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” At MWC Shanghai, state-owned China Mobile announced the first batch of 24 members of the alliance, including Huawei, Xiaomi, HTC Vive, Unity China, NOLO, XREAL (formerly Nreal), AI company iFlytek, video streaming platform MGTV, and cloud streaming platform Haima Cloud. ” China Mobile isn’t new to the space.
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
Companies such as Fable , HTC, and Oculus have each walked away as winners for their groundbreaking hardware, alongside genre-defying titles such as War Remains , Tilt Brush and ImmersiCare. As a matter of fact, the Academy is still looking for talented community Unity creators to work with. Those interested can apply here. .
Last month, in a VIVE TALK session, HTC VIVE introduced a virtual reality (VR) behavioural training solution that helps individuals with public speaking by placing users in a virtual environment – like a stage – with digital humans. Immersive training solutions provide many avenues for enterprise-grade use cases.
On stage at Vive Developer Conference in Beijing, HTC today unveiled their upcoming standalone VR headset, Vive Focus. Image courtesy HTC. HTC says the Vive Wave VR SDK offers an open interface enabling interoperability between numerous mobile VR headsets and accessories.
From live VR concerts in Wave coming from some of the biggest names in music, to HTC’s annual developer conference taking place in Engage , social VR is picking up the slack where video chatting platforms simply don’t cut it. Developer applications to help are now open.
The 3-day conference will cover hot topics in the XR industry, such as: remote collaboration, training, and education; artificial intelligence and virtual beings; healthcare and wellness; gaming and location-based entertainment; enterprise solutions. When: October 17 – October 21. Where: Turin, Italy (and Online). ICHVR 2021.
This week marks the start of part two of the XR3 virtual exhibit, a hybrid digital conference developed as part of a collaboration between Cannes XR, Tribeca, and The NewImages Festival. These virtual offerings are split into three categories: the VeeR VR Cinema, the Unity for Garden Showcase, and the Cannes XR Developer Showcase.
No grey zones like HTC did in the past. In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Discover the Global XR Conference.
The Game Developers Conference (GDC) got canned this year due to the coronavirus outbreak (COVID-19), but that’s not stopping some companies from releasing their developer talks on the web for all to see. HTC is doing just that throughout the next few months in a live webinar happening every Tuesday, from now until mid-May.
HitMotion: Reloaded has been one of the 20 launch titles of the Vive Focus Plus , and we can never thank enough HTC for the support that has given us. Passthrough AR was made through a plugin that we invented, and it was not officially supported by HTC. Tutorial on how to easily make a cross-platform application in Unity.
By now, you’ve probably heard that the Game Developers Conference has been canceled due to the COVID-19 pandemic. Now it looks like HTC and VIVE are doing something similar. The Game Developers Conference (GDC) is one of our favorite moments of the year. The three-day event featured videos and special blog posts. How It Works.
View your 360° video projects in realtime on a HTC Vive. During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. I can’t forget the VR headset playback either.
At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. ” SteamVR and HTC Vive on Mac OS. Unity and Unreal VR SDK Support. Vive Demo on Stage.
We had at the same time the Game Developer Conference (the GDC) and the GPU Technology Conference (GTC) by NVIDIA, so we had lots of announcements about 3D technology in general and also about XR. There have been companies that have tried to compete with HTC in this market, but they all had their big share of trouble in doing that.
If you’ve been following VR for a while then you’ll likely recognise Silicon Valley Virtual Reality (SVVR) as one of the original events designed to evangelise and promote the technology, starting out as a small meetup for enthusiasts and steadily growing into a massive conference that gathers industry figureheads under one roof.
Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box. image courtesy TIME.
HTC held its VIVE™ Developer Conference 2017 (VDC2017), where it announced VIVE WAVE™ ( www.vive.com/cn/vive-wave-en ), a VR open platform and toolset that will open up the path to easy mobile VR content development and high-performance device optimization for third-party partners. Via HTC Press Release [link].
During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR , which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months.
Apple’s executives hinted that more announcements would be coming related to VR during its developer conference, including VR workflows so creators can make VR content with the Mac. Apple is finally getting serious about VR on its Mac platform, announcing that it is working with Valve to bring SteamVR to Mac.
Facebook F8, the company’s annual developer conference, is currently in full swing on its second and final day. The SDK plugin is said to be compatible with multiple game engines including Unity and Unreal, and even native engines. Today’s big VR announce from the social platform giant?
Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. All of the features we’ve seen on-stage so far are expected to be included in the experimental release, though we’ve reached out to Unity to confirm this.
Think of this as more of a mini VR developer conference than a consumer-focused show, though. There’s no assigned speaker yet, but this session will detail how to integrate devices with the SteamVR tracking systems that we’ve come to know and love through the HTC Vive. Developing The Lab, with Valve. 10:00 am, 13th October.
We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. Unity (@unity3d) November 1, 2016. This time, West used the HTC Vive, having used the Oculus Rift with Touch controllers in previous demos. That changed today.
The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Then, the image on the glass can be flipped in the conference call for students learning remotely. Guess who’s number #19 on HTC Vive’s list of its Top 100 VR Influencers?
It’s about the technology that connects film with XR, enhancing partnerships and fostering business opportunities,” explained Esmoil, adding, “There will be conference sessions about distribution, filming, and virtual production, also covering the creation of synthetic content, game engines, and even digital humans.
As a Unity developer, I am a bit envious of all of this. First of all, the company canceled its usual F8 developer conference. Apple has announced that its annual Worldwide Developers Conference (WWDC) will be held in an online format from June 6 through 10 , free for all developers to attend. Image by Meta). Image by Apple).
The two-day conference’s full slate of keynote speakers also include live performances. The world’s largest VR & AR conference is back again May 4-5 at the Los Angeles Convention Center. There’s quite no conference like VRLA. Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. HTC VIVE (@htcvive) August 8, 2022. Shoutout to @ArcturusXR and @dlxrofficial for helping to make this demo happen.
Ubisoft only had one new VR game to showcase at its E3 conference this year, but it has another to talk about off-stage, and it comes with a new engine. Set for release on Oculus Rift and HTC Vive in spring 2018, the game is an arcade shooter in which players use jet packs in 1-vs-1 and 2-vs-2 multiplayer battles.
During the production period, we faced a pretty tough deadline: the client wanted to show the technology at an annual industry conference that was taking place in 2.5 App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions.
Now Apple has thrown us a bone, and during their World Wide Developer Conference last week gave us Apple silo folk some good news. ARKit supports iOS 11 (coming this fall) and Unity, Unreal, Scenekit, and if you have an iPhone 5s or higher—you can get in on the action (plus a public beta is coming in June).
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). We are organizing the Future Business EcoLink Conference 2022 and the 7th Golden Gyro Award.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
After unveiling Google’s VR eco-system Daydream during the first day keynote at their annual I/O developer conference, Google announced on Thursday their latest VR prototyping team called Daydream Labs. The Google VR team wants to explore and share the possibilities of VR – starting with a drum like keyboard.
The Augmented World Expo Asia announced that it will host its 2023 conference in Singapore from August 30-31. AWE Asia looks forward to hosting the conference in Singapore for the first time," said AWE Asia Executive Director Ryan Hu. "We The conference has historically attracted 2,000 participants and 60 exhibitors.
For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. See Also: MR Company Nreal Talks Hand Tracking and New Partnerships.
The situation looks uncertain, and probably we will hear about Magic Leap’s plans at the next LEAP Conference. The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. Unity’s HDRP is now VR-compatible. Unity High Definition Rendering Pipeline is now compatible with Virtual Reality projects.
Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality. Timoni West, Principal Designer at Unity Labs, has announced that EditorVR will launch tomorrow, December 15th. of their game development engine.
As one of the better-known companies in the virtual reality space, HTC VIVE has already proven to be a valuable partner for countless companies transitioning into the XR space. The HTC Vive headset is a common choice for entertainment companies looking to bring unique gaming and competitive experiences to hybrid environments.
As Ted Schilowitz would say in a panel discussion later in the day, “One of the reasons people come to a conference like AWE is to see beyond the top five, to see what is on the fringes.”. Demos on the AWE floor included more intimate recordings and video calls with loved ones, as well as a game built for 2D but ported in through a Unity SDK.
During a press conference that took place at Valve’s HQ in Seattle yesterday, company founder Gabe Newell elaborated on the many goals of the company in terms of virtual reality, highlighting some significantly exciting projects in the process. What could be better than virtual reality?
This year’s conference takes place March 29-31 at the San Jose Convention Center. Among an ever-increasing roster of VR conferences, SVVR distinguishes itself in several key ways. We get told this all the time—so many people tell us this is their favorite conference.”
The Game Developers Conference , a big event where there have been in the past many announcements about VR, has been canceled after all the major brands withdrew from it , leaving the organizers with no choice. The only company not much affected by it is HTC, that manufacturers its headsets in Taiwan and not in Mainland China.
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