This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), Here you are my flower for you! Image by OceanX).
Microsoft debuts their latest mixed reality device at Mobile World Conference 2019. Over these past three and a half years, Microsoft has been listening to their customers, claims HoloLens inventor and Microsoft Technical Fellow Alex Kipman as he took his turn on stage. Microsoft HoloLens 2 / Image Credit: Microsoft.
There are three main AWE events, namely, Conferences, Expos, and the Auggie Awards. The Conference Portion. Nearly 100 speakers are signed up to give talks on fifteen topics throughout the course of the Conference portion. We’ll also tell you how ARPost readers can get tickets at special rates. AWE USA 2019 Day 1.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft.
based Epic Games, this week at the Game Developers Conference in San Francisco. Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Ditto with Google and ditto with Microsoft.”.
With a lot of sadness, I’m here watching the photos and the videos of WCVRI , the big Chinese conference about VR that is held every year in Nanchang. This year, I’m just watching the conference from home The conference has been interesting, and it has been the usual mix of technology and politics. Some XR fun. Funny link.
We had at the same time the Game Developer Conference (the GDC) and the GPU Technology Conference (GTC) by NVIDIA, so we had lots of announcements about 3D technology in general and also about XR. Furthermore, Microsoft 365 apps such as Teams, OneDrive, and SharePoint, will be connected with Omniverse Project Mellon has been unveiled.
In the same conference, Jio has also announced various other projects, and among which the most interesting are: 1. The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile
Recently Microsoft noted how MR represents the “ eyes and ears ” of AI. Following a mainstream steer away from the Metaverse by some towards genAI – the latter may be gaining the most focus currently – but roadmaps are already in place by firms such as Microsoft to develop the industrial Metaverse by 2024.
Earlier this year , I wrote about how Microsoft and other companies have pulled back on their VR and AR plans. But, other than giving a presentation at the OpenSim Community Conference in December , I can’t remember the last time I went in-world for a meeting. It’s all Zoom, Zoom, Zoom, and occasionally Microsoft Teams.
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. Who knows…. More info (nReal teases new headset) More info (nReal changes name).
The 2017 Game Developers Conference (GDC) and accompanying Virtual Reality Developers Conference (VRDC) are right around the corner. What to Expect from Microsoft. Also, we know Microsoft is partnering with several manufacturers on VR headsets of its own, so we may learn more about some of those as well. Robo Recall.
Turing is NVIDIA’s most important innovation in computer graphics in more than a decade,” said Jensen Huang, founder and CEO of NVIDIA, speaking at the SIGGRAPH 2018 conference. Image courtesy NVIDIA. Based on USB-C, VirtualLink provides high data bandwidth and power in a single small connector.
Native support for Unreal Engine 4 has arrived for the HoloLens 2 via early access on GitHub (login required). A major software tool first promised during the reveal of the HoloLens 2 earlier this year is finally available.
All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification.
Epic Games, Unity Technologies and Microsoft’s Game Stack team have all issued statements announcing their withdrawals from March’s Game Developers Conference (GDC) 2020. . Over on Unreal Engine’s Twitter account , the company said: “Here at Epic we were excited about participating in GDC 2020.
Aided by the UEVR mod, the ceaseless work of Team Beef and the formal announcement of Flat2VR Studios, an assortment of high-selling Unreal Engine games are basically seeing robust VR support turned on inside the titles many people already own. The biggest trend in VR gaming of 2024, though, is the blurrying line between flat content and VR.
Game-streaming service OnLive has come and gone, and Microsoft over-hyped the effect its Azure platform would have on Xbox One games, but that’s not stopping one company from using the cloud to unlock the power of its tools. Gaming and the fabled power of the cloud has had a checkered history.
Essentially, since fans and individuals without press passes can’t typically gain access to the press conferences running from Saturday-Monday, this event serves as a way to get a similar experience in front of a live stage with many of the industry’s most respected and successful luminaries.
As the Creativity Conference kicks off its first day of speakers, many esteemed experts have begun sharing their perspectives on creativity and how it applies to their respective fields. XR Today: What are your thoughts on the Creativity Conference? I’m looking forward to taking part as a speaker at the upcoming online conference.
spec during the Game Developer Conference (GDC) 2019, gathering feedback from the XR community to improve the OpenXR input subsystem, game engine editor support, and loader. Unreal Engine led the way with support for the OpenXR 0.9 Now is the time for software developers to start putting OpenXR to work.”
On Monday, the Microsoft Build conference kicked off, showcasing a series of demos that went off without a hitch — except for one big one. At the start of the show, the company was meant to show off the capabilities of the HoloLens 2 by highlighting a look at the historic Apollo 11 mission as an augmented reality story.
I’ve not been there, but as always, I have read tons of materials, so that to provide you a satisfying summary of the most important news from that conference (but this time I promise you I won’t write as much as for the Oculus Connect 5 !). This is for instance something that Microsoft lacks completely. Avatar Chat.
But, in the early days of this industry, it is the developer conferences, the places where creators come together to share knowledge and reveal breakthroughs, that are the really exciting events to cover. There’s no better time of the year to do that than at the Game Developers Conference (GDC). Experiments in Social VR.
Apple’s upcoming MR headset is expected to be a high-end device that will compete with headsets from Meta and Microsoft. However, in recent years, Epic Games has dramatically pushed the Unreal Engine as a tool for immersive content creation and distribution, giving the shared parties’ argument far more credence.
The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. Thanks to RTX, that is supported by Direct X’s Ray Tracing API DXR, that have been announced by Microsoft in the same days, we can have real-time photorealistic renderings. Header image by GDC Conference). And that’s all for today!
While GPU Technology Conference is focused on the leading edge research, the company isn’t slowing down in their build up of the GeForce family. Improved stability and reliability of GeForce Experience overlay – also addresses bugs associated with Mass Effect: Andromeda and Microsoft Outlook.
We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. Our team took over the Ready Player One livestream on Twitch at the 2018 South by Southwest Conference. At HaptX, our team is celebrating a milestone-filled 2018. We even turned VR skeptics into evangelists.
Mark Zuckerberg talks about the future of VR and AR at Facebook’s recent Oculus Connect conference. It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. The tech industry is gearing up for a new paradigm shift.
Case in point is Microsoft’s HoloLens, where a development kit will set you back for $3000. Most importantly, the SDK comes with support for Unity Engine and Unreal Engine – you can build and test your own application almost immediately. Unlike the VR, where you can purchase an Open Source VR Hacker 1.4
Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR).
At the first AWE conference back then, I think there was 300 people in total. Matt: The other one — this sort of thing is the stuff that isn’t obvious to people — but the other big one that I think is a big deal is the Microsoft Dynamics 365 apps. I kind of jumped in expecting it to be happening pretty soon.
At the first AWE conference back then, I think there was 300 people in total. Matt: The other one — this sort of thing is the stuff that isn’t obvious to people — but the other big one that I think is a big deal is the Microsoft Dynamics 365 apps. I kind of jumped in expecting it to be happening pretty soon.
He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
At the first AWE conference back then, I think there was 300 people in total. Matt: The other one — this sort of thing is the stuff that isn’t obvious to people — but the other big one that I think is a big deal is the Microsoft Dynamics 365 apps. I kind of jumped in expecting it to be happening pretty soon.
He's formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
And all of this comes in a period when other partnerships between tech giants are happening: remember that some weeks ago, Microsoft closed its streaming service Mixer and allied with Facebook Gaming to fight the quasi-monopoly of (Amazon-owned) Twitch. Unreal Engine can now use your iPhone to record facial animations.
Sony will be having its annual press conference at a time and date to be determined, but it usually falls on the Monday evening (June 12th in this case) of E3 week. However, its not likely we’ll hear too much before the press conference. What we know: Microsoft’s primary E3 weapon is its Xbox brand.
HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we’re not living in Windows anymore. There is a web conference style transformation going on, where you can configure and sell a car without the car.
HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we’re not living in Windows anymore. There is a web conference style transformation going on, where you can configure and sell a car without the car. ” John: [laughs].
And so I felt like one of the best ways to do that was to go to these different conferences, and to talk to the people who were on the front lines of creating these different experiences. Alan: I had the honor of being interviewed by you at one of these conferences. See what the power of this new medium is. But once the WebXR 2.0
But then you look at Unreal. I got to go to their conference when we had-- [chuckle] pre-COVID, when we had real conferences. Alex: Real conferences! I had the distinct pleasure of going to their conference and I met some amazing, amazing people. Now, you could say, "OK, maybe that's an outlier." You look at Epic.
But then you look at Unreal. I got to go to their conference when we had-- [chuckle] pre-COVID, when we had real conferences. Alex: Real conferences! I had the distinct pleasure of going to their conference and I met some amazing, amazing people. Now, you could say, "OK, maybe that's an outlier." You look at Epic.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content