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WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

This enhancement allows learners to improve their situational awareness, dexterity, and coordination during simulation exercises. Moreover, with the transition from controllers to haptic gloves comes increased immersion and control over an environment, allowing workers to interact more directly with and react to an immersive space.

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. How do astronauts exercise in space? It was a trust exercise.

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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

They also talk about the current difficulties of using Unity to develop for the Vision Pro. For instance, the gloves can detect which weight you are lifting, so they can follow you while you do your fitness exercise in XR. describes how they ported Puzzling Places to the Vision Pro.

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Basics of Hand Interactions in VR

ARVR

This is usually triggered, by the player letting go of the hand trigger, or the controller getting too far a way from the object you are interacting with. While Grabbed: Update the drawers position to move towards the players controller. Let physics control the guns movement again. Controller Position?—?for

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1 Month Review of my oculus

ARVR

Unity-tutorial ?—?This This tutorial from unity can help you from setting up for development to basic Oculus development. sometime you may end-up in wrong exercise. The controllers are super handy and has a good grip except if you are too much involved in game you may hit both side.

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Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

With no way of generating resistive force feedback with today’s VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? VR motion controllers. As far as production software, we were torn between our familiarity with Unity and the rendering potential of Unreal.

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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

Enhancing the user experience is key in VR Training, but controllers can be very limiting for this kind of experience. Showing that, by allowing your trainee to do exercises by themselves with the help of virtual technologies, you drastically improve the efficiency of your training. Trending AR VR Articles: 1.

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