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Sony introduced hand-tracking support for PSVR 2 back in December, offering up the ability for developers to update their games and let players go hands-on thanks to the headset’s on-board tracking cameras. Now, beloved wizardry game Waltz of the Wizard (2019) is the first to implement hand-tracking on PSVR 2.
Valve officially released a feature to the SteamVR stable branch that adds basic hand-tracking to Steam Link for Quest users. update doesn’t actually bring full hand-tracking support to SteamVR’s UI, but rather allows Quest users to DIY their setup for each game by experimenting with input bindings.
Meta’s final Quest update of the year is bringing some big improvements to hand-tracking and using the headset as a virtual desktop with Windows computers. Hand-tracking Improvements Meta has been continuously updating hand-tracking on its headsets. Select Settings in the top right-hand corner.
Hand-tracking support came to PSVR 2 back in December, letting developers update their games to use the headset’s on-board tracking cameras for controller-less interactions. And it turns out casting magic is one of the most immersive things you can do with your bare hands.
The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use handtracking. It starts with how you can install Unity and get started with handtracking development and then proceeds with some suggestions about handstracking UX.
Sony is demonstrating controller-free handtracking on PlayStation VR2 at SIGGRAPH Asia 2024. It also lists the tracking rate at 60 FPS, and claims the system "displays the hands smoothly" with "low latency". 0:00 / 0:09 1× Footage from X user kure.
Today Ultraleap has officially released Gemini, the fifth-version of the handstracking runtime. As usual, this article comes with a video version where I show you my hands-on session with Ultraleap Gemini! This can be an annoying problems when you are using handtracking to interact with your VR experiences.
And though our hands-on with the headset exclusively used hand-tracking and eye-tracking input, the company says it’s also making first-party motion controllers which will be natively supported as part of Android XR.
Is Quest’s hand-tracking good enough for a rhythm game, which genuinely needs low latency and precise input? Considering it’s relying totally on hand-tracking, Beatable is compensating when it comes to activating notes. moment when creativity gifts you something special! BEATABLE is that game!
After I have written my super in-depth review on the Vive Focus 3 , HTC has finally enabled handstracking on its device , so I decided to talk about it to you. All you need to know on HandTracking on Vive Focus 3 – Video. HandsTracking on the Vive Focus 3. A look at the Handtracking SDK.
The frantic food game Clash of Chefs VR just received a major update that lets you ditch your Oculus Touch controllers and cook delicious cartoon food with your own two hands. Handtracking turns up the heat in the kitchen, allowing you to assemble complex dishes. Image Credit: Flat Hill Games.
XR Games, the studio behind Hitman 3 VR: Reloaded (2024) and Starship Troopers Continuum (2024) , announced a new rhythm game for Quest called BEATABLE, which uses hand-tracking to turn any table into a musical instrument. It’s been awhile since I’ve been so addicted to a rhythm game.
One of the VIVE Focus 3’s most exciting features is the AI-powered hand-tracking. Thanks to a recent firmware update, the hand-tracking experience has been improved even further, offering better stability, performance, and accuracy while in VR. These gestures can be used in a variety of VR experiences.
Motion controllers are so 2016. Meta today announced a handful of significant updates on their way to the Presence Platform designed to improve its hand-tracking capabilities. This includes improved tracking, new gestures, and over-lapping hand movements just to name a few.
Before AWE even started, Ultraleap has already announced an amazing piece of news: the launch of the Leap Motion Controller 2. Every maker or research center I know had bought this device to be used in UX studies, robotics, digital signage, or whatever other use case where handtracking would have been useful. narrow FOV).
Because motion controllers are so 2020… The popular VR social platform VRChat yesterday announced experimental hand and finger tracking support for Meta Quest 2 and Meta Quest Pro, allowing standalone VR players to ditch their motion controllers and interact with the in-game world using their own two hands.
Steam Link now supports Quest handtracking, and forwards it to PC VR apps so they can use it. The Steam Link app forwards handtracking through to any PC VR app that uses either OpenXR handtracking or SteamVR Skeletal Input. Handtracking is also supported in the SteamVR interface itself.
Indie studio X82 announced it’s releasing a parkour game next month that’s throwing in a veritable buffet of unique locomotion styles, hoping to put Quest’s hand-tracking on par with controller-based movement. “There is also a seated / controller mode where you just use analogue sticks.”
Vision Pro is built entirely around hand-tracking while Quest 3 uses controllers first and foremost, but also supports hand-tracking as an alternate option for some content. But which has better hand-tracking? The core input system combines hands with eyes to control the entire interface.
Anyway, sub-mm accuracy, together with the precision and speed of the tracking contributes to making this tracking not only precise but also very reliable , even when you are moving your controllers pretty fast. This means that for most use cases, the precision of standalone controllers is now more than enough.
UploadVR had been receiving review units multiple days in advance of launch under embargo from Oculus/Facebook/Meta for 8 years now: both Rift headsets, the Touch controllers, Oculus Go, and every Quest to date - until now. This aspect of controllertracking works even in total darkness. But again, that's a rare case.
Meta Quest v72 is starting to roll out, bringing significantly improved handtracking, passthrough keyboard cutout, a new Gallery app, and more. HandTracking 2.3 The flagship improvement in Quest v72 is to controller-free handtracking. HandTracking 2.3
brings phone mirroring, mouse & keyboard support, improved handtracking and passthrough, and a number of other improvements. In Meta Quest, on the other hand, bringing your phone into the headset requires using a USB-C cable and USB capture card. also improves controller-free handtracking.
The game includes support for hand-tracking, allowing you to manipulate shadows, light, and walls without the need for your Touch motion controllers. Image Credit: Team Panoptes, Beyond Frames Entertainment The post This Upcoming VR Game Lets You Control Shadows appeared first on VRScout. silhouette.
Waltz of the Wizard is the first game on PlayStation VR2 to support handtracking following today's free update. While Waltz of the Wizard initially introduced handtracking back in 2020 on Quest 1, developer Aldin Dynamics revealed the PS VR2 edition now supports all handtracking features currently available on Meta Quest.
PlayStation VR2's first handtracking game is also available on Quest, offering a comparison between the two headsets. Waltz of the Wizard added handtracking on PlayStation VR2 last week , the first title to do so, just under five years after it became one of the first to add the feature on the original Oculus Quest too.
Disembodied is a unique platformer coming to Quest that answers the question: how do you build a ‘traditional’ game entirely around hand-tracking? Retroactively adding hand-tracking to existing games is a bit of a mixed bag.
Models of Valve Deckard's 'Roy' controllers have been discovered in SteamVR driver files, revealing their design and inputs. Code references to Valve 'Roy' controllers were first discovered earlier this month by XR enthusiast Brad Lynch's Discord group of SteamVR dataminers. But what kind of headset will Deckard be?
Tracking & Controllers Image courtesy Meta When it comes to headset tracking, Meta consistently has the best inside-out tracking in its class. Aside from annoying software-related stutters, Quest 3S tracking is robust and handles low light situations well enough.
Owlchemy Labs, the Google-owned studio behind Job Simulator (2016) and Vacation Simulator (2019) , surprise announced its next VR title today, a hand-tracking-tastic social co-op game called Dimensional Double Shift. And you can get ready to multiplayer job this week.
Hand-tracking & Positional-tracking Improvements The most notable, perhaps is the claimed “six times” improvement in hand-tracking accuracy, alongside a 10% reduction in latency. The company continues to support and improve the device, including a major update released today (v1.4.0)
Apple and Sony are working to bring support for PlayStation VR2's controllers to Vision Pro, Bloomberg's Mark Gurman reports. Gurman has a strong track record when it comes to reporting Apple's moves in advance, and he even revealed many details of Vision Pro itself before it was officially revealed or even acknowledged to exist by Apple.
The first one comes from Google, and it is called Genie 2 , a foundation world model capable of generating an endless variety of action-controllable, playable 3D environments for training and evaluating embodied agents . For this reason, Apple may be working to make PSVR 2 controllers compatible with the Vision Pro.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion handstrackingcontroller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve made my usual video review of the new UltraLeap Gemini runtime , with some cool in-action shots of me using hands-tracking.
Play For Dream MR has packed in a laundry list of modern XR features, including a Snapdragon XR2+ Gen 2 chipset running Android 15,dual 3,840 3,552 micro-OLED displays (90Hz), eye-tracking, auto IPD adjustment, wired and wireless PC streaming, and also a Quest Pro-inspired rear-mounted battery and Touch-style controllers.
Evidence suggests Valve's next VR controller could include a D-pad and bumpers to act as a gamepad together too. Valve Patents New VR Controller With Quest-Like Tracking Ring A Valve patent may reveal the controller for its in-development VR headset. Index has now been on the market for well over three years.
Rogue Ascent VR is a killer-looking VR shooter that makes use of Quest hand-tracking technology to immerse you in a sci-fi adventure where you use your bare hands to blast your way through multiple action-packed levels. To access your weapons you just hold up your hands and make the classic “finger guns” gesture.
Vision Pro doesn’t have controllers, but it’s clear Apple will need to support immersive hardware input somehow in the future, if only for the greater precision it might bring to industry professionals. Why are controllers so important in the first place?
I have had the joy of trying the new UltraLeap Stereo IR 170 hands-tracking sensor for VR and evaluate its performances. I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous Leap Motion controller. Are you in?
Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. Controllers are to come in 2025, the year the headset will ship. It also improves handtracking in enclosed environments like the ones that you find when you are in travel mode. This is super beneficial for everyone.
Thankfully, Little Cities works very well with hand-tracking input, as it includes gesture controls and bespoke bubble popping UI so users can easily place roads, construct houses, and build landmarks in their bustling little towns. Check out the trailer below, courtesy MIXED.
The only thing we have been hinted at is that the control scheme for this device will be different than the one of the industrial model (and I would say that it is a great piece of news, considering that the controllers of the industrial model are pretty bad as we’ll see in a while).
High-quality materials, intricate designs, and rigorous quality control result in additional production costs, including the inevitable scrap of some expensive components to meet our standards. taxes) USD New Price (EUR excl. taxes) USD New Price (EUR excl.
Hand Physics Lab is an experience for Oculus Quest developed by Dennys Kuhnert that is all about hand interactions. The game is intended to be played using the Oculus Quest native handstracking and makes strong use of believable physics. The same holds for Hand Physics Lab. The trailer of the game.
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