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Qualcomm has debuted an updated version of their VR Headset Reference Design now with LeapMotion’s new 180-degree hand-tracking to bring gesturecontrol to mobile VR headsets. The new headset and LeapMotion tracking module was shown off during last week’s GDC 2017.
Why should we invent another joystick, gamepad or controller, if we already have, thanks to millions of years of evolution, the most perfect controller for interaction with the environment – hands? Let’s build a web-cam in a vanity dresser and add a remote controller to take a snap, and instantly post it on Instagram.
Baofeng Mojing, the world’s leading virtual headset manufacturer, has released a new viewer that incorporates LeapMotiongesturecontrol. The Baofeng Mojing 5 Plus was announced at a press conference in Beijing yesterday, along...
LeapMotion created gesturecontrol for all sorts of things, including virtual reality, long ago, but developers must build in support for their tracking peripheral to use its full potential. LeapMotion explains: The Interaction Engine is a layer that exists between the Unity game engine and real-world hand physics.
With the latest open beta of VRChat you can now use hand tracking on PC too, including the finger gesturecontrol system originally designed for Quest. Previously it was possible to use hand tracking to emulate Valve Index controllers on PC, but this didn't allow for full finger articulation.
The Grand Prize now in hand, Prenneis says the team have a number of upgrades planned for the immediate future, including a customizable interface, real-time 3D support, and integration of gesturecontrol for Oculus Touch and LeapMotion. Follow the developers on Facebook.
Examples of such peripherals could be head trackers, hand and finger sensors (like LeapMotion and SoftKinetic), gesturecontrol devices (such as the Myo armband and the Nod ring), cameras, eye trackers and many others. Provide optimized connectors to popular engines such as Unity and Unreal.
Designed by a team of students at Game-U ( @gameu_nj ), Nerves is an intense visit to the operating room for a motion-control surgeon. Control a Darby robot on the Raspberry Pi and a Rodeo machine with this project from Hirokazu Egashira and @routeflags. They form part of the unofficial LeapMotion Jp developers group.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition.
That’s why we need gesturecontrols ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition.
If you look down, you can actually see your keyboard, or you could see your hand game controller, and that way you’re able to manipulate physical objects, even when you’re in this headset as a monitor replacement. And a week later, on the control group, was down to, I think it was a D+.
If you look down, you can actually see your keyboard, or you could see your hand game controller, and that way you’re able to manipulate physical objects, even when you’re in this headset as a monitor replacement. And a week later, on the control group, was down to, I think it was a D+.
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