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Top news of the week (Image by Google) Google announced Android XR The most important news of the week, and one of the most important of the whole year, has been the official announcement by Google of Android XR. Then you can look at the virtual building and ask the AI for some information about it, and the AI may answer.
Image by Google). Google performs interesting AR news at I/O conference. At Google I/O, no executive of the company has talked about the M-word, but they have anyway showed interesting AR updates, which will be relevant for our future M-world. Another cool announcement has been the one of Immersive View for Google Maps.
Meta to introduce new parental controls on Quest. After many pressures from the community and the media, Meta has finally decided to introduce new parental control tools in Quest 2. It was even featured on Google News. More info (Quest 2 new parental controls?—?Road Road To VR) More info (Quest 2 new parental controls?—?Upload
Note: Samsung and Google aren’t yet sharing any key details for this headset like resolution, weight, field-of-view, or price. Hands-on With Samsung Project Moohan Android XR Headset Image courtesy Google Starting from the Project Moohan hardwareit’s a good-looking device, no doubt. We went hands on with an early version.
Well over two years since the first Gear VR headset was launched (but just a few months after Google’s Daydream VR headset launched) Samsung is launching a motion controller for Gear VR which adds a new layer of interactivity and brings the headset’s input scheme in line with Daydream.
Google starts testing its AR glasses in the wild. Google has announced that it is going to start to test the prototypes of its AR glasses in the wild. What is relevant about this piece of news is that Google has just confirmed its strong commitment to augmented reality. More info (Google testing AR glasses?—?Official
Image by Google). Google is reportedly working on an AR operating system. In some of my past newsletters, I warned you that we shouldn’t forget about Google/Alphabet in the race to our mixed reality future. Now we have finally an official confirmation of the fact that Google is working on an AR device. Tilt Brush).
The approach chosen by Meta is similar to the one that Google promised to take with Android XR. Access to cameras will require the application to ask permission from the user (that so is in control). I have no idea what will happen with all the hardware that has been sold and all the headsets that integrated an Ultraleap controller.
More info (Roblox is coming to Quest — Road To VR) More info (Roblox is coming to Quest — Upload VR) More info (Roblox on Quest may increase scrutiny on the platform) Other relevant news (Image by WIRED) Mark Lucovsky has left Google Mark Lucovsky has just left Google. Now the next step is making also the controllers work with a PC.
We’ve just confirmed with Google’s Clay Bavor that its upcoming standalone headsets from HTC and Lenovo will use the Daydream controller with three degrees of freedom (3DOF). The HTC Vive, Oculus Rift and upcoming headsets from Microsoft have controllers offering full six degrees of freedom (6DOF).
Educators are souring on virtualworlds, as evidenced by declining participation in online forums, in virtual conference attendances and education-related destinations on the Second Life grid. As a result, the use of virtual environments like Second Life seems to be in decline. . Image courtesy Google Expeditions.).
Google’s newly announced ‘Daydream’ promises to raise the bar for virtual reality on Android compared to Cardboard. We also see Google’s new VR controller reference design in action, which allows gesture-based interactions within the virtualworld.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! 6 DOF Controllers for Vive Focus. In short: the Vive Focus will finally have two 6 DOF controllers.
The last cycle before this one was the Quest one, which started to make virtual reality known to the mainstream audience for what concerns games and fitness. Especially Apple and Google, which are the dominant players in the smartphone industry, are both launching headsets this year.
Of course, you may see that there are some limitations, like the introductions of Wi-fi latency or the fact that most mobile headsets have no positional tracking and just one 3 DOF controller (or none at all) when Steam VR games usually require the user to interact with the VR objects with both hands. VRidge controller.
We have experienced creation tools like Google’s Tilt Brush on the HTC Vive, which lets you paint in a 3D space, letting you wave your hand controllers in the air to lay to down strokes of paint. It’s an amazing experience, creating in VR and building the world around you.
Educators are using virtualworlds, but not in the way they had used them in the past, and not in the same numbers. The VirtualWorlds Best Practices in Education conference is a good example that showcases this work. More control over the student experience for instructors. Image courtesy Google Expeditions.).
Weve been eagerly awaiting some genuine news about Samsungs impending XR headset for months now ever since the company announced its partnership with Google and Qualcomm. Plus, we now know that the system is going to be powered by Googles brand-new Android XR platform in fact, its the first MR headset designed with Android XR.
And so it’s the idea that there is this environment that may be even better than just the real world—to overlay the virtualworld on top of it might be an even better world,” said Cook. Just as Apple was skeptical of Google Glass, Cook knows Apple will always be in a similar boat when launching new products.
Earlier this year HTC became an official partner with Google in producing a Daydream-based standalone VR headset under the Vive brand. It looks like it will access HTC’s storefront, called Viveport, to get to virtualworlds rather than Google Play. Where Are My Hands?
In a virtualworld, a person is virtually unaffected by external stimuli. The scenario of the learning process can be programmed and controlled with high accuracy. VR is already here and available to everyone, at least with the most budget-friendly virtual reality headsets. Google Earth VR. Engagement.
Positivity Moves The World brings brain-controlled interface technology to the GearVR via a headband. There’s no shortage of bizarre control schemes for VR experiences these days. Positivity’ is a reminder our thoughts control not only the virtualworld, but the real world as well.”.
Niantic flipped the mobile gaming world upside down back in 2016 when they launched their AR mobile app Pokémon GO and started a global craze that still maintains a loyal player base to this very day. LinkBuds have an odd donut shape that creates an incredible audio experience without shutting out the real world. But what is XM?
This is a great deal, that lowers even more the barrier of cost to enter virtual reality. Google launches “Immersive Stream for AR”. Google has launched a new cloud service based on Stadia technology: dubbed “Immersive Stream for AR”, it lets you perform cloud rendering for augmented reality applications for mobile phones.
With high performance VR motion controllers right in the box, the system offers a highly immersive experience that lets you physically walk around a room-sized space while immersed in virtual reality. Most stores will demo the system with the PlayStation Move controllers and regular PlayStation controller as well.
Past attempts have been unsuccessful, such as Google Glass, due to reluctance and concerns over ethical issues such as privacy and security of AR glasses. Fast-forward a few years from the failing Google Glass, and now it turns out the popularity of smart-glasses has increased again, thanks to numerous new developments.
Most of the virtualworlds that you probably think of when you think of VR ( VRChat , AltspaceVR , etc.) Platforms like VRDirect or even Google Earth’s Street View feature save the challenge and expense of VR worldbuilding while maintaining tools of control and navigation. are true VR experiences.
Apart from the hardware, Somnium is moving well also on the software side: the graphics of the virtualworld is improving over time, and soon will be released the first game built on top of Somnium. Everything they have announced is realistic , and it gives the company the impression of being reliable. I like this approach.
There are a number of great virtualworld platforms out there – and a smaller number of those are dedicated to enterprise use. Mytaverse is an enterprise-only platform with special tools for digital twins and virtual assets, and I got the world tour. Need to get somewhere fast?
Image by Google). Meta and Google announce layoffs. This week we had the announcement of both Meta and Google laying off people. It has just announced that it will release a new tool to create virtualworlds for the platform based on Unity. News worth a mention. Rec Room announces Rec Room Studio.
Small, fluid moves make it easy to navigate, jump, crawl, run, shoot or otherwise survive, for example, in a post-apocalyptic virtualworld.” Most notable is the long list of compatible platforms from all Windows PCs, Android devices, Steam, the HTC Vive, Oculus Rift, Samsung Gear VR, Google Daydream, and more.
Gelfenbeyn was a co-founder of API.AI, which was purchased by Google and now exists as Dialogflow. There’s also a special panel of controls for experimental features including audible pauses and expressive movement. In these virtualworld environments, people are often more comfortable talking to virtual agents,” said Gelfenbeyn. “In
The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. The long-range goal for AR/VR is full immersion—the ability to deliver a user from the real to the virtualworld without sensory interruption.
It was after I tried Tilt Brush that I saw the possibilities of what 6DOF controllers could bring,” said Vermeulen, adding , “It brought a sense of depth and spatial awareness in a way that didn’t exist before.”. Having that type of control in a virtual environment opened up so many possibilities for Vermeulen.
The headset promises to bring one of the top features of high-end VR headsets—positional tracking—to Google’s casual Daydream VR ecosystem. The controller is still 3DOF only, which means it range of motion is limited to feeling like your elbow is attached to your torso. Tracking & Controller. Does it succeed?
This is the sign of a future feature that Facebook is going to introduce: according to rumors, Oculus is working on a vocal assistant for your Quest , that should help you in launching your apps without using controllers, plus other stuff that we still don’t know. It hasn’t been shipped yet.
Niantic has finally launched its VPS (Visual Positioning System), a solution that will allow developers to create AR applications that are persistent and shared in various locations in the world with centimeter accuracy. VPS is a technology that implements the AR Cloud and creates a bridge between the real and the virtualworld.
Google Files Patent Application For Hand-Controlled Mobile VR Headset A patent filed by Google in February and published Sept. There’s potential in the configuration to decrease the weight of a VR headset — making it seem more invisible — while turning the phone into a hand-held touch- and motion-sensing controller.
While Arthur is based in Berlin, the company enjoys support from international clientele, some of whom presented their use cases and even shared their unique virtualworlds during the press event announcing the post-beta product launch on September 1. You can even connect other cloud accounts like Google Drive, One Drive, and Trello.
That is, until you remember that the metaverse isn’t just a collection of virtualworlds – it also means augmenting the physical world. Digital Twins as a User Interface “If you have a virtual representation of a thing, you can run software on that representation as though it was running on the thing itself.
But you have hands and feet controllers to move in the virtualworld, so according to the manufacturers, you have 1.5DOF more (whatever it means). It has feet controllers, haptic feedback for hands, vibrational feedback for the hand, and other cool features that are missing in the most common headsets.
These decentralized systems are a counter balance to the aggregated power of centralized companies like Google & Facebook, who are currently dominating the the online advertising market.
The design of Oculus Quest 2 Pro and controllers has been leaked. The images show that the headset and the controllers follow exactly the same specifications suggested by the rumors of some weeks ago. That said, let’s see what have been the most interesting pieces of AR and VR news of the week…. Top news of the week.
In effect, this lets you walk around the VR user’s virtual environment and freely take in the scene at any practical perspective while the VR user goes about playing the game.
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