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From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.
The first ever Develop:VR conference debuts in London tomorrow, December 1st. Produced by the same company responsible for the popular Develop:Brighton conference, Develop:VR is drawing top VR creatives from across the UK to share insights learned from the rapidly evolving virtual reality landscape.
He works at FOVE which is making a VR headset with eye-tracking, but wanted to speak to me on his own behalf about some of the deeper philosophical questions and conceptual frameworks around the types of intimate data that will become available to VR headsets.
Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping January 2017 [ Link ]. We Visited The First Oculus-Powered Bar In Las Vegas [ Link ]. Intel’s CES 2017 Press Conference Put The Audience Inside VR [ Link ]. HOLO CUBE’ Lets You Hold And Play With AR In The Palm Of Your Hand [ Link ].
It may only be two years old, but Oculus’ Connect developer conference has already established some cherished traditions. Abrash’s 2021 predictions for VR, presented at Oculus Connect 3 in 2016. Companies are starting to dabble with foveated rendering but we only have eye-tracking in one VR headset, FOVE.
On March 25th, 2014, many people were left scratching their heads: why did Facebook spend 2 billion dollars to acquire a Kickstarter funded virtual reality company called Oculus. Oculus has sold an estimated 250k Rifts. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations.
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