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Triton Project is an affordable DIY AR headset

The Ghost Howls

I modestly felt as if I could construct a more approachable and miniaturized AR platform. Triton works with Leap Motion (now Ultra Leap) hands tracking. With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. I’ve read that the Launcher is in Three.js.

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Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine

Leapmotion

strLast time, we looked at how an interactive VR sculpture could be created with the Leap Motion Graphic Renderer as part of an experiment in interaction design. The Leap Motion Interaction Engine provides the foundation for hand-centric VR interaction design.

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Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

With our latest Unity Core Assets release , we’re excited to unveil full support for the Unity 5.4 And in some cases, we’re adding features to the Core Assets to support upcoming Unity Modules. But more importantly, they’re immediately providing the basis for new Unity Modules currently under construction.

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Multiplayer VR and Cinematic Wizardry

Leapmotion

Using the Leap Motion Controller and Oculus Rift, you’ll be able to throw spells with varying force and speed to battle the unknown evils ahead. A full bodied experience – Loop uses a Leap Motion Controller, Oculus Rift, and a treadmill. Read more about the upcoming project here project here.

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Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations.

Unity 28
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New Unity Module for User Interface Input

Leapmotion

Unity Widgets are back – with a new name and massively streamlined functionality! Just released for our Unity Core Assets , the UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System. What’s Inside? This utility is used in each of our example Widgets.

Unity 28
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Why VR Will Transform How We Learn About the World and Ourselves

Leapmotion

You’ll recall various ideas from electronics, physics, or mathematics that can be used to construct that idea – and these will in turn fire up more and more associations, lighting up the neural pathways like a reaction chain of fireworks. World of Comenius experiments with navigation using portals and the ability to grab 3D space.