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Triton Project is an affordable DIY AR headset

The Ghost Howls

I modestly felt as if I could construct a more approachable and miniaturized AR platform. Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think Magic Leap One). developers compared to the amount of Unity/Unreal devs is far less.

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6 Insightful Construction XR Cases to Read in 2022

XR Today - Augmented Reality tag

It’s fair to say the construction (AEC) industry represents perhaps one of the most significant markets for XR technology. Today, we’re looking a little more closely at the benefits of XR in the construction industry, by exploring some of the most innovative case studies published by market-leading vendors. Unity and DPR Construction.

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Google Releases AR Geospatial Creator for Unity

XR Today - Augmented Reality tag

City planners and construction firms can also plan their future developments with bespoke immersive maps. Additionally, Unreal included its Pixel Streaming service for interoperability across devices. With the Magic Leap 2 and Microsoft HoloLens 2, ARway can leverage industry-leading hardware to integrate its low and no-code solutions.

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Our First Look At Microsoft HoloLens 2

VRScout

Like the first HoloLens the device also enables glasses wearers to simply slot the device in front of their spectacles (distinct advantage compared to Magic Leap). HoloLens has already been used in many challenging working environments, from construction sites and operating rooms, to the International Space Station.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies.

AR 60