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One of the areas where XR is seeing the most significant and rapid adoption, is in the world of education and training. Today, we’re going to be looking at some of the most inspirational casestudies from the educational landscape, highlighting the benefits of XR for training. Meta Oculus and Aptiv.
As the world becomes more complex, with various new technologies and concepts to understand, the educational landscape is evolving. Helping students to grasp complicated topics and develop specialist skills requires educators to invest in the best possible resources and tools. Exploring New Opportunities in Education.
Many of these educational resources also offer insights into the growing worlds of spatial computing and mixed reality. However, it can help to have foundational knowledge of: AR development tools: Understanding how platforms like Unity, Unreal Engine, and similar solutions work can be helpful when learning about augmented reality.
Back Prev June 20, 2024 VR Training CaseStudy: Y-12 National Security Complex Groundbreaking worker-training system leverages virtual reality and multiuser haptics A premier manufacturing facility, the Y-12 National Security Complex is dedicated to making the world a safer place. Y-12 plays a vital role in the U.S. energy sector.
The project aims to evaluate the educational value of haptic feedback on the training time of the physical operations in a glove box. The developers are using HTC Vive headsets and tracking along with Steam VR to visualize the digital content in Unreal Engine. That time is coming. energy sector. energy sector.
We feel as though we get the chance to educate an industry, as well as creating and selling a product, and really helping to define exactly how this niche can use extended reality, and in particular, virtual reality technology. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine.
It was built in-house by our team of designers and engineers, using Unreal Engine, and specially designed to take advantage of HaptX’s haptic gloves.” This prototype takes us into an uncharted future: a world in which virtual environments can deliver physical sensation.
We feel as though we get the chance to educate an industry, as well as creating and selling a product, and really helping to define exactly how this niche can use extended reality, and in particular, virtual reality technology. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine.
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. Alan: Oh, "Interservice/Industry Training, Simulation [and] Education Conference." And for our training products, they are a little bit more customized for each project. Alan: Amazing.
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. Alan: Oh, "Interservice/Industry Training, Simulation [and] Education Conference." And for our training products, they are a little bit more customized for each project. Alan: Amazing.
And they’ve been keeping some different KPI metrics, and they’ve made millions of dollars in sales and they’ve saved millions and dollars in travel, simply by using this AR education. You need somebody who understands Unreal or Unity. Give us an example of a casestudy that you want to share. Alan: Yes.
And they’ve been keeping some different KPI metrics, and they’ve made millions of dollars in sales and they’ve saved millions and dollars in travel, simply by using this AR education. You need somebody who understands Unreal or Unity. Give us an example of a casestudy that you want to share. Alan: Yes.
Rori: I’d say, about two years ago, I think a lot of the time with with our clients was spent on educating people on what VR is, on what AR is. I have read that the casestudy, and I will put it in the show notes for anybody who wants to read it. So one is just education/awareness/engagement. That is just amazing.
Rori: I’d say, about two years ago, I think a lot of the time with with our clients was spent on educating people on what VR is, on what AR is. I have read that the casestudy, and I will put it in the show notes for anybody who wants to read it. So one is just education/awareness/engagement. That is just amazing.
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. Alan: Oh, "Interservice/Industry Training, Simulation [and] Education Conference." And for our training products, they are a little bit more customized for each project. Alan: Amazing.
And they've been keeping some different KPI metrics, and they've made millions of dollars in sales and they've saved millions and dollars in travel, simply by using this AR education. You need somebody who understands Unreal or Unity. Give us an example of a casestudy that you want to share. They've been tracking it.
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. Matt: Educate yourself. Matt: Besides our own?
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. Matt: Educate yourself. Matt: Besides our own?
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. Matt: Educate yourself. Matt: Besides our own?
Whether it’s for entertainment, games, education, training — all of this stuff is going to be spatial content. So, I mean, our solution is compatible with all of them, because it’s based on Unity and Unreal and basically on the game engine. I think it’s obviously education. I like it!
Whether it’s for entertainment, games, education, training — all of this stuff is going to be spatial content. So, I mean, our solution is compatible with all of them, because it’s based on Unity and Unreal and basically on the game engine. I think it’s obviously education. I like it!
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