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Epic Games Awarded Grants to 31 XR Projects in 2021 Through the $100M MegaGrants Fund

Road to VR

Since 2019 Epic Games (well known as the creators of Unreal Engine & Fortnite ) has run the Epic MegaGrants program, a $100 million fund to financially support projects built with Unreal Engine. The projects range widely from games to simulation to education and more. Lemay – AR Workflow from Revit to Reality (Canada).

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 or greater.

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

The creative puzzler is made by Canada-based game-making couple Sarah and Colin Northway teaming with Radial Games’ Andy Moore, Kimberly Voll and Lindsay Jorgensen with sound by Gord McGladdery. Fantastic Contraption’s developers are part of an exclusive group of VR creators who have successfully generated in excess of $1 million.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

So these are like baseball caps or beanies, in Canada, they're called toques. They own Moores Clothing in Canada and also Jos. So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal?

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

So these are like baseball caps or beanies, in Canada, they're called toques. They own Moores Clothing in Canada and also Jos. So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal?

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

So these are like baseball caps or beanies, in Canada, they're called toques. They own Moores Clothing in Canada and also Jos. So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal?

Houston 78
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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

This is just a sample of what Dale’s been working on for his undergraduate degree in digital media at York University’s Lassonde School of Engineering in Toronto, Canada. From Unreal community plugin creator getnamo , NexusVR is a space between worlds, where you can move between different VR experiences. Build Chinese.

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