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Sony introduced hand-tracking support for PSVR 2 back in December, offering up the ability for developers to update their games and let players go hands-on thanks to the headset’s on-board tracking cameras. The post PSVR 2 Gets Its First Game with Controller-less Hand-Tracking appeared first on Road to VR.
Yesterday it was the second press day before the big opening of the event, and the only big company explicitly talking about VR in its keynote was Sony that announced the XYN headset. Let me tell you about that announcement, and let me tell you about the hands-on I had … not directly with the XYN headset, but with its sibling model!
Sony is demonstrating controller-free handtracking on PlayStation VR2 at SIGGRAPH Asia 2024. It also lists the tracking rate at 60 FPS, and claims the system "displays the hands smoothly" with "low latency". 0:00 / 0:09 1× Footage from X user kure.
Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full handtracking using machine learning and capacitive sensors. Like the Index controller, Sony’s prototype features an open-palm design using a wrist strap.
The first one comes from Google, and it is called Genie 2 , a foundation world model capable of generating an endless variety of action-controllable, playable 3D environments for training and evaluating embodied agents . For this reason, Apple may be working to make PSVR 2 controllers compatible with the Vision Pro.
Waltz of the Wizard is the first game on PlayStation VR2 to support handtracking following today's free update. While Waltz of the Wizard initially introduced handtracking back in 2020 on Quest 1, developer Aldin Dynamics revealed the PS VR2 edition now supports all handtracking features currently available on Meta Quest.
Apple and Sony are working to bring support for PlayStation VR2's controllers to Vision Pro, Bloomberg's Mark Gurman reports. Apple Vision Pro's gaze-and-pinch interaction system is ideal for interface interaction, and its handtracking is suitable for casual gaming. But it's unclear whether Apple is willing to do that.
PlayStation VR2's first handtracking game is also available on Quest, offering a comparison between the two headsets. Waltz of the Wizard added handtracking on PlayStation VR2 last week , the first title to do so, just under five years after it became one of the first to add the feature on the original Oculus Quest too.
Vision Pro doesn’t have controllers, but it’s clear Apple will need to support immersive hardware input somehow in the future, if only for the greater precision it might bring to industry professionals. Vision Pro is a mixed reality headset with a bit of an identity crisis. At least not in the near future.
The PlayStation VR2 PC app now warns of controller Bluetooth connectivity issues, and Sony lists recommended adapters and drivers as a solution. Sony released the PC VR adapter and SteamVR driver for PS VR2 in August. UploadVR David Heaney Some initial users of the PC adapter assumed that these issues were tracking issues.
But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. Controllers are to come in 2025, the year the headset will ship. The chipset is the Qualcomm Snapdragon XR2+ Gen2.
This could be interesting when paired with XR glasses Apple has removed the functionality of “removing your room ceiling” from Vision Pro There is a video showing hand-tracking performances on Vision Pro: tracking is good, and occlusion is good, but the lag is incredibly high. inch 4K OLED microdisplays.
The Sony vs Samsung skirmish is nothing new. Both Sony and Samsung have clearly demonstrated an interest in extended reality over the years. Sony vs Samsung: The Headset Details We Know So Far Sony has been a lot more forthcoming with its XR plans, and what it wants to accomplish with its upcoming XR device.
Last Friday, Sony Interactive Entertainment, the hardware vendor behind the famous PlayStation gaming console brand, announced a technology partnership with eye-tracking provider Tobii for the Japanese firm’s sophomore virtual reality (VR) gaming headset. Sony Filles Hand-Tracking Technology.
While Quest owners have enjoyed handtracking in Waltz of the Wizard for almost five years, the feature just launched for PS VR2 headsets and Aldin's game is the first to use it. My colleague David Heaney recently compared the tracking quality between Quest 3 and PSVR 2 with some subtle nuances pointing to differences between them.
Following anticipation from fans, Sony announced on Wednesday the release window, price, and new features of its PlayStation Virtual Reality 2 (PSVR2) device. Sony is pricing the PSVR2 at $549.99 for the base model, letting customers get their hands on the sophomore product in February 2023. New Titles.
Working closely with Valve, Sony, and Meta, Cloudhead is best known for their title Pistol Whip and has shipped four popular VR titles ( Pistol Whip , Valve’s Aperture Hand Labs , Call of the Starseed , and Heart of the Emberstone ). Whether or not to include controllers to support legacy VR titles.
Interacting with the in-game world can be done using the Touch controllers, though certain games and apps also feature support for Quest hand-tracking technology. That said, you may want to consider picking up a fresh pair of motion controllers. The biggest selling point of the Valve Index, however, is its controllers.
More info A developer made some steps toward PSVR 2s HDR usage on PC The VR community continues to look for workarounds to unlock all the cool features of PSVR 2 that Sony is not allowing on PC. BEATABLE is a new rhythm game by XR Games that makes genius use of handtracking.
Spatialized UI – Automatic translation of 2D web UI elements onto a spatial control panel when an experience is accessed on a VR or AR headset. Interaction Mapping – Universal mapping of gestures to handle input across devices including controllers and handtracking.
Welcome to the golden age of hand-tracked VR gaming. As of May 28, 2024, tens of millions of existing Quest headset buyers and anyone with an Apple Vision Pro can experience what Google's most experienced VR developers see as the mainstream VR minimum quality bar for handtracking interaction going forward.
Here's how it looks on Sony's headset. 0:00 / 0:48 1 PlayStation VR2 gameplay trailer At launch, Realcast states this will feature a new dynamic scoring system where you can earn up to four points with two controllers and 8 points for ultimate skill.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). The headset features inside-out tracking via four cameras (similar to Quest, I guess), so its setup is much easier, requiring only one little USB cable from the headset to the PS5 console. Controllers specifications. Now let’s dig into the best news!
Last Thursday, global technology giant Sony released a patent for an in-game blockchain infrastructure that supports the trading and selling of digital assets. Sony’s blockchain allows participants to purchase in-game items or characters. Sony’s XR Vision. The sophomore device is due in early 2023.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. The console works in conjunction with the innovative DualSense controller. I hope you’ll enjoy it…. Top news of the week. SSD (8–9 GB/s).
Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. Robust to handling objects: Hyperion offers superior handtracking while holding an object in your hand, making it perfect for mixed reality.
The device will supposedly make use of handtracking or a clothes-pin like a finger module for pointing and selection. SonySony is also bringing out the PSVR2 , which is said to use eye tracking for menu selection and navigation of user interfaces.
Image Credit: The VOID, Sony Pictures Virtual Reality. What’s more fun for moviegoers than to have the chance to live in VR as the characters they love – and, like in the movie, players will have to work together as a team to win the game and save Jumanji,” added Jake Zim, SVP, virtual reality, Sony Pictures Entertainment. “We
AR/VR/MR headsets are increasingly equipped with hand and eye tracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured. How has eye and hand-trackingtracking technology advanced in 2022 and 2023?
Sony has acquired Insomniac Games. Sony has acquired Insomniac Games , one of the most talented game studios among the ones focused on Virtual Reality. The studio will so become part of the Sony Worldwide Studios. You will be able to use all the controls in a natural way just by using all the ten fingers of your hands!
The entire industry owes it a debt of gratitude for what it’s pioneered with room-scale and handtrackedcontrollers. However, a good majority of that content is unfinished, early access, and lacking the level of polish that its competitors at Oculus and Sony are providing for their respective platforms.
A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences. So, what can we expect from the Sony XR headset?
In the wake of Apple Vision Pro's announcement earlier this year, ByteDance-owned Pico appears to be switching its focus from controllers to handtracking. Apple, instead, opts for a fresh start with an interface based on a breakthrough combination of eye and handtracking.
The headset, a mixed reality device that’s centered around AR, notably excludes any kind of motion controller—the staple input method for every major XR headset on the market today. The headset has some wholly unique capabilities not seen on other consumer VR headsets, like eye-tracking, head-haptics, and adaptive triggers.
AR/VR/MR headsets are increasingly equipped with hand and eye tracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured. Their goal is to transform how users interact with XR solutions and applications.
This is also possible because the Roy controllers associated with this headset have the same controls as a gamepad. When a few weeks ago, Sony started discounting it, the device started to sell much better , so it seems to me a great decision that now they have applied a permanent discount.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
Sony makes some of the coolest VR accessories of any company out there. Their wand-style hand-trackingcontrollers “Playstation Move” and gun-adapting “aim controller” make game play more natural and more immersive, while the PlayStation Camera aims to reinvent the ways in which we experience movement in VR.
But the thing that surprised me the most in Gurman’s description is the controllers. Controllers do have not the tracking ring like the ones of Quest 2 and have not onboard cameras like the ones of Quest Pro (I guess they would have been too expensive). But that’s just a speculation of mine.
Perhaps learning from the HoloLens backlash, the company seems to be carefully controllinghands-on impressions for these new headsets. What We Know: In our world its easy to forget sometimes that Sony is much more than just a gaming company. Take any show floor demo you see, therefore, with a healthy grain of salt.
The coronavirus is also impacting the production of all the major VR headsets : we’re at the point that Valve’s customer service has no more left controllers to give to people for RMA. Developers continue to have fun with Oculus Quest handstracking! A new week, a new sheer of demos exploiting Oculus Quest handstracking!
But unluckily, their tracking performance was bad, especially for what concerns controllers, the manufacturing quality was debatable, and especially Microsoft never invested enough into dedicated content. Sony’s owned Insomniac Studios has zero VR-native games planned in the roadmap for this decade.
In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games. But still, the fact that all the PSVR 1 content won’t be available for the new headset gives Sony a good challenge on the content side.
At CES, Shiftall brought also the concept of innovative controllers called FlipVR. Then, with another fast hand flip, you can regain control of the buttons to keep playing. Transformable/adjustable @shiftall_global VR controller at CES 2023, no problem grabbing a drink or switching between controller input and finger tracking!
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