Remove Case Study Remove Oculus Remove Unreal
article thumbnail

7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

Today, we’re going to be looking at some of the most inspirational case studies from the educational landscape, highlighting the benefits of XR for training. Meta Oculus and Aptiv. Turning to the Leadership Network, and leveraging the power of Oculus for Business, Aptiv achieved phenomenal results.

article thumbnail

WorldViz VR solutions help university research

Hypergrid Business

Although major game engines now come with built-in support for Oculus and Vive, Vizard’s support for all virtual reality hardware and head mounted display helps save a lot of time and development effort, said Hodgson. ” Virtual training use cases. Read more case studies here.

Miami 72
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

article thumbnail

From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

article thumbnail

From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.