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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
But another device class could have an equal or greater impact towards that same end: wearables. The above factors are amplified as wearables continue to be one of the fastest-growing consumer tech segments. Beyond consumer demand, tech giants are embracing wearables as they align with road maps and growth strategies.
But another device class could have a greater impact towards that same end: wearables. This possibility is amplified as wearables continue to be one of the fastest-growing consumer tech segments. Beyond consumer demand, tech giants are embracing wearables as they align with road maps and growth strategies. Part V: Apple.
Boz also said that Meta is going to launch half a dozen wearables: hes probably referring to the upcoming smartglasses, smartwatches, and neural smartbands. The controllers would be sold separately and would be fully optional, mostly dedicated to people who want to play games requiring controllers on the Apple Vision Pro.
Like so many conferences and summits in the last few months, the event for enterprise XR and wearables went entirely digital – this one with its own custom-built platform to promote the professional networking that the summit is known for. Why Enterprise XR and Wearables? EWTS is also special in that it prioritizes wearables.
Note: Samsung and Google aren’t yet sharing any key details for this headset like resolution, weight, field-of-view, or price. Hands-on With Samsung Project Moohan Android XR Headset Image courtesy Google Starting from the Project Moohan hardwareit’s a good-looking device, no doubt. We went hands on with an early version.
But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies.
Samsung’s 2023 Unpacked event was all about the company’s Galaxy S23 hardware, although at the end of its hour-long presentation the South Korean tech giant announced it was working with Qualcomm and Google to develop an XR device. Notably, Samsung hasn’t released a VR product since the launch of the PC VR headset Odyssey+.
Drag-and-drop digital assets in real-time using LITHO’s AR controller. The app is called Diorama and it works with your smartphone in combination with LITHO’s wearable AR controller by letting you add digital props into your film in real-time while you’re filming. More on that a little later. Image Credit: LITHO.
Epson’s latest wearable devices can connect to your smartphone, tablet, and computer. Everything is managed through Epson’s Moverio Link app, available free on the Google Play Store. Primarily an Intelligent Controller running Android 9.0 that supports Google Mobile Services (GMS).
Could this wearable device solve the headache that is typing in VR? Currently, entering your password and username or typing out a message in VR means awkwardly selecting keys using your motion controllers. You can also summon arrow keys with your left pinky finger for cursor control. You can do some pretty amazing things in VR.
The company is also adding support for systems like wearables and widgets, enabling wrist-mounted menus and more. Perhaps the most exciting addition to the engine, though, is Oculus Touch and Vive controller support. The combination of these two technologies is very interesting.
Google launched the Daydream View headset late last year, the company’s first virtual reality hardware product. A slew of recent job postings however suggest significant new AR/VR hardware in the works from Google. A slew of recent job postings however suggest significant new AR/VR hardware in the works from Google.
In a keynote today Microsoft is revealing a long-awaited missing piece of its Windows mixed reality platform – motion controllers. According to Microsoft, the controllers would be shown on stage at its keynote but wouldn’t be available for hands-on demos at its Build developer conference this week.
Recent leaks suggest that Samsung could enter the “smart wearables” market sooner than we thought. Later, in November, another leak emerged suggesting Samsung will use its partnership with Google and Qualcomm to release a pair of AI smart glasses similar to the Meta Ray-Ban glasses. So, what does all of this mean?
AR smart glasses leaders commonly state how wearable technology has the potential to allow users to interact with RT3D content, leverage AI based on one’s surroundings, and communicate with others hands-free, potentially ushering in the next form of human-computer interaction. Will Samsung Enter the AR Wearables Market in 2025?
At Unpacked 2024, TM Roh, the President of Samsung’s Mobile Division, and Google’s Senior Vice President of Platforms and Devices, Rick Osterloh , said that the XR device is under rigorous development and aims for a late 2024 release.
But another device class could have a greater impact towards that same end: wearables. This possibility is amplified as wearables continue to be one of the fastest-growing consumer tech segments. Beyond consumer demand, tech giants are embracing wearables as they align with road maps and growth strategies.
Google is diving head-first back into the world of extended reality and this time, the company is going big. While it might not be ready to show off any physical products just yet, Google has officially laid out its vision for a brand-new unified Android XR ecosystem. Nor is the company simply investing in a new mixed reality headset.
Playstation Move controllers that were included with the PSVR headset. Oculus Touch controllers were just announced to ship late in 2016. With an emphasis on active experiences and the success of tracked controllers, keyboard and mouse input has become virtually nonexistent. Xbox controller. Steam compatible controller.
Putting on the headset for the first time, I was presented with a comfortable and well-balanced piece of wearable tech that I suspect could be used for several hours without much discomfort. Watch the video for our full initial impressions of Play For Dream MR. Both head and controller tracking worked well.
My two controllers lit up with gratitude. Neurosity launches the Crown , a wearable device that puts users in control of their focus. The EEG wearable device connects with Spofity to identify music that syncs with a user’s focus to boost productivity and also has other neuro-driven apps. Great script.
Past attempts have been unsuccessful, such as Google Glass, due to reluctance and concerns over ethical issues such as privacy and security of AR glasses. Fast-forward a few years from the failing Google Glass, and now it turns out the popularity of smart-glasses has increased again, thanks to numerous new developments.
Starting at $499, these AR wearables are designed to assist with everyday tasks by providing an immersive heads-up display. Recent updates to the app have introduced new features such as a teleprompter, a fitness application, Google Maps integration, as well as translation and transcription capabilities.
Weve been eagerly awaiting some genuine news about Samsungs impending XR headset for months now ever since the company announced its partnership with Google and Qualcomm. Plus, we now know that the system is going to be powered by Googles brand-new Android XR platform in fact, its the first MR headset designed with Android XR.
First, the software allows the clinician complete control over the experience, and second, the hardware allows quantifying outcomes. The company’s VR fitness platform, VZfit , allows users to race through the real world via Google Street View. Tend to Mind and Body With VZfit. We surprise ourselves with how adaptive we are.
Google hasn’t updated its smart display, the Google Home Hub , in more than two years, but today the company announced a brand new Nest Hub. While the updated version may look identical to its predecessor, Google makes up for it a fresh feature: the ability to track your sleep without requiring you to strap a band to… Read more.
Distance Technologies has raised $10 million for its mixed reality solution through a seed round of funding led by Google Ventures. joined the technology giant’s investiture arm, Google Ventures, resulting in an “oversubscribed” seed round. FOV Ventures and Maki.vc Three months ago, the company raised $2.7
Not so long ago, if you wanted a cheap VR headset, you’d be limited to phone-based devices like Google Cardboard. Customization (Accessories and Controllers) Finally, it’s worth looking at how to customize your cheap virtual reality headset with extra accessories and components.
Despite the colossal failure of its first pair of smart glasses back in 2014, Google’s latest wearable device, the Glass Enterprise Edition 2 , marks a significant turning point for the XR industry. Google’s smart glasses are lightweight, dust and water-resistant. Google Glass Pricing.
Xiaomi , one of the biggest smartphone and wearables manufacturers in the world, has announced its smartglasses. But you have hands and feet controllers to move in the virtual world, so according to the manufacturers, you have 1.5DOF more (whatever it means). Other relevant news. Image by Xiaomi). Last Call has been released.
As part of a broad collaborative agreement with Google, Qualcomm this week said that that it will be adopting the RISC-V instruction set architecture (ISA) for a future Snapdragon Wear platform. Notably here, the announcement is for " a RISC-V based wearables solution," rather than a complete pivot to RISC-V with multiple solutions.
At AWE this week, leading XR headset vendor Magic Leap and gesture technology innovators Doublepoint Technologies are highlighting a deep product partnership to distribute WowMouse, an input device that leverages Android smartwatches to enable gesture controls such as pinch and gaze for AR applicaitons.
The design of Oculus Quest 2 Pro and controllers has been leaked. The images show that the headset and the controllers follow exactly the same specifications suggested by the rumors of some weeks ago. That said, let’s see what have been the most interesting pieces of AR and VR news of the week…. Top news of the week.
The Augmented City – imagine a kind of point-cloud Google Earth. The etee controller – a controller that brought us from talking about hand tracking to talking about finger tracking. ControlRoom Mobile – a tool that turns your mobile phone into a 3DoF controller for your digital workstation.
This signals a design path that — like we project for Apple — will prioritize wearability and social sensibilities over advanced optics, at least in version 1. There are well-known challenges in controlling things in AR and VR as they deviate from keyboards and such. Also under the AR umbrella is Project Aria.
However, Almeida said that he had been waiting for something like an Apple headset for even longer than that – ever since he was, like so many others, disenchanted by the Google Glass device that launched in 2013. Controller-Free Design While the Apple Vision Pro has more screens than most VR headsets, it has fewer controllers.
After months of tinkering and testing, Project Iris, Google’s latest AR innovation, appears to be another “Google Glass Failure.” For years, Google has been toying with the idea of becoming a real competitor in the extended reality market. But for all its innovation and resources, Google’s AR ideas never really seem to pan out.
Google’s investment for a 7.7% Google-Jio joint venture to develop an Android-based platform for an affordable 5G phone. Read about Google experiments with AR and wearables. A very interesting article on CNET highlights some of the experiments that Google has made with 1D glasses, smart tattoos and other cool stuff.
The experience is closer to the heads-up-display (HUD) orientation seen from North (acquired by Google), or audio features of Echo Frames. There are clearly design tradeoffs in sacrificing UX robustness for device sleekness and wearability. And wearables continue to be its saving grace in offsetting maturing smartphone sales.
The company, which was founded by three friends, Stephen Lake, Matthew Bailey and Aaron Grant, had formed the company, then called Thalmic Labs, to develop an EMG based gesture controller, the Mio Armband , (which is still the most capable EMG controller ever offered to consumers), before pivoting into the perilous waters of augmented reality.
This week, reports revealed that Google is laying off a significant portion of its 1P AR hardware team, casting doubts upon its in-house XR product portfolio. In a statement, Google announced: A few hundred roles are being eliminated in DSPA, with the majority of impacts on the 1P AR Hardware team.
That instantly separates the Meta AR glasses from all the other specs on the market that force you to keep your wearables connected to a phone or computer system at all time. However, Meta has also introduced a brand-new wristband for EMG control. There’s also a haptic, EMG-powered wristband included.
Today at MWC 2024, Samsung unveiled an upcoming XR headset the firm created alongside partners Google and Qualcomm, with a scheduled release window coming in 2025. Moreover, with Google’s involvement, genAI integrations may also be present on the Samsung headset, partly due to the XR2+ Gen 2 Platform that supports AI-ready wearables.
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