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Over the last few weeks, LeapMotion has been teasing some very compelling AR interface prototypes, demonstrated on an unknown headset. LeapMotion plans to open-source the design of the device, which they’re calling Project North Star. ” Image courtesy LeapMotion. Image courtesy LeapMotion.
Ultraleap Stratos Explore is the product for which Ultrahaptics (which later became Ultraleap after the fusion with LeapMotion) was famous. Ultraleap Stratos presents itself as a square box with a lot of tiny cylinders on it and a LeapMotion controller to track the hands. Ultraleap Stratos Explore.
I modestly felt as if I could construct a more approachable and miniaturized AR platform. Triton works with LeapMotion (now Ultra Leap) hands tracking. Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think Magic Leap One).
Barrett is the Lead VR Interactive Engineer for LeapMotion. Martin is Lead Virtual Reality Designer and Evangelist for LeapMotion. Barrett and Martin are part of the elite LeapMotion team presenting substantive work in VR/AR UX in innovative and engaging ways. The Challenge.
Utilizing the Motive OptiTrack motion capturing system combined with 12 Flex 3 cameras covering a total space of 4m x 4m x 3m, VRHapticDrones is able to track the HMD, multiple quadcopters, as well as a users defined body parts and stream 100 Hz samples to the VRHapticDrones backend with millimeter accuracy.
. — There were some high-profile flameouts in 2019, including Meta, ODG and Daqri, while others exited below previous funding totals (a veritable down-round), including LeapMotion. This is a perfectly valid construct but it’s arguably overused in nearly every conference presentation these days on AR’s status.
Click To Tweet “Virtual and augmented reality are at a critical point in their evolution,” said Michael Buckwald, LeapMotion CEO. It is our responsibility to find a path through the dangers and challenges ahead, and construct a positive and inclusive vision of a world that we want to live in.
strLast time, we looked at how an interactive VR sculpture could be created with the LeapMotion Graphic Renderer as part of an experiment in interaction design. The LeapMotion Interaction Engine provides the foundation for hand-centric VR interaction design. SculptureInteraction: Using Interaction Engine Callbacks.
Using the LeapMotion Controller and Oculus Rift, you’ll be able to throw spells with varying force and speed to battle the unknown evils ahead. A full bodied experience – Loop uses a LeapMotion Controller, Oculus Rift, and a treadmill. Read more about the upcoming project here project here.
If you see the program of the conferences or workshops , you may see that there are very interesting people there, like some guys from Epic Games, other people by HTC Vive, Keiichi Matsuda from LeapMotion , Alex Coulombe and also the epic Enea Le Fons from #30DaysInVR.
The epic Noah Zerkin (the guy making the LeapMotion North Star headsets) at our booth to try the game! People like Eloi Gerard, Nikk Mitchell, Gianluigi Perrone, and many others that I know from the XR Story group on WeChat are all people worth meeting… and many of them were at this event. You may ask me how the event is big.
You can construct them, attach them, collect them, find guns sporting them, but when you try to use a gun outfitted with a scope, you’ll be presented with a dead, matte surface where you should be seeing a zoomed-in view of the world. The VR version is slightly less effective in this regard though for one reason currently.
Simply gazing upon the Internet is starting to look a bit ‘90s – but how do you go about constructing a digital universe where 2D and 3D content can coexist in a way that is both seamless and satisfying? It was then they began prototyping navigation and locomotion UI paradigms with LeapMotion.
Get the project on the LeapMotion Developer Gallery ! Fortunately, LeapMotion provides this information, which makes writing the code a lot easier. Math, science, history, architecture, construction, environmental planning – you name it. CadaVR is built on the web, so you can access anywhere, anytime.
We started by constructing a computer model of the system to get a sense of the design space. The post Our Journey to the North Star appeared first on LeapMotion Blog. We decided to build it around 5.5-inch inch smartphone displays with the largest reflector area possible.
LeapMotion North Star calibration combines a foundational principle of Newtonian optics with virtual jiggling. Click To Tweet For convenience, we found it was possible to construct our calibration system entirely in the same base 3D environment that handles optical raytracing and 3D rendering.
While working on demonstration projects here at LeapMotion, we’ve found ourselves wanting to use different sets of hands for a variety of reasons. Using the Debug hands in this way can be help for – wait for it – debugging your other hands to verify they’re lining up with LeapMotion data!
In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the LeapMotion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations.
Generally, the best VR applications that use LeapMotion for navigation aren’t centered around users “walking” around in a non-physical way, but transitioning between different states. For example, take Double Fine’s construction-action game Autonomous. What’s your favorite way to navigate in VR? Let us know in the comments!
You’ll recall various ideas from electronics, physics, or mathematics that can be used to construct that idea – and these will in turn fire up more and more associations, lighting up the neural pathways like a reaction chain of fireworks. World of Comenius experiments with navigation using portals and the ability to grab 3D space.
Check out our results below or download the example demo from the LeapMotion Gallery. The advanced hand-based physics layer of the LeapMotion Interaction Engine makes the foundational elements of grabbing and releasing virtual objects feel natural. The Challenge. Now it’s time to play with our blocks!
Additionally, our pre-constructed UI Widgets demonstrate how to put together a diegetic UI Element that works well with compression and touch. The post New Unity Module for User Interface Input appeared first on LeapMotion Blog.
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