This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac. ” Unreal Engine 4.18 ” Unreal Engine 4.18 The post Unreal Engine 4.18
This week, we dive into Snap’s new AR Spectacles, Google I/O takeaways and Digilens’ new reference frames. On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion. W elcome back to Spatial Beats. We were not confused.
Image by Google). Google performs interesting AR news at I/O conference. At Google I/O, no executive of the company has talked about the M-word, but they have anyway showed interesting AR updates, which will be relevant for our future M-world. Another cool announcement has been the one of Immersive View for Google Maps.
Empyreal Parties 24/7 promises an unreal multi-sensory experience. Leading up to this milestone metaverse event, Sensorium showcased its lineup of virtual beings at cutting-edge conferences and festivals such as WebSummit , SXSW , and Sonar. . If you’d like to learn more, head on over to the Sensorium Galaxy website.
The 3-day conference will cover hot topics in the XR industry, such as: remote collaboration, training, and education; artificial intelligence and virtual beings; healthcare and wellness; gaming and location-based entertainment; enterprise solutions. Turin becomes the hotspot for anyone passionate about VFX computer graphics. ICHVR 2021.
Jim Chabin, President of the Advanced Imaging and VR Societies, explained that the latest edition of the conference has expanded to match the explosive growth of immersive technologies as a whole. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company). Tony Parisi , Global Head of VR/AR at Unity Technologies.
Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now.
Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. This is also confirmed by the Wired article, where the journalist states that he has been able to see the conference in preview before the general audience. Google stops selling Cardboard viewers. Image by OceanX).
You cannot rely on Google Play Services (e.g. Google Firebase, Google Cloud Messaging, etc), or third-party libraries that depend on Google Play Services (e.g. Unreal 4.18, pulled from Oculus’ GitHub mirror. OneSignal) when running on Oculus Go. with Oculus Utils 1.24.1
Showcased at Apple’s Worldwide Developer Conference this week, ARKit is a new core technology for iOS 11, due to launch this Fall, soon to enable augmented reality features on hundreds of millions of iPhones and iPads.
based Epic Games, this week at the Game Developers Conference in San Francisco. Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Ditto with Google and ditto with Microsoft.”.
During Google I/O 2024, a developer-focused product showcase, the firm unveiled new Geospatial Creator AR tools to boost location-based immersive experiences this week. Google also leverages its Maps application to allow smartphone users to operate AR content via integrated services such as Street View and Lens.
Image by Google). Meta and Google announce layoffs. This week we had the announcement of both Meta and Google laying off people. More info (Google NeRF algorithm) More info (Quest 2 full body tracking) More info (Meta research on video points of view) More info (Apple patent for mixed reality). News worth a mention.
In the same conference, Jio has also announced various other projects, and among which the most interesting are: 1. Google’s investment for a 7.7% Read about Google experiments with AR and wearables. Rumors say that it should be released in August for around $200 (INR 14000). India’s first 5G network; 2. Register Now.
The situation looks uncertain, and probably we will hear about Magic Leap’s plans at the next LEAP Conference. This means that if you are in Google Earth VR in a green room where there is a friend of yours, you can see the city that you are visiting all around you, and the real image of your friend being there with you. Who knows….
With a lot of sadness, I’m here watching the photos and the videos of WCVRI , the big Chinese conference about VR that is held every year in Nanchang. This year, I’m just watching the conference from home The conference has been interesting, and it has been the usual mix of technology and politics. Some XR fun. Funny link.
At a press conference today Apple unveiled its first AR implementation coming to the latest version of its iOS mobile operating system, iOS 11. For starters, the company showcased how spatial recognition could be used to place virtual objects in real world locations, much like we’ve seen on Google’s Tango platform.
Now Apple has thrown us a bone, and during their World Wide Developer Conference last week gave us Apple silo folk some good news. Although it did feel like their WWDC last week was playing catch-up to announcements Google made two years ago, Apple’s AR offerings felt more polished.
In mid March , Google announced the end of Google Glass Enterprise. But, other than giving a presentation at the OpenSim Community Conference in December , I can’t remember the last time I went in-world for a meeting. I watched the Game Developers Conference presentations from Nvidia , Unreal Engine , and Unity.
Microsoft debuts their latest mixed reality device at Mobile World Conference 2019. One of the more surprising announcements during the presentation, Spatial Anchors serve as a way to share three-dimensional images compatible with Apple’s ARKit as well as Google’s ARCore.
RT3D engines such as Adobe Substance, Unity, and Unreal significantly streamline XR production pipelines with easy-to-use tools. Google: RawNeRF. Google first introduced RawNeRF in 2020 as an automated photogrammetry tool that can simulate the real-world lighting of a scanned object. NVIDIA Instant NeRF.
At the Game Developer’s Conference in San Francisco last week, Improbable showed off SpatialOS’s features as well as its new integration with the Unreal Engine toolkit. We’re delighted to be able to show Unreal developers how SpatialOS works [at GDC],” Improbable chief executive Herman Narula said in a statement.
RT3D engines such as Unity and Unreal significantly streamline XR production pipelines with easy-to-use tools. During the NVIDIA GPU Technology Conference 2022, the firm outlined how its NVIDIA DRIVE system already employs Instant NeRF data to train AI models, such as familiarising robots and self-driving cars with real-world environments.
The 2017 Game Developers Conference (GDC) and accompanying Virtual Reality Developers Conference (VRDC) are right around the corner. The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. It’s a crazy time to be alive.
At Apple’s WWDC conference today a number of features tangentially related to AR were announced, but the company may be waiting for the headset reveal to show its full AR/VR strategy. In a newsletter published over the weekend Gurman wrote: Apple’s headset initiative isn’t simply the device and its operating system.
The inaugural Virtual Reality Developers Conference (VRDC) is kicking off tomorrow at the Park Central Hotel in San Francisco. Making Daydream Real – Building for Google’s New VR platform. Nathan Martz, Product Manager, Google. Jason Finder, Software Engineer, Google. November 2nd, 3:30pm. Standford, Level 3.
We also recently seen him at the Vive Ecosystem Conference , where he took the stage to talk about his interesting experiences. Enea Le Fons in Shenzhen, ready to amaze all the audience of the Vive Ecosystem Conference (Image by Enea Le Fons). You have just been in China to participate in the Vive Ecosystem Conference.
Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. Yearly conference Microsoft Ignite will be held this year in virtual reality inside Altspace VR. So, you can say “There is a garden and 5 lamas inside”, and they appear in front of you.
But, in the early days of this industry, it is the developer conferences, the places where creators come together to share knowledge and reveal breakthroughs, that are the really exciting events to cover. There’s no better time of the year to do that than at the Game Developers Conference (GDC). Alex Lee (Google).
With the solution, users can leverage the following tools: FreeD plug-and-play capabilities for Epic Games’ Unreal Engine. VIVE Mars CamTrack is open for purchase in the United States, Canada, and Europe, with plans to launch in China, Japan, South Korea, Taiwan, and Australia over the next few months.
But there are many other challenges with balancing interactivity and narrative that Apelab CEO & Sequenced producer Emilie Joly explained to me at the Silicon Valley Virtual Reality conference in April. LISTEN TO THE VOICES OF VR PODCAST. ” Here’s a trailer for Sequenced. Support Voices of VR. Subscribe on iTunes.
The Game Developers Conference was held last week in San Francisco and we wanted to get together to discuss what we saw at the show for Extra Crunch members. VR, gaming engines, Unity, Unreal and Epic were just some of the topics we touched upon. But perhaps the biggest of all was Google’s new game-streaming service Stadia.
Image Credit: Unreal Engine’s YouTube channel. Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo. Nvidia is pushing real-time ray-tracing for its next-generation Volta GPUs, and this Unreal Engine demo was created as a demonstration of what the tech could be capable of. So how is this possible?
I think that, after a year, its specifications don’t sound exceptional anymore and maybe it is better that LG jumps directly to a second generation or that enters the standalone market (as it seems, since there are some rumors about a new revolutionary headset screen developed by Google and LG). Google AR apps.
It was no other than Google that delivered the first “million unit VR headset” By launching Cardboard VR application and the headset made out of… cardboard, Google set the stage for massive adoption of VR among developers, and the company isn’t stopping anytime soon. The difference between $75 million and $1.34
The OpenSim Community Conference last weekend accounted for 335 of the new actives, but the rest were distributed among 90 other grids. The greatest gainer in active user numbers in the last one month was Eureka World with 406 users, followed by OpenSimulator Community Conference with 335, Sacrarium with 267 and AllCity with 146.
I’ve not been there, but as always, I have read tons of materials, so that to provide you a satisfying summary of the most important news from that conference (but this time I promise you I won’t write as much as for the Oculus Connect 5 !). PixelStrikeInc brace yourself…the memes are coming. pic.twitter.com/MbJZV8aOdf.
The 2016 OpenSim Community Conference was responsible for about a quarter of the increase, but many other grids also saw gains. The big gainer this month, was, of course, the OpenSim Community Conference grid, which gained over 500 active users due to last weekend’s conference. OSgrid gained 201 users.
Many products showcased at the conference included flagship releases of VR headsets and solutions such as the Meta Quest Pro, Magic Leap 2, Lenovo ThinkReality A3, and AT&T’s Volumetric Video Photo Booth, among many others. Currently, ExplodedView is iOS exclusive.
And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. They can see more deal flow in a very short amount of time, using conference calls. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. Are they on a phone?
And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. They can see more deal flow in a very short amount of time, using conference calls. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. Are they on a phone?
Mark Zuckerberg talks about the future of VR and AR at Facebook’s recent Oculus Connect conference. It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. They can’t look nerdy like Google Glass did.
And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. They can see more deal flow in a very short amount of time, using conference calls. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. Are they on a phone?
Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Emma Ridderstad : On the development tool side of things, they would have arguably been better off with an Epic Games partnership for Unreal Engine, given that they target high-quality visuals.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content