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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

Image by Google). Google performs interesting AR news at I/O conference. At Google I/O, no executive of the company has talked about the M-word, but they have anyway showed interesting AR updates, which will be relevant for our future M-world. Another cool announcement has been the one of Immersive View for Google Maps.

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Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

Google today released a new spatial audio software development kit called ‘Resonance Audio’, a cross-platform tool based on technology from their existing VR Audio SDK. Google’s existing VR SDK audio engine already supported multiple platforms, but with platform-specific documentation on how to implement the features.

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Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream

VRScout

Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. The post Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream appeared first on VRScout.

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A Tour of the Mytaverse Enterprise Immersive World

ARPost

About this time last year, the company hosted a Pepsi-led event focused on innovation that brought over 300 representatives from Google, Adobe, IBM, Salesforce, Amazon, and others into the platform for the first time. The update brought Unreal Engine 5 to the platform (Did we mention that Unreal is a tech partner?), seed round.

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Oculus Offers Up Developer Quick-start Guide for Bringing Apps to Go

Road to VR

You cannot rely on Google Play Services (e.g. Google Firebase, Google Cloud Messaging, etc), or third-party libraries that depend on Google Play Services (e.g. If your app displays a visible controller, you should change the model displayed depending on whether you are running on Gear VR or Oculus Go.

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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data. That’s why Avi Bar-Zeev in a tweet on this topic talked about “the illusion of control” of our data : actually, Facebook already had it all. Zuckerberg wrote in a letter some years ago that he wants full control of the XR platform.

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Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

Epic Games’ popular Unreal Engine has just received a major update with version 4.12 now sporting Google VR ‘Daydream’ and OSVR native support. Clearly in the above demo, Donaldson is immersed with the Oculus Rift and using Oculus Touch controllers, but the original unveiling was done on the SteamVR powered HTC Vive.

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