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Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping This Year

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Back in September we reported that eye-tracking VR headset, FOVE 0, would be going up for pre-order on November 2nd. FOVE 0 costs $599, though it’s available at a discounted price of $549 for its first week on an official website. That’s the same price as an Oculus Rift without the Oculus Touch controllers.

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Pimax Ends VR Headset Kickstarter With Over $4.2M and a Truly Massive Job Ahead

Road to VR

Some of these freebies however could easily fetch the interest of their own dedicated Kickstarter campaigns (some even have already, including VR Lens Lab , VR Cover Facial Interfaces , and FOVE eye-tracking headset ), so it remains to be seen exactly how Pimax intends on delivering some of their more complex add-ons. The Final Tally.

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

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Still another example is eye tracking, and we’ve seen demonstrations from both Tobii and SMI in the HTC Vive offering a glimpse of how much better future VR systems will be at understanding our behavior. FOVE is distributing a eye-tracking headset too. ” Tagged with: htc , SMI , tobii , valve.

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Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping This.

AllThingsVR

Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping This Year Back in September we reported that eye-tracking VR headset, FOVE 0, would be going up for pre-order on November 2nd. FOVE 0 costs $599, though it’s available at a discounted price of $549 for its first week on an official website.

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A Brief History of Virtual Reality at CES

Road to VR

Unbeknownst to most (with nary a whisper uttered at 2015’s CES), Valve and HTC were working in secret on a virtual reality system that would shake up the fledgling VR industry and present Oculus with their first serious competitor in the PC VR space. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.

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Oculus Enters The VR Eye-Tracking Arms Race With ‘Eye Tribe’ Acquisition

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According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences. The Eye Tribe intends to become the leading provider of eye control technology by licensing to vendors in the consumer technology industry.”

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Privacy in VR Is Complicated and It’ll Take the Entire VR Community to Figure It Out

Road to VR

He works at FOVE which is making a VR headset with eye-tracking, but wanted to speak to me on his own behalf about some of the deeper philosophical questions and conceptual frameworks around the types of intimate data that will become available to VR headsets. What type of transparency and controls should users expect from companies?