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Microsoft initially began selling HoloLens 2 to enterprise customers back in late 2019, but a broader rollout has taken quite some time. HoloLens 2 is Microsoft’s enterprise-focused AR headset which the company initially launched late last year with limited availability to select partners. ” Image courtesy Microsoft.
Unity Technologies has teamed up with Microsoft Azure to add the former’s Create Solutions to the Cloud, allowing users to distribute games across Windows and Microsoft Xbox systems. Really excited with this even deeper partnership with @Microsoft and @Azure. Fun to announce this today with @BondSarah_Bond [link].
The founders received a Microsoft mixed reality headset and are currently enrolled in the WXR Mentorship Program beta. Acquired by Microsoft last fall , AltspaceVR was our social VR venue because of their great team and cross-platform functionality, which allows anyone with Wi-Fi and a screen to tune in. 8 She-EOs in a virtual pool.
ARway-Microsoft HoloLens 2 Collaboration The Toronto, Canada-based company also struck a major deal with Microsoft to integrate its solutions on the latter’s HoloLens 2 headset. Working with Microsoft, ARway will introduce its digital wayfinding platform to Microsoft’s world-renowned set of hardware capabilities.
Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure. Other relevant news. HoloLens 2 availability has been expanded to 15 new regions : Italy (YESSS!)
Microsoft ships HoloLens 2, nReal gets ready to do the same with its glasses. After a long wait, finally Microsoft is shipping its HoloLens 2 headset. The first one is called Almalence and is a Unity plug-in (already available on the store) that should improve the clarity of images inside the Vive Pro Eye.
Microsoft and Autoliv China Autoliv China, a manufacturing innovator, collaborated with Microsoft and DataMesh to implement digital twin technology, 3D data visualization, and artificial intelligence in their operations. Trainees also get to practice in real-life scenarios that would be dangerous to access in the real world.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? And I mean, that's costly.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? And I mean, that's costly.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? And I mean, that's costly.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Microsoft and Samsung may be partnering for an AR device.
While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). Carleton University, Canada. Vancouver Film School, Canada. image courtesy VR First. Academy of Art San Francisco, USA. Bahçesehir University (BAU), Turkey.
Omniverse Connectors will also integrate with popular content creation platforms such as Unity, Autodesk Alias, SimScale, Blender, the Open Geospatial Consortium, Epic Games, and numerous others, as a beta version, and is currently working with Siemens Xcelerator for building industrial digital twins. Over 90 exhibitors across 16 countries.
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