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Microsoft debuts their latest mixed reality device at Mobile World Conference 2019. Over these past three and a half years, Microsoft has been listening to their customers, claims HoloLens inventor and Microsoft Technical Fellow Alex Kipman as he took his turn on stage. Microsoft HoloLens 2 / Image Credit: Microsoft.
It’s fair to say the construction (AEC) industry represents perhaps one of the most significant markets for XR technology. Today, we’re looking a little more closely at the benefits of XR in the construction industry, by exploring some of the most innovative case studies published by market-leading vendors. Unity and DPR Construction.
City planners and construction firms can also plan their future developments with bespoke immersive maps. Project Anywhere runs on the Microsoft HoloLens 2 headset while leveraging Cesium 3D Tiles datasets. Additionally, Unreal included its Pixel Streaming service for interoperability across devices.
This also open the door for Epic and their Unreal Engine to shine and capture the entire XR development market. According to the firm, the partnership extends PIXO VR’s product portfolio to regional clients representing markets such as energy, construction, education, and healthcare. This resulted in gaps in understanding.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Using assisted reality smart glasses, the wearer of the device can connect with colleagues via video conferencing applications such as Microsoft Teams or Zoom, where experts on the other end of the line see what the worker sees (point of view) as s/he observes a specific scenario in a factory, for example.
You know, like construction and engineering companies that want to previsualize what it’s going to look like when we finish building this room and install all the equipment in the pipes and the air conditioning, and is there going to be enough room for some other bit of equipment to be installed?
You know, like construction and engineering companies that want to previsualize what it’s going to look like when we finish building this room and install all the equipment in the pipes and the air conditioning, and is there going to be enough room for some other bit of equipment to be installed?
You know, like construction and engineering companies that want to previsualize what it’s going to look like when we finish building this room and install all the equipment in the pipes and the air conditioning, and is there going to be enough room for some other bit of equipment to be installed?
HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we’re not living in Windows anymore. You need somebody who understands Unreal or Unity. This technology is aerosolized now and it can show up anywhere, in any way.
HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we’re not living in Windows anymore. You need somebody who understands Unreal or Unity. This technology is aerosolized now and it can show up anywhere, in any way.
RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it. What about Unity, instead?
” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. Microsoft’s got a great product around it. He worked for Microsoft last year. Paul: Yeah.
” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. Microsoft’s got a great product around it. He worked for Microsoft last year. Paul: Yeah.
HP and Microsoft, they're running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we're not living in Windows anymore. You need somebody who understands Unreal or Unity. Alan: You've been doing this a while longer than myself, but I've been in early VR since 2014.
So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. Microsoft's got a great product around it. He worked for Microsoft last year. There's these other engines--. Paul: Yeah.
So you see a lot of it in architecture, engineering, construction. So people who are in factory floors, or people who are meeting assistance for remote collaboration, or the people who are on the grounds physically doing these different actions, whether it’s on a construction site or a factory floor. But once the WebXR 2.0
So you see a lot of it in architecture, engineering, construction. So people who are in factory floors, or people who are meeting assistance for remote collaboration, or the people who are on the grounds physically doing these different actions, whether it's on a construction site or a factory floor. But once the WebXR 2.0
So you see a lot of it in architecture, engineering, construction. So people who are in factory floors, or people who are meeting assistance for remote collaboration, or the people who are on the grounds physically doing these different actions, whether it’s on a construction site or a factory floor. But once the WebXR 2.0
And all of this comes in a period when other partnerships between tech giants are happening: remember that some weeks ago, Microsoft closed its streaming service Mixer and allied with Facebook Gaming to fight the quasi-monopoly of (Amazon-owned) Twitch. Unreal Engine can now use your iPhone to record facial animations.
Microsoft and Samsung may be partnering for an AR device. According to Korean media, Samsung Electronics is working with Microsoft on a new augmented/mixed reality project “involving HoloLens”. It is a big showcase demo for its Unreal Engine 5, and I have to say it is pretty impressive.
In chapter 5 (Networking), Ball uses popular games such as Microsoft Flight Simulator to explain concepts such as network bandwidth and latency, and how game and metaverse companies work around such limitations. Chapter 8 addresses the thorny issue of metaverse interoperability and standards (i.e.,
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