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Pimax, the Chinese VR technology company responsible for the first commercially available 4K VR headset, was center-stage at CES this morning presenting the latest production versions of their new Pimax 5K & 8K ultrawide VR headsets alongside their knuckles-style open-palm motioncontrollers. Image Credit: Pimax VR.
For more natural hands-on interactions, Varjo’s VR-2 Pro features built-in Ultraleap (formerly LeapMotion) hand-tracking technology that removes the need of physical controllers and letting users engage with the VR environment using their own two hands. Image Credit: Varjo. Image Credit: Varjo.
What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eyetracking, which we now know was through a partnership with none other than SMI.
At CES 2019 this week, Pimax is showing off the production versions of their “8K” and “5K” Plus headsets, their upcoming Knuckles-style controllers, as well as hand-tracking and eye-tracking modules. The LeapMotion module, which attaches to the underside of the headset, can be seen here.
Pimax unveiled prototypes of intuitive controllers and high-resolution, broad Field of View bundles in Las Vegas this week at CES 2019. Pimax over-delivered at CES 2019 with its LeapMotion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eyetracking Click To Tweet.
As XR technologies become more accessible for companies and consumers alike, the demand for immersive hand and eyetracking solutions is growing. With tracking technologies, companies can build more immersive experiences for XR users. Here are some of our most popular hand and eyetracking tools to guide your purchasing choices.
And as I promised you, I’m sharing with you all my impressions , so you will feel as if you were here with me… Today I will talk with you about the WCVRI event, the RealMax AR glasses and the Droolon F1 eyetracking accessory! LeapMotion) on the same headset. Is it really important? And… how is Nanchang?
Half Dome introduces a much larger 140 degree field of view (to the Rift’s ~100 degree) along with a varifocal display and eye-tracking. Then there’s eye-tracking—the ability for the headset to know precisely which direction your eyes are looking— which can enable game-changing capabilities.
Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. I bought my Vive to experiment with 7Invensun eyetracking and I was really enthusiast about trying eye-tracked UX. I had only to configure my room.
Before telling you my impressions, let me tell you the specifications of this jewel: Display resolution: 1440×1600 per eye (standard screen) + 1920×1080 per eye (micro-display) Refresh-rate: 60/90Hz Field of view: 87° Tracking: SteamVR 2.0 Eye-tracking. Let’s start my impressions from the design.
Before officially releasing it, Mr. President has highlighted that the Focus Plus is not just a Vive Focus with two 6 DOF controllers, but it has also a better weight balancing and new improved lenses (I will tell you my impressions on the device in my next post). Improvements of the Vive Focus Plus over the Vive Focus.
At this point, there is another question that every one of us is making: is this a controlled leak by Valve itself? I’m not saying that it is absolutely a controlled leak… I just want to say that personally, I believe that it is. There are no signs of eyetracking in this headset. Two chips visible).
A variation called the VR-2 also offers integrated hand-tracking via Ultraleap (formerly LeapMotion). Alongside the VR-2, Varjo will also offer a VR-2 Pro which will include integrated hand-tracking via Ultraleap (formerly LeapMotion), as well as a removable counterweight for the back of the headset to achieve better balance.
Hand and eyetracking tools, capable of sensing the movements, gestures, and gaze of a user, can take XR experiences to a new level. Innovators in the world of Mixed Reality, Microsoft relies heavily on concepts like hand and eyetracking to help users combine the physical and digital worlds.
Tracking has been switched to inside-out , and Varjo now provides a set of controllers, manufactured by Razer, together with the headset. Some extras can also be bought: for instance, the faceplate for SteamVR tracking costs €1000. The tiny dots that you see are the LEDs for eyetracking The FOV was larger than usual (e.g.
After the startup has started its marketing push at the beginning of this year, I’ve seen too many Youtube videos titled with captions like “THIS IS THE FUTURE”, “BRAIN CONTROL IS HERE” or other bombastic things. NextMind vs EyeTracking. Well, let me tell you that this is not exactly the truth.
These accessories could include LeapMotion, VR input gloves, 6DoF controllers and even eye-tracking solutions if manufacturers are so willing, Engadget reports. HTC says the Vive Wave VR SDK offers an open interface enabling interoperability between numerous mobile VR headsets and accessories.
With the latest open beta of VRChat you can now use hand tracking on PC too, including the finger gesture control system originally designed for Quest. Previously it was possible to use hand tracking to emulate Valve Index controllers on PC, but this didn't allow for full finger articulation.
There’s a lot that can be said about the Magic Leap One. It’s trying to do a ton—eye-tracking, hand-tracking, 6DoF controllers, real-time meshing and a number of other features that haven’t been seen in a mobile MR device before. Meet the trio | Image courtesy Magic Leap.
The controllers are great and let you finally also throw objects in VR and give you all five fingers. This will let some people create cheap tracking solutions in their spaces, and will allow some LBVR centers to avoid using complex systems like OptiTrack. the headset alone $500 and the headset+controllers will be priced at $750.
The Reverb was already a very good headset (as you can read in my hands-on impressions ) with good comfort and an astonishing resolution, but it had some problems with the display (mura, red smearing) and with the controllers (classical mediocre WMR tracking). built in to headband Controllers ?—?6DOF 75Hz FOV ?—?101
Ultraleap Hand Tracking – Ultraleap LeapMotioncontroller. Through input events, the user may configure apps to receive inputs from a number of input sources — 6 degrees of free (6DoF) controllers, articulated hands, and voice, as well as Select or Menu, features, and correlate them with various inputs.
Or maybe a section of the floor itself serves as the treadmill, raised up as a platform that controls pitch, yaw, roll, and speed. For those who want to push immersion further, optional climate controls mirror environmental conditions (within a safe temperature range). Control options. Let’s move to the top of the head.
If you look down, you can actually see your keyboard, or you could see your hand game controller, and that way you’re able to manipulate physical objects, even when you’re in this headset as a monitor replacement. Yes, so at the VEC – and at GDC – we actually announced our USDKs for hand tracking. Alvin: Yes.
If you look down, you can actually see your keyboard, or you could see your hand game controller, and that way you’re able to manipulate physical objects, even when you’re in this headset as a monitor replacement. Yes, so at the VEC – and at GDC – we actually announced our USDKs for hand tracking. Alvin: Yes.
Access to cameras will require the application to ask permission from the user (that so is in control). I have no idea what will happen with all the hardware that has been sold and all the headsets that integrated an Ultraleap controller. There have been discovered references to controllers with the model number ET-OI610.
This new HoloLens has for sure made a huge leap forward for what concerns comfort. The new HoloLens uses its integrated eyetracking to perform user authentication via iris recognition. The new HoloLens features: Eyetracking Full hands tracking (a la LeapMotion) Voice commands understanding.
XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eyetracking Auto-IPD adjustment Embedded Leapmotion v2 sensor.
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. A goggle is better with an eye tracker, a hand controller and a haptic device. Eyetracking software converts eye images into gaze direction. Hand tracking software converts hand position into gestures.
Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, LeapMotion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds.
LeapMotion. You may ask why I’m adding LeapMotion here. Well, during 2018, LeapMotion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to LeapMotion’s sensor.
We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.
We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.
I think there were people early on, like the folks at Sixth Sense who have the hand controllers. They were talking about there are a wide variety of things you can do with these hand controllers for VR. And that was with controllers. Alan: The VIVE Pro Eye. Hand tracking is a kind of universal input system.
I think there were people early on, like the folks at Sixth Sense who have the hand controllers. They were talking about there are a wide variety of things you can do with these hand controllers for VR. And that was with controllers. Alan: The VIVE Pro Eye. Hand tracking is a kind of universal input system.
We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.
I think there were people early on, like the folks at Sixth Sense who have the hand controllers. They were talking about there are a wide variety of things you can do with these hand controllers for VR. And that was with controllers. you know, they did an eye-tracking version of the HTC Vive here. Dean: Yeah.
It should run on top of an M2 chipset, which is much more powerful than the processing unit of the Quest 2, 4K displays per eye with strong HDR (a rumor talks about a 5000-nits display, about which many are lost in the optical path), a quite nice FOV. Its controllers have no ring and no onboard cameras.
I think there were people early on, like the folks at Sixth Sense who have the hand controllers. They were talking about there are a wide variety of things you can do with these hand controllers for VR. And that was with controllers. Alan: The VIVE Pro Eye. Hand tracking is a kind of universal input system.
Pimax says the latest controller prototypes will arrive next month, the Valve Index-style controllers called ‘Sword’ and ‘Sword Sense’ The company says they plan on manufacturing both of these variants—one with a thumbstick and the other with a touchpad—for many years to come. ” Pimax Accessories.
A new job listing points out to the fact that Oculus is planning to integrate eyetracking in its next devices. More info (Jon Lax’s quote) More info (Osborne Effect) More info ( Eyetracking job listing) More info (Oculus mixing real and virtual) More info (Assassin’s Creed and Splinter Cell). More info.
In the meantime, the headset sends the pose of the headset and the controllers to the PC , so that the PC can render the frames and execute the logic of the game for the next frame. It is very interesting to notice that the hands tracking won’t be only limited to custom applications, but it will work also in the system UI of Quest !
There is also an eye-relief knob Tracking : with external emitters ( Steam VR 2.0 ) Connection : 1x USB 3.0, Controllers: Inputs : A Button, B Button, System Button, Trigger, Thumbstick, Track Button with Force Sensor, Grip Force Sensor, Finger Tracking, IMU Connections : USB-C, 2.4 1x DisplayPort 1.2 Commentary.
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