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Their Oculus app allows real-time collaboration without ever leaving your home. There isn’t a lot of public detail on the company, but evidence points to some sort of wearable camera, with next-generation artificial intelligence/machinelearning that’s constantly scanning the world around you. Guest Post.
So, when I was a kid, I actually was born in California, but my father was going to medical school. I had this fascination with the concept of a Holodeck and as I grew up that never sort of left me and when virtual reality became the thing with Oculus, I just saw this opportunity to actually build my own holodeck.
The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. And the video trailer showed a guy playing with a gamepad and the Apple headset , like people playing with the Oculus CV1 at launch. The genius part has been mixing eye tracking with hand micro-gestures. What year is it?
But this poses a tricky problem for MR headsets: how should users interact with a machine that they’re wearing on their faces? Gribetz often speaks of a “zero-learning curve” computer, a machine that is so intuitive that you’ve always known how to use it. An illuminating parallel can be found in the evolution of the PC industry.
There’s a lot to learn – you have to learn how to compose, orchestrate music for an ensemble, interaction design, etc. Students in the class make up the ensemble and in the span of 9-10 weeks learn how to program, compose music and build innovative interactive performance works.
Is Founder CEO of consulting company Global Mindset focused on leveraging globalisation & digitisation for Learning & Working. Learn more about what it means to be a creative in the VC world. She has Masters in Economics, University of California, Berkeley. 5- Pradeep Khanna. 13- Amitt Mahajan. 23- Kathryn Yu.
Today's guest is Kevin Kunze , an award-winning interactive filmmaker based out of Berkeley, California. We plan to go online with it on Amazon or Netflix and present it like that, and then have it be an additional thing that maybe Netflix or Amazon has on their platform in the Oculus or HTC. Alan: Wow, that's incredible.
If you are into VR since some years, you surely remember that at the good old times of Oculus DK2, the limit was actually 7 in the beginning, but then was raised to 13 to play safer. We recently released the VRQ app on Viveport, Oculus and Gear, and are gathering data on nausea sensitivity across age group and between sexes.
And to everybody who worked on this: Walid [Abdelaty], our CTO; Paul [Konieczny], our chief product officer; Jonathan [Moss], our chief commercial officer, who takes us and brings it to enterprise; and Julie [Smithson], our chief learning officer. Yeah, it's been an exciting year just in change of educating and learning. Thank you.
And to everybody who worked on this: Walid [Abdelaty], our CTO; Paul [Konieczny], our chief product officer; Jonathan [Moss], our chief commercial officer, who takes us and brings it to enterprise; and Julie [Smithson], our chief learning officer. Yeah, it's been an exciting year just in change of educating and learning. Thank you.
And to everybody who worked on this: Walid [Abdelaty], our CTO; Paul [Konieczny], our chief product officer; Jonathan [Moss], our chief commercial officer, who takes us and brings it to enterprise; and Julie [Smithson], our chief learning officer. Yeah, it's been an exciting year just in change of educating and learning. Thank you.
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