This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. First of all, the company canceled its usual F8 developer conference. Image by Meta).
With the impending launch of Oculus Go, the company’s first standalone headset, Oculus has shared with developers a handy cheat sheet for bringing Gear VR applications to the Go. OneSignal) when running on Oculus Go. OneSignal) when running on Oculus Go. HMD Touchpad: Oculus Go does not have a touchpad on the HMD.
Facebook F8, the company’s annual developer conference, is currently in full swing on its second and final day. This hopefully also means we’re getting something Oculus promised as a feature back when Home was initially announced for the consumer Rift back in the summer of 2015: 360 video previews of games.
Oculus Rift getting Minority Report-like interface for VR. On top of announcing a new and more affordable standalone headse t at Oculus’ annual developer conference, the Facebook owned company also teased a massive update to the Oculus Rift platform. Oculus also announced a new upgrade to Home with Rift Core 2.0.
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. of units more produced annually. Other relevant news. Image by Pico).
The opening keynote at the fourth annual Oculus Connect developer conference delivered several new product announcements from Facebook CEO Mark Zuckerberg, VP of Virtual Reality Hugo Barra, and others. Affordable standalone headset ‘Oculus Go’ revealed: Image courtesy Oculus. Check out our hands-on impressions here.
Jim Chabin, President of the Advanced Imaging and VR Societies, explained that the latest edition of the conference has expanded to match the explosive growth of immersive technologies as a whole. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company). Tony Parisi , Global Head of VR/AR at Unity Technologies.
Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box. image courtesy TIME.
At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets.
This week at Google I/O, their annual conference focused on the press, analysts and developers, the company made two important XR announcements, the first an upgrade to mobile AR maps (Google Live Maps) and then a photorealistic volumetric telepresence system named Starline. The Oculus Go was launched under his watch.
Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now.
If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. Bleszinski in the Oculus Rift Kickstarter video | Photo courtesy Oculus. Bleszinski indeed believes in the technology.
Unity should anyway be the first engine partner, something that doesn’t surprise me considering the litigation between Apple and Epic Games, the company behind Unreal Engine. VR looks incredibly stunning with Unreal Engine 5 features like Nanite and Lumen. Discover the Global XR Conference. Other news. Learn more. Learn more.
Shown during the debut of the Oculus Rift DK2, Couch Knights put players in the body of an avatar sitting in a contemporary room. Showdown – Oculus Connect 2014 | Read More. Bullet Train – Oculus Connect 2015 | Read More. But let’s take a detour for a moment, back to 2014 at the inaugural Oculus Connect developer conference.
The maker of the mega-hit game and Unreal Engine game development platform has landed another cool billion in a new round of funding. This almost got past us as it was introduced at at Nvidia’s GTC conference earlier this week and it seemed a bit too “inside baseball,” but this story shows how it’s not. Let’s dive in… .
It’s about the technology that connects film with XR, enhancing partnerships and fostering business opportunities,” explained Esmoil, adding, “There will be conference sessions about distribution, filming, and virtual production, also covering the creation of synthetic content, game engines, and even digital humans.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. Once the base becomes big enough, the platform becomes extremely interesting for marketers and advertisers.
One of the flagship announcements at last week’s Oculus Connect developer conference, Epic Games’ Robo Recall is a slick, polished first person shooter built for Oculus’ forthcoming VR motion controllers Touch. SEE ALSO 'Bullet Train' on the Latest Oculus Touch Makes You a Bullet-Catching Badass.
We had at the same time the Game Developer Conference (the GDC) and the GPU Technology Conference (GTC) by NVIDIA, so we had lots of announcements about 3D technology in general and also about XR. The new name containing the word “Oculus” means that the original name of the VR company is not completely going away.
Earlier this month at Apple’s annual WWDC conference, the company introduced their latest operating system, macOS Mojave (10.14). SEE ALSO Oculus Mum on Rift Support for MacOS as Apple and Valve Forge Ahead. ski visualizes below: Image courtesy Apple.
After 14 years of working on home and portable consoles, Ready At Dawn this month released Lone Echo and its multiplayer spinoff Echo Arena on the Oculus Rift & Touch. He’s referring to a conversation he had with Jason Rubin—Head of Content at Oculus—way back in late 2014. “We From there Oculus decided to sign it on.”.
Every day this week leading up to the 2017 Game Developers Conference in San Francisco, we’re featuring insights on the hunt for the killer app from virtual reality’s leading companies. Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. Oculus’ Head of Content, Jason Rubin.
You can now register to attend Oculus’ 3rd ‘Connect’ conference, an event dedicated to all things Oculus from Rift to Touch and is focused primarily on developers and VR development. Photo courtesy Oculus VR, LLC. Oculus Connect 3 Registration.
The situation looks uncertain, and probably we will hear about Magic Leap’s plans at the next LEAP Conference. Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Image by Oculus). Other relevant news. Who knows…. News worth a mention.
From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.
Epic Games is using the Game Developers Conference (GDC) to give an advanced preview of the latest additions to its Unreal Engine VR Editor, which allows creatives to build worlds in a virtual reality environment using the full capabilities of the editor toolset combined with interaction models designed specifically for VR world building.
Now Apple has thrown us a bone, and during their World Wide Developer Conference last week gave us Apple silo folk some good news. ARKit supports iOS 11 (coming this fall) and Unity, Unreal, Scenekit, and if you have an iPhone 5s or higher—you can get in on the action (plus a public beta is coming in June).
Let’s again offer plenty of padding and assume that each of the 15-person team needed a brand new high-end VR-capable computer for $2,000 a pop and an Oculus Rift + Touch for $800 each ($42,000), and round that up to an even $50,000 for good measure. Another cost worth considering is equipment needed during development.
The 2017 Game Developers Conference (GDC) and accompanying Virtual Reality Developers Conference (VRDC) are right around the corner. The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. What to Expect from Oculus.
Today at the Game Developers Conference, Epic Games announced its VR shooter Robo Recall is available now for free on Oculus Rift with Touch. In addition, Robo Recall comes with full mod support at launch.
Microsoft debuts their latest mixed reality device at Mobile World Conference 2019. In other words, down with the “walled garden” approach favored by companies such as Apple and Oculus. Tim Sweeney, founder and CEO of Epic Games, then took to the stage to say that Unreal Engine 4 support would also be arriving on the HoloLens 2.
Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. VIVE is one of the biggest names in virtual reality and they are usually a major player at the annual Game Developers Conference.
Turing is NVIDIA’s most important innovation in computer graphics in more than a decade,” said Jensen Huang, founder and CEO of NVIDIA, speaking at the SIGGRAPH 2018 conference. Image courtesy NVIDIA. Based on USB-C, VirtualLink provides high data bandwidth and power in a single small connector.
When I went to the Vive Ecosystem Conference to launch our game “HitMotion: Reloaded” , I got in contact via Twitter with a guy called Noah Zerkin , that works in Shenzhen. To develop for the Leap Motion North Star, you can use Unity or Unreal Engine. But who could take this big bargain? Meet Noah Zerkin.
AMD had a press conference at GDC to demonstrate their engagement with the gaming community and had some major VR related announcements. This feature is akin to Oculus’ asynchronous time warp but for Valve’s Vive platform. So these announcements at their Capsaicin and Cream event made complete sense.
EditorVR (which the company calls EVR for short) provides a robust virtual reality interface for Unity that’s said to support both the HTC Vive and Oculus Rift. West and Ebrahami demonstrated EditorVR last month at the company’s Unite 2016 conference in Los Angeles. of their game development engine.
But, in the early days of this industry, it is the developer conferences, the places where creators come together to share knowledge and reveal breakthroughs, that are the really exciting events to cover. There’s no better time of the year to do that than at the Game Developers Conference (GDC). Room 3022, West Hall.
In part one the outspoken founder of Epic Games warned us how dangerous collectivization could be for virtual reality; in part two he gave us our best look yet at how much Oculus is spending to fund VR content and now, in part three, Sweeney is setting his sights on the Internet’s champion himself: Elon Musk.
But there are many other challenges with balancing interactivity and narrative that Apelab CEO & Sequenced producer Emilie Joly explained to me at the Silicon Valley Virtual Reality conference in April. LISTEN TO THE VOICES OF VR PODCAST. ” Here’s a trailer for Sequenced. Support Voices of VR. Subscribe on iTunes.
spec during the Game Developer Conference (GDC) 2019, gathering feedback from the XR community to improve the OpenXR input subsystem, game engine editor support, and loader. Unreal Engine led the way with support for the OpenXR 0.9 Now is the time for software developers to start putting OpenXR to work.”
Me and my business partner Max, super elegant, at a press conference. Maybe you get featured on Road To VR, you get 200 likes on /r/Oculus. When the Oculus Go was released, everyone was excited saying that VR was going to become mainstream thanks to that. In my opinion, having a team is fundamental. The team is fundamental.
It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus. PixelStrikeInc brace yourself…the memes are coming. pic.twitter.com/MbJZV8aOdf.
To announce this European premiere, Björk held a press conference and beamed herself in (from Iceland) via a psychedelic motion-captured avatar churning with colors (because why not?). Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss. EVERYONE WANTS IT STANDALONE.
One of the best moments ever at View Conference 2018 , has been when I was able to interview John Gaeta. At Oculus Studio they made an animated movie… but it is still on where you look and choreography on where you look… I think it’s elaborated and I think it’s better if the story is what your experience was.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content