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Over the last few weeks, LeapMotion has been teasing some very compelling AR interface prototypes, demonstrated on an unknown headset. LeapMotion plans to open-source the design of the device, which they’re calling Project North Star. ” Image courtesy LeapMotion. Image courtesy LeapMotion.
Ultraleap Stratos Explore is the product for which Ultrahaptics (which later became Ultraleap after the fusion with LeapMotion) was famous. Ultraleap Stratos presents itself as a square box with a lot of tiny cylinders on it and a LeapMotion controller to track the hands. Ultraleap Stratos Explore.
In a recent scientific publication entitled VRHapticDrones: Providing Haptics in VirtualReality through Quadcopters , researchers from LMU Munich, TU Darmstadt, Wellesley College, the University of Duisburg,-Essen, and the University of Regensburg offer a solution to body-free VR haptic feedback in the form of a programmable quadcopter system.
I modestly felt as if I could construct a more approachable and miniaturized AR platform. Triton works with LeapMotion (now Ultra Leap) hands tracking. Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think Magic Leap One).
Barrett is the Lead VR Interactive Engineer for LeapMotion. Martin is Lead VirtualReality Designer and Evangelist for LeapMotion. He has created multiple experiences such as Weightless, Geometric, and Mirrors, and is currently exploring how to make the virtual feel more tangible. The Challenge.
The epic Noah Zerkin (the guy making the LeapMotion North Star headsets) at our booth to try the game! The total contracted investment project amount is 65.256 billion yuan ($9B+) “ Wow, that’s an amazing amount of investments for virtualreality! You may ask me how the event is big.
Click To Tweet “Virtual and augmented reality are at a critical point in their evolution,” said Michael Buckwald, LeapMotion CEO. Exploring our potential futures has led me down some dark and exciting paths, from my AR concept work in 2010 to last year’s short film HYPER-REALITY , and my upcoming short, Merger.
If you see the program of the conferences or workshops , you may see that there are very interesting people there, like some guys from Epic Games, other people by HTC Vive, Keiichi Matsuda from LeapMotion , Alex Coulombe and also the epic Enea Le Fons from #30DaysInVR. Have a nice VR day!
strLast time, we looked at how an interactive VR sculpture could be created with the LeapMotion Graphic Renderer as part of an experiment in interaction design. The LeapMotion Interaction Engine provides the foundation for hand-centric VR interaction design. SculptureInteraction: Using Interaction Engine Callbacks.
Using the LeapMotion Controller and Oculus Rift, you’ll be able to throw spells with varying force and speed to battle the unknown evils ahead. A full bodied experience – Loop uses a LeapMotion Controller, Oculus Rift, and a treadmill. Read more about the upcoming project here project here.
We started by constructing a computer model of the system to get a sense of the design space. We ended up with something roughly the size of a virtualreality headset. The post Our Journey to the North Star appeared first on LeapMotion Blog. We decided to build it around 5.5-inch
Simply gazing upon the Internet is starting to look a bit ‘90s – but how do you go about constructing a digital universe where 2D and 3D content can coexist in a way that is both seamless and satisfying? It was then they began prototyping navigation and locomotion UI paradigms with LeapMotion.
A special class of algorithms called “numerical optimizers” lets us solve for the configuration of optical components that minimizes the distortion mismatch between the real-world reference and the virtual image. LeapMotion North Star calibration combines a foundational principle of Newtonian optics with virtual jiggling.
Hand tracking and virtualreality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. Generally, the best VR applications that use LeapMotion for navigation aren’t centered around users “walking” around in a non-physical way, but transitioning between different states.
While working on demonstration projects here at LeapMotion, we’ve found ourselves wanting to use different sets of hands for a variety of reasons. Using the Debug hands in this way can be help for – wait for it – debugging your other hands to verify they’re lining up with LeapMotion data!
Virtualreality allows us to create experiences that wouldn’t be possible in the real world, so you can play around inside of a cell, observing how its biochemistry reacts to little changes you make (like a sandbox game, but based on facts!) Exploring what you want to explore, not because you have to, but because it’s fun.
In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the LeapMotion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations.
How could we place, stack, and assemble virtual objects quickly and accurately while preserving the nuance and richness of full physics simulation? Check out our results below or download the example demo from the LeapMotion Gallery. Photo credits: LeapMotion, CanStock, Medium, Google, Sunghoon Jung, Epic Games.
Additionally, our pre-constructed UI Widgets demonstrate how to put together a diegetic UI Element that works well with compression and touch. The post New Unity Module for User Interface Input appeared first on LeapMotion Blog.
You can construct them, attach them, collect them, find guns sporting them, but when you try to use a gun outfitted with a scope, you’ll be presented with a dead, matte surface where you should be seeing a zoomed-in view of the world. The VR version is slightly less effective in this regard though for one reason currently.
That’s why we created CadaVR , a “living” virtualreality cadaver lab that emulates a real cadaver lab, minus the crowd (4-8 students per cadaver), unforgiving smell, and expensive cost. Get the project on the LeapMotion Developer Gallery ! CadaVR is built on the web, so you can access anywhere, anytime. Grabbing.
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