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Microsoft’s HoloLens already has a physical input device, the HoloLens Clicker, but in a recently published patent, we may be getting a peek into what the company was initially planning before they decided to include each HoloLens with the tiny 3DoF device. image courtesy Microsoft. image courtesy Microsoft.
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
Meta to introduce new parental controls on Quest. After many pressures from the community and the media, Meta has finally decided to introduce new parental control tools in Quest 2. It was even featured on Google News. More info (Quest 2 new parental controls?—?Road Road To VR) More info (Quest 2 new parental controls?—?Upload
In a keynote today Microsoft is revealing a long-awaited missing piece of its Windows mixed reality platform – motion controllers. According to Microsoft, the controllers would be shown on stage at its keynote but wouldn’t be available for hands-on demos at its Build developer conference this week.
Sony unveils the new controllers of the PSVR2. One month after the reveal of a “next-gen VR headset for the Playstation” (whose name is not known, but I guess it will be PSVR2), Sony has revealed one important detail of its new VR system: the controllers. The controllers will be given to selected developers very soon.
Last week Google launched the beta for Chrome 79, the latest update for its Chrome web browser. Using the WebXR Device API, developers can create more powerful immersive content that users can interact with using their motion controllers thanks to the GamePad API. With the Chrome 79 beta, WebXR Device API now runs by default.
Others prioritize flexibility for instance Google recently announced the creation of its Android XR system, which supports open standards. Evaluate how easy it will be to use the apps you already rely on, like Microsoft Office apps or prototyping software on the headsets youre going to use.
The unboxing shows that the device has a very simple packaging, which includes both the headset and the controllers. This confirms that the headset is going to ship with controllers and that there is no charging station in the original box. The video was later republished by “VR Panda” on Twitter.
This puts Meta in an entirely new position as a platform holder, as it now seems the company is trying to beat Google at its own game. Apple vs. Microsoft. Apple vs. Google. Or maybe just a version that comes out of the box with Xbox controller and Game Pass, and you can immediately start playing on a big screen anywhere you go.”
We need to ask ourselves not only what computers can do, but what they should do,” said Microsoft CEO Satya Nadella in his opening keynote at Build. With customers in control, privacy is preserved Click To Tweet. Microsoft sees the “intelligent cloud” as the backbone of this revolution. Kinect gets a Second Life.
Currently, entering your password and username or typing out a message in VR means awkwardly selecting keys using your motion controllers. Developers have explored potential solutions in the past, such as Google Daydream’s ultra-fun Drum Keys or Logitech’s VR compatible keyboards. Unfortunately, typing is not one of them.
Unlike existing enterprise-focused headsets like the Microsoft HoloLens 2 , the Pro 3e smart glasses are designed for use by consumers as a PC gaming and entertainment device. In terms of gaming, the Pro 3e can sync to almost any type of gaming controller, including Xbox, Google Stadia , and PlayStation.
Looks like the rumors are true; Google just announced it’s working on its very own standalone VR headsets at its I/O conference. Google’s VP of VR Clay Bavor introduced this new initiative towards the end of the conference. Google also confirmed it’s working on a standalone headset with HTC and another with Lenovo.
One of the biggest news of the last days is that finally, Google Chrome for Windows has added support for WebVR. It was absurd that Google, that is pushing on WebVR and WebAR (let’s say WebXR and we’re all happy, apart from Charlie Fink that hates the term XR), wasn’t supporting it in its famous browser.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware. Beyond this, Samsung isn't yet sharing specifications.
But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. At the same time, personal voice assistants developed by tech giants — Alexa from Amazon, Siri from Apple, and Google Assistant — are standing at the forefront of the audio augmented reality market.
Many leading technology companies such as Facebook, Apple, Microsoft, and Google are investing billions into developing these technologies. AI will come to life with AI-controlled avatars participating in VR worlds and advising as our own AR advisors and consultants. I am not the only one who has identified this trend.
Beyond debates about specs or features, one major factor is likely to determine whether Meta can fend off growing pressure from Google and Apple in the XR landscape: flat apps. A company focused solely on gaming (like Nintendo) will never reach the scale of a company building a broader computing platform (like Microsoft).
Simply go to oculus.com/cast and sign in to your Facebook/Oculus account on either Google Chrome or Microsoft Edge. Web browser casting essentially works the same as casting to a TV or mobile device on the Quest platform: your in-headset view and audio will be projected on any screen you have hooked up to the local Wi-Fi network.
Students can access educational content in Eduverse learning spaces from a “secure and controlled environment.” The service also supports Avantis Education’s purpose-built headset, as well as Google Expeditions kit, and is designed for classroom adoption.
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Let’s see if Facebook will be a worthier opponent than Google.
It is not without some little problems, though: the game doesn’t support VR motion controllers , and this is very weird for a VR game in 2020; the skyboxes look blurry; the game has big problems to run on Index for some users. Google drops support for Daydream. RIP Daydream, it has been nice dreaming with you. News worth a mention.
And btw if the header image made you curious… this is a fully modular SteamVR controller built by Rob Cole: [link] ). Google may be working on a bracelet and a ring for its glasses. Google Trends shows interest for “Metaverse” has plummeted. Next week, things should be better… in the meanwhile, send me hugs . Learn more.
While both Oculus’ Rift and HTC’s Vive hit the market right around the same time in 2016, the Vive was the first system with motion controllers and room-scale. It wouldn’t be until December of 2016 that Oculus got their Touch controllers out the door, adding much more immersive input to the system.
Google—which is increasingly expanding its hardware business in the smartphone, connected home, and AR/VR sectors—has been fingered as one of the likely buyers. Google has tried to buy its way into hardware twice before, albeit more expensively. Those efforts largely fell short and the associated expenses slimmed Google’s margins.
The controllers had already been unveiled, but at CES we discovered their name: “PlayStation VR2 Sense Controllers” No words have been said about the release date (that will be this year, by the way) and the price. Controllers specifications. The Touch controller and its mount are bigger than the glove itself.
Anyway, with the end of the life of Quest 2, this cycle finished and a new one started with Quest 3, Apple Vision Pro, Google and Samsung announcing their own headset, and other companies chasing them (e.g. Especially Apple and Google, which are the dominant players in the smartphone industry, are both launching headsets this year.
Meta announces at Connect Quest Pro and a partnership with Microsoft. There have been a few key announcements at Connect: Meta has launched Quest Pro , its new premium headset, for $1500 Meta announced its focus on a new vertical, productivity Meta has partnered with Microsoft and Accenture to tackle the XR enterprise world.
I feel like I could just stop writing now, that pointing at these videos is enough to make at least a few people out there [hello Google] pause and say “Huh. Tilt Brush (Google). Skype (Microsoft) (to stream his sessions so that other can see what he’s doing.). With Tilt Brush…. That’s interesting.”
With high performance VR motion controllers right in the box, the system offers a highly immersive experience that lets you physically walk around a room-sized space while immersed in virtual reality. Oculus has a healthy smattering of demo locations across the US in many Best Buy and Microsoft stores. Find an HTC Vive Demo Location.
Google is meanwhile motivated toward wearables to maintain direct touchpoints to consumers. This was the same strategy that drove Google’s investments in the Android OS years ago. Just like with mobile devices, Google can position itself closer to users as a “Trojan horse” for search. Trojan Horse.
It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. For starters, they’re based in Oregon as opposed to Silicon Valley.
Giants such as Oculus, HTC, Sony, Microsoft, Samsung, Walmart, and many others have been implementing their technologies in this field for a long time. The scenario of the learning process can be programmed and controlled with high accuracy. Google Earth VR. The increase in the number of large companies working in VR.
Reading the description, it is possible to see that the VR integration is a bit weird : there’s probably no integration for VR controllers (really??) Content is the king, and Facebook knows it needs great content of its own to fight Microsoft, Sony, and the other big brands for the domination of the VR sector. News worth a mention.
Microsoft’s play for command of next generation personal computing can be seen today with the announcement of a series of Windows-powered VR headsets starting at $300. This is not the case with the headsets on the way from Microsoft’s partners. “The strategy has become clear. . “The strategy has become clear.
Google Daydream Systems/ Headsets. Assorted Microsoft Systems/ Accessories/ Controllers. Sony PS4 Systems/ Accessories/ Controllers. We’ve also spotted some HTC Vives & Vive Pros, a stack of SteamVR basestations, and some controllers. Oculus Systems/ Headsets. Wacom 21” Tablets.
Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data. That’s why Avi Bar-Zeev in a tweet on this topic talked about “the illusion of control” of our data : actually, Facebook already had it all. Zuckerberg wrote in a letter some years ago that he wants full control of the XR platform.
Only a minimum of the data should be shared with the online servers and most of them should be handled locally; the applications and the communications should be secure; the user must have all the control among what data of his/hers gets shared and what not. More info (Use Google Translate). A new ID Software VR game is arriving.
Past attempts have been unsuccessful, such as Google Glass, due to reluctance and concerns over ethical issues such as privacy and security of AR glasses. Fast-forward a few years from the failing Google Glass, and now it turns out the popularity of smart-glasses has increased again, thanks to numerous new developments.
Not exactly, it is a wireless contact lens with an eye tracker embedded in it, to be used in an AR helmet to: analyze the cognitive load, control the centre of fixation and command devices or apparatus activation. HoloLens 2 are already used by the military in the US (Image by Microsoft). How is the AR/VR ecosystem in France?
Google is meanwhile motivated toward wearables to maintain direct touchpoints to users. This was the same strategy that drove Google’s Android OS years ago. Just like with mobile devices, Google can position itself closer to users as a “Trojan horse” for search. Who’s Waging the Wearables Wars? Part V: Apple. Trojan Horse.
The listing ( find it here ) is for a brand new Magic Leap 1, including the headset’s hip-worn compute unit and single controller. As first reported by GMW3 , Magic Leap appears to be flushing excess stock of the 2018-era AR headset via the Amazon-owned online retailer Woot. . Here’s the full spec sheet below: CPU & GPU.
Allowing users to install and run Android apps on the headset—if just in a ‘flat’ mode on a virtual screen controlled by a laser pointer—could drastically boost the value of the headset by bringing all manner of video players, web browsers, productivity tools, utilities, and even flat games to the device.
Image courtesy Microsoft. Google / Daydream. Google Cardboard (all versions). The company has also designed the game to work both with controllers with thumbsticks and those with trackpads (like the Vive wand controllers). Can I Mix and Match Controllers? VR Headsets Compatible with Half-Life: Alyx.
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