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WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

This enhancement allows learners to improve their situational awareness, dexterity, and coordination during simulation exercises. Moreover, with the transition from controllers to haptic gloves comes increased immersion and control over an environment, allowing workers to interact more directly with and react to an immersive space.

Training 313
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This Developer Recreated ‘The Legend of Zelda’ Boss Battles in VR

Road to VR

Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport. Image captured by Road to VR.

Exercises 275
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Basics of Hand Interactions in VR

ARVR

This is usually triggered, by the player letting go of the hand trigger, or the controller getting too far a way from the object you are interacting with. While Grabbed: Update the drawers position to move towards the players controller. Let physics control the guns movement again. Controller Position?—?for

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Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

With no way of generating resistive force feedback with today’s VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? VR motion controllers. As far as production software, we were torn between our familiarity with Unity and the rendering potential of Unreal.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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How The Future Group Is Redefining Live Game Shows With Mixed Reality

UploadVR Between Realities podcast

We render real time graphics with the Unreal engine, using our technology on top, so that the players are in a virtual environment. For our dry run games, we had a motion platform we could control, and the props could be rigged. Just putting the TV industry and games industry together was a very interesting exercise. It was fun.

Groups 104
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VR Training Case Study: Y-12 National Security Complex

HaptX

These allow workers wearing protective, arm-length gloves to handle hazardous and sensitive material in a controlled environment. The developers are using HTC Vive headsets and tracking along with Steam VR to visualize the digital content in Unreal Engine.