Remove Brazil Remove Magic Leap Remove Unity
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Metaverse Law: Unravelling the Future of Online Interactions

XR Today - Virtual Reality

Meanwhile, AI content creators and solutions are increasing in influence on Metaverse apps and the engines which power them, like Unity and Unreal Engine 5, leading to a significant grey area—leading to speculation by regulators to address and future-proof laws. Furthermore, in regions like Brazil, Meta headsets are roughly $2,000.

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Digital Real Estate in AR, with Darabase’s Dominic Collins

XR for Business Podcast

In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. But actually, it happened to Brazil, as far as I’m aware. Well, who does own the digital space?

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Digital Real Estate in AR, with Darabase’s Dominic Collins

XR for Business Podcast

In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. But actually, it happened to Brazil, as far as I’m aware. Well, who does own the digital space?

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Digital Real Estate in AR, with Darabase's Dominic Collins

XR for Business Podcast

In terms of who's on the flip side of that marketplace, actually-- we're about to launch our first SDK and that's-- we think of it much more at a Unity level, than necessarily as an Apple or a Google level. But actually, it happened to Brazil, as far as I'm aware. Well, who does own the digital space?

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Facebook’s plan for our post-web future

TechCrunch VR

AR/VR, like nuclear fusion and Brazil , have been the future for so long that it’s become a little hard to take that future seriously. The theory being it will be more immersive, and therefore more compelling, than Magic Leap’s mixed reality.) I can see your eyes rolling already. Neuromancer was published in 1984.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.