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Microsoft debuts their latest mixed reality device at Mobile World Conference 2019. Over these past three and a half years, Microsoft has been listening to their customers, claims HoloLens inventor and Microsoft Technical Fellow Alex Kipman as he took his turn on stage. Microsoft HoloLens 2 / Image Credit: Microsoft.
And we work across the whole gamut of immersive tech, from 360 video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? Daniel: [laughs] One of my crazy ideas.
And we work across the whole gamut of immersive tech, from 360 video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? Daniel: [laughs] One of my crazy ideas.
And we work across the whole gamut of immersive tech, from 360 video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? Daniel: [laughs] One of my crazy ideas.
Or at least, sort of : the experience is still in beta (so this is officially an open beta stage) and it will be accessible without an invite only in the US and in Canada. Microsoft and Samsung may be partnering for an AR device. It is a big showcase demo for its Unreal Engine 5, and I have to say it is pretty impressive.
While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). Carleton University, Canada. Vancouver Film School, Canada. image courtesy VR First. Academy of Art San Francisco, USA. Bahçesehir University (BAU), Turkey.
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