of the Emberstone is coming this spring to Oculus Rift and HTC Vive, and for fans of the first episode, Call of the Starseed (2016), it can’t come a moment too soon. Normal everyday items like books and papers litter the right side of the hut. spoiler alert deactivated ).
As an industry, we need immersive experiences that will show what VR brings to the table and so far, there are two experiences one should go through: WeVR’s “theBlu” for HTC Vive and Crytek’s “The Climb” for Oculus Rift. For VR engines, we have CryEngine, Unity Engine and Unreal Engine.
Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR companies including major players like Meta, Google, Microsoft, HTC, Sony Interactive Entertainment, Unity, and HTC. XR Access co-founder Shiri Azenkot told me "But it was always a retroactive thing.
The Unity booth showcased their educational content development – but also hoped to educate the educators towards what VR has to offer the future classroom, running on its booth an Oculus Rift S and Beat Saber. The company brought examples of the virtual lesson running on the HTC Vive Cosmos, and the standalone HTC Vive Focus Pro headsets.
Conventional designs like the Oculus Touch, Valve Index, and HTC controllers are manufactured using relatively thin-walled, injection-molded plastic casings, usually split into two halves. Whilst it’s obviously another homage to the legendary “Unity Cube” this widget has a very useful function. So what was this new idea then?
There’s Unreal, and then there’s Unity. Unity, we find, is extremely effective for slightly more screen-based experiences. Is there a cost difference between using Unity versus Unreal? Because if I can put you in a lecture, and you remember 5 percent; give you a book, you read, 10. Just just a quick overview.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.
He’s authored two books: Opening the XBox, and The XBox 360 Uncloaked. I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high — like the Cosmos from HTC, the brand new one, it’ll be an $800 purchase. Alan: HTC’s got their enterprise division.
He’s authored two books: Opening the XBox, and The XBox 360 Uncloaked. I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high — like the Cosmos from HTC, the brand new one, it’ll be an $800 purchase. Alan: HTC’s got their enterprise division.
Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). Has been at the forefront when it comes to XR, earlier he was VP, Platform Strategy & Dev Community at #HTC and is currently working at Facebook Reality labs.
There’s Unreal, and then there’s Unity. Unity, we find, is extremely effective for slightly more screen-based experiences. Is there a cost difference between using Unity versus Unreal? Because if I can put you in a lecture, and you remember 5 percent; give you a book, you read, 10. Just just a quick overview.
Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. Here's the airplanes of the future, and here's what we're gonna do, and here's the first class cabin," you book your ticket. Unity is always my top one. there's just all these tools.
This reminds me of a similar error HTC made in the past of mixing signals of a pro device and consumer content It has RGB passthrough cameras with three times the resolution of Quest 2 cameras. Even worse, Unity has lost -30% of its stock value. The Unity Asset Store works pretty well, so I see the value in this kind of initiative.
He's authored two books: Opening the XBox, and The XBox 360 Uncloaked. I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high -- like the Cosmos from HTC, the brand new one, it'll be an $800 purchase. you know, they did an eye-tracking version of the HTC Vive here.
He’s authored two books: Opening the XBox, and The XBox 360 Uncloaked. I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high — like the Cosmos from HTC, the brand new one, it’ll be an $800 purchase. Alan: HTC’s got their enterprise division.
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