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Google’s team at Daydream Labs have been prototyping ways of animating objects and characters in Blocks , the company’s recently released VR modelling tool. Olson explains that this boils down to three steps: preparing the model, controlling it, and finally recording sequences for playback.
Enter FinchShift and Chirp, two different solutions to the same problem: bringing 6DOF controllers to Vive Focus. At CES last month, I got a chance to try out both of the officially supported 6DOF controllers for Vive Focus back-to-back, FinchShift from Finch Technologies and Chirp from TDK’s Chirp Microsystems.
We have experienced creation tools like Google’s Tilt Brush on the HTC Vive, which lets you paint in a 3D space, letting you wave your hand controllers in the air to lay to down strokes of paint. The Google VR Daydream Labs team is exploring and sharing the possibilities of animating 3D objects in VR and it looks like a blast.
It was only three months ago at Google I/O that I had some of the most fun in VR i’ve had all year long. Although exciting leaps forward, it wasn’t what you’d expect demoing Google’s secretive inside-out headset or taking their Expeditions AR program for spin. The most fun was actually a dance party.
The document is divided into nine parts: I will report them here, as a small summary of mine, together with the full text translated with Google Translate (so, RIP English), if you want to read it. Development of robust, millimeter-accurate interior-out tracking and positioning devices and motioncapture devices. Introduction.
Equipped with custom-designed suits that integrate a complex light system with unique wireless controllers, Light Balance blends expert synchronization of music, neon lighting and choreography with breathtaking performances.
Equipped with custom-designed suits that integrate a complex light system with unique wireless controllers, Light Balance blends expert synchronization of music, neon lighting and choreography with breathtaking performances. The Saturday keynote lineup also includes: Walt Disney Imagineering SVP Jon Snoddy.
Augmented reality kits seem to be everywhere, from well-known options like Apple’s ARKit and Google ARCore to Apple’s new collection of AR development tools. They can include features for everything from photo-realistic rendering to physics controls, animations, camera effects, and more. Valued at $57.26
Crucially, it’s one where, unlike social and search, which are pretty well sewn up by the likes of Google and Meta, there is still everything to play for. The metaverse, with its focus on customer experience and one-to-one connections, is another channel of communication. Virtual and augmented reality.
Hand Capture. A new motioncapture and animation plugin for Autodesk MotionBuilder 2016, Hand Capture lets you “capture hand and finger movement in real time directly inside MotionBuilder.” Handful of Tones is a music app that lets you control the volume and pitch of a chord with your hands.
You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. You’ve got VR headsets, AR headsets. So there’s a lot to unpack here.
You've got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. You've got VR headsets, AR headsets. So there's a lot to unpack here. Let's start at something crazy; haptic suits.
You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motioncapture, and of course, treadmills for omni-directional walking. You’ve got VR headsets, AR headsets. So there’s a lot to unpack here.
Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. So this is a market we should all keep an eye on.
Notwithstanding the enthusiasm of mine and of other people in the VR communities, the launch of the Cosmos has not been that enthusiastic , especially for two problems that early reviewers have found in it: Controllers’ batteries duration. Oculus controls more than 50% of the PC VR market. Good luck to him and to HTC!
This headset should feature pancake lenses, mixed reality capabilities, and micro-LED displays by Raxium , a startup owned by Google. A musician will perform live to over 1 [million] people on Roblox, using a phone for motioncapture 1. A Roblox developer will be valued at $1 [billion] I think the n.1
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. The controller too is very comfortable and does its job very well. So, are you ready? Let’s start!
As of January 2016, Google Cardboard has shipped over 5 million units. Using controller to walk or look around. Using 1-to-1 motioncontrols. VR Consumption, 2016. Oculus has sold an estimated 250k Rifts. HTC has sold an estimated 100k Vives. Samsung Gear VR expected 3.5 million units shipped this year. On-rails vehicle.
Google Ends the Daydream. The key message to come out of Google I/O this year was that the company largely abandoned its plans to push forward the development of headsets and content for VR effectively retiring the Daydream and focusing on Augmented Reality features for the Google Lens instead. Valve’s Long Game.
BaDoinkVR partners with ViRo.Club to combine motioncontrol and teledildonics and create more immersive adult experiences. ViRo.Club will enable erotic performers to interact directly with users in VR, leveraging motion-capture and haptic device technologies Click To Tweet.
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