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Here you are the integral interview that I had with Kelly Peng, asking her everything from Kura to the differences between the US and China (Kelly comes from Xi’an), not to mention her life as a startupper. I’m an electrical/optical/software engineer. Video interview With Kura’s Kelly Peng. Hello Kelly!
Back at CES, Oculus announced that Chinese electronics giant Xiaomi would exclusively bring its own branded version of the standalone Oculus Go headset to China. Xiaomi will exclusively sell and control the headset in China while the Oculus Go will be sold in other regions. SEE ALSO Oculus Go Headsets Are Now Shipping to Developers.
Apple threatens future support in Unreal Engine. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release What is interesting for us is the last line “adoption and support of ARKit features and future VR features into Unreal Engine by their XR team”. China is launching real name identification in games.
When I went to China , one of the companies that I wanted to visit was PanguVR , but unluckily its CEO was not available at that time because of some business stuff he had to do. I was born in Beijing, China and grew up in the United States. product Cortana in China. Severs 70% of Online Interior Designers Market in China.
I chose the specialization in multimedia and software applications. The course gave me the foundations, but it was up to me to go on learning by experience (and yes, it also meant trying to speak in Mandarin to confused Chinese people in China). My suggestion to them is to start first of all to learn Unity and C#, or Unreal and C++.
When I was in China, the last company I visited in Shanghai has been Lenqiy. This is another Vive-X company working in the educational sector and that has given me interesting insights into the educational ecosystem in China , that confirmed what I have learned speaking with Langzou and Judao. He is a great person , for sure.
Among the highlights was the “ Neo-Wulin: The Era of Black Ark ” virtual performance series, the first of its kind in China. Unreal Engine-based VFX tools, AI modules, and other state-of-the-art production software were used to deliver the next stage of music. Even more exciting, the virtual world could be constantly extended.
The Steam Hardware & Software Survey is offered to a random sample of Steam’s user base each month. Adjusting for China, where most VR headsets aren't sold and most VR games aren't available, the fall was much smaller. February is the first month they appear from the start.
But I also remember all the info he gave me about crazy experiments with artificial intelligence in China or about futuristic virtual reality headsets. And he loves VR, he loves experimenting and he also loves opensource and free software. Enea developing in virtual reality using Unreal Engine VR editor. Enea Le Fons.
The leak came from China and talked about the Pico 5 product line going to feature the Pico 5, Pico 5 Pro, and Pico 5 Pro Max (yes, like the iPhones). Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. of our revenues with Unity. And this 2.5%
“We are excited we will be working together on hardware, software and technology roadmaps to enable the ecosystem for people,” Rubo Liang, ByteDance’s CEO, remarked remotely via video. Despite being a leading VR brand in China, Pico is nowhere close to the scale of Oculus’s user reach or creator ecosystem.
For instance, the piece video on China Daily where Tim Cook says “I am incredibly excited about AR […] stay tuned and you’ll see what we have to offer” has become viral and everyone is talking about it, while actually, it doesn’t convey any info. Some others, like Niantic, will probably join soon.
He has clients like the royal families in Dubai, China and his incredible designs have been built all over the planet. Max Preussner was a senior software engineer for Epic Games. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. Lawrence is a very good friend of mine.
I’ve not been able to test it in person, but looking around its users manual, the aGlass DK II seems quite easy to install and also easy to be used as a developer , thanks to its handy Unity and Unreal plugins. We are striving to collaborate with many content enterprises for developing software including eye-tracking function.
Tim Sweeney, founder of Epic Games and creator of Unreal Engine, has a unique position in the virtual reality industry. According to Sweeney, the biggest factor is Oculus’ walled garden approach to software. They’re going to have a much better selection of software. Still, the question remains— why? Oculus Home.
The XR space has a lot to offer, and as more firms enter the industry as software or hardware solution providers, the use cases for XR will expand. Will the Apple Vision Pro Debut in China Apple’s CEO and spatial computing champion, Tim Cook , confirmed that the recently released Apple Vision Pro would land in China in 2024.
At the most fundamental level, the metaverse will be built by software engineers. Starting salaries for metaverse roles that require computer science skills – such as software engineers, network engineers, or DevOps engineers – are great too. Bachelor’s or Master’s Degree in Computer Science. Bachelor’s or Master’s Degree in UX Design.
They are known as the XR line of processors and the XR2 currently powers a few smart glasses in other markets such as China. A key error of this batch was thinking that an AR glasses company was hardware-first, when the reality is that the missing value is almost entirely centered on missing first-party software experiences.
Over the years i have seen a few lists of Top 50 XR Influencers, but the curators of those list always overlooked China/India/Asia's XR Industry. Just for Context the worlds current population is 7 Billion, India & China's Collective population is 2.7 Written By: Eddie Avil. 4- Kshitij Marwah. Ceo-Founder Tesseract/#Jio Glass.
And so he created the hardware and wrote the software to make 360 truly a consumer product. They’ve created amazing hardware, but they failed on the delivery of the actual experience, from the hardware to the software, out to how people actually want to use it. Where did you guys come up with the idea of the stabilization?
And so he created the hardware and wrote the software to make 360 truly a consumer product. They’ve created amazing hardware, but they failed on the delivery of the actual experience, from the hardware to the software, out to how people actually want to use it. Where did you guys come up with the idea of the stabilization?
The following paragraph is directly quoted from one of these job descriptions: Our team is building the software components that control and manage the hardware on our Augmented Reality (AR) products. These are the software components that run on the AR devices and are the closest to the hardware.
And so he created the hardware and wrote the software to make 360 truly a consumer product. They've created amazing hardware, but they failed on the delivery of the actual experience, from the hardware to the software, out to how people actually want to use it. Where did you guys come up with the idea of the stabilization?
We’re hearing this since many years, but now the sensation is that we’re coming close to the moment when the prophecy will come true: the rumors are intensifying and the software (ARKit) and the hardware (depth cameras, 5G) designed by Apple are all converging to the glasses solution. Unreal Engine 5 may change the rules of game development.
A Facebook operating system, pervasive of all devices (Portal, Quest, Smartwatch, etc…) could give Facebook the same power as Apple: having full control of hardware and software , with also complete interoperability. The most viral news of the week has for sure been the one about MetaHuman Creator, a new software for Unreal Engine.
Then you needed software, and the software didn’t exist yet, so you had to make it. I’ve got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program — so, you program in Unity or Unreal. I reached out, grab a cup of coffee.
Then you needed software, and the software didn’t exist yet, so you had to make it. I’ve got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program — so, you program in Unity or Unreal. I reached out, grab a cup of coffee.
The first one is a software update in V31 that enables passthrough APIs (only on Quest 2). Acquiring it, Epic secures a great source of assets for the developers using its Unreal Engine, and also the connection with many talents. Of course, this acquisition is related to Epic’s master plan of creating its open metaverse.
Then you needed software, and the software didn't exist yet, so you had to make it. I've got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program -- so, you program in Unity or Unreal. combine that with a computer. I jumped back.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. At WCVRI, China shows its strategic interest for VR. Doug Lombardi, Valve. HTC launches Vive XR Suite. News from partners (and friends).
The shutdown of its main XR hardware project makes us all think that Google will try to do in XR what it is already doing with smartphones: become the software platform that many hardware OEMs use. The report claims that it could be resurrected if needed because some teams working on it have not been disbanded.
Apart from the hardware, Somnium is moving well also on the software side: the graphics of the virtual world is improving over time, and soon will be released the first game built on top of Somnium. Huawei this week has announced a new pair of smart glasses, available in China for around $270. I like this approach.
Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. Not to mention the fact that the software ecosystem surely can’t compete with the Quest Store. (Image by Epic Games, from The SportsRush). Try the MetaHumans in VR and more.
After this VR performance, he was interviewed by a lot of magazines and websites and became famous in the VR communities of the whole world, China included. I think humans are more than ready, the hardware is getting there … and software making VR more relevant and useful is being built as we speak. And if not, why?
Some people are migrating to Unreal Engine or Godot. It can come also in handy if the Apple Watch has to become an input system for Apple XR headsets… PS A final piece of news is that Epic is evaluating native support for Vision Pro for its Unreal Engine! Others have stopped using Unity Ads, Unity’s main source of revenue.
And since Epic has violated the rules of the App Store, Apple had all the rights to kick Fortnite out of it, and even to suspend the support in the integration of iOS inside of Unreal Engine. But the judge has not been tender with Apple too, and it has criticized many of its practices.
Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. It is a software solution employing Artificial Intelligence that lets you create worlds on the fly by just telling what you want. Upload VR) More info (Qualcomm AR Viewer?—?The The Verge).
More info DPVR announces upcoming P2 headset DPVR, which is the 2nd manufacturer of VR headsets in China , has announced its upcoming headset: DPVR P2, which is aimed at the enterprise market. I think that if Lynx wants to compete with the big names in our market, it should iterate the next version much faster.
The problem is that we had no idea about the release date for us western people because the device had been announced and released only in China. Basically, they are: Hyper-optimization : since this is a standalone headset, Oculus has been able to optimize the hardware and software for VR usage. Magic Leap releases its SDK.
The damn Coronavirus is impacting the lives of many people, and I’m incredibly sad about what is happening especially in China, with millions of people quarantined and thousands of dead. Stay strong, China. The coronavirus keeps impacting VR. Among its side-effects, we have also things related to Virtual Reality.
If the Paradise was in China, its name would be Qingdao. After his ML experience, Chi Xu has flown to China, where he has founded his AR company. nReal has also been sued by Epic Games for its name that is too close to “Unreal”. Mixed Reality software LIV is now out of early access.
Furthermore, that genius of Carmack has found a way to correct via software the chromatic aberration of the lenses (through what is shown on the display), so while the central part of the vision is great on both devices, on the periphery of the lenses, you have less perceived distortions on Quest. This is not present on the Focus.
The software inside is also very simple: basically, all you can do is look at something and apply it to your vision filters taken from Snapchat. In an interview with a Chinese magazine, HTC China (Mister) President Alvin Graylin has stated that in his opinion, Facebook may lose at least $100-$200 for each sold Oculus Quest 2 device.
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