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Details include a ‘headmounteddisplay for computer simulated reality.’. While the description itself doesn’t explicitly state that the trademark is related to VR, phrases such as “headmounteddisplay for computer simulated reality” and “optical devices,” indicate that immersive technology is more than likely involved.
HTC may have more than one new headset in sight than we initially thought when it registered the name ‘Vive Focus’ in the EU and US. It came to light via the Dutch publication Lets Go Digital that HTC has also applied for a trademark for the name ‘Vive Eclipse’ in New Zealand.
An apparently never-before-seen HTC headset won an IF Design Award today, which arrived with multiple photos of what was listed as a consumer headset targeting release in 2021. The fitness-focused headset is just a concept, the company says, but we’re probably going to see many of its design elements in an upcoming HTC headset.
With middling smartphone sales and a loss of a major portion of its smartphone IP and engineering team to Google last year, HTC appears to be full steam ahead with VR headsets as of late. SEE ALSO HTC Announces 6DOF Controller Tracking Dev Kit for Vive Focus.
Earlier this morning HTC announced that a brand new mobile virtual reality headset powered by their upcoming flagship model smartphone, the HTC U11, will be coming to Japanese consumers this June alongside a Ghost in the Shell tie-in experience. Headmountdisplay weight. Headmounteddisplay battery.
Triad was an instrumental partner in bringing Valve’s tracking technology to production , with the photodiodes used in SteamVR headsets, tracking pucks, and motion controllers produced by Triad’s factory and shipped to off-shore manufacturing partners building XR equipment for brands like HTC, Pimax, Varjo , StarVR, and Valve.
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. ” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/VR industry.”
As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. Equipped with tracking and sensory technologies and hand controllers, the virtual reality devices made playing games highly engaging and reciprocal. VR In Gaming.
Developer Lee Vermeulen didn’t wait for VR headsets like the Vive Pro to get an AR function , but rather strapped a stereoscopic Zed Mini to his original HTC Vive in effort to push Modbox forward into augmented reality.
One of the reasons that HTC VIVE is an ARPost perennial favorite headset manufacturer is because the company doesn’t turn out a headset every day. However, the company is already selling DecaMove , a motion controller worn on the hip. Sony makes some of the coolest VR accessories of any company out there.
The HTC Vive is about to get an upgrade in convenience and comfort. Of course there are multiple answers to this question depending on who you ask, but a majority of people will tell you the same thing: the hardware is less than convenient and most of the headmounteddisplays could be a little bit comfier.
A new patent from Sony Interactive Entertainment, filed last year and published earlier this month, reveals the company is working on a new tracking system that looks similar in concept and setup to the Lighthouse tracking seen in HTC and Valve’s Vive.
Also, unlike augmented reality (AR), which people can access via smartphones and smart glasses, VR relies on larger headsets and controllers to interact with fully-immersive virtual worlds. Meta, Pico, HTC VIVE, and Varjo headsets all incorporate this new technology. The History of VR.
According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences. The Eye Tribe intends to become the leading provider of eye control technology by licensing to vendors in the consumer technology industry.”
Combining light field rendering and headmounteddisplays, hospitals can bring surgeons a solution that is superior to traditional imaging systems like microscopes while saving costs and improving patient outcomes. Neurable develops brain-computer interface for VR control. Think, “mind-controlled” experiences.
One of the biggest questions is how will we handle the controller aspect of virtual reality? We currently have several impressive options from the HTC Vive controllers, to the upcoming Oculus Touch pads for the Rift or the PSVR “pickles.” Unfortunately the device is still in development, which means no set price or release date.
“I think it’s important as the Windows platform company that we don’t start getting people tied into “Well you bought this [head-mounteddisplay], sorry it’s not going to work with these other things,”” Spencer told Jeff Gerstmann. We may also soon have VR on Xbox One X as well as PCs.
UploadVR David Heaney Last week, Qualcomm revealed the XR2+ Gen 2 chipset with headset manufacturing partners announced as Samsung (working with Google) as well as HTC Vive, Immersed's Visor, and a YVR headset in China. Image provide by Sony depicting pointing controller This news is breaking. Image provided by Sony.
SteamVR has provided its own tools to avoid breaking immersion, such as its Matrix-esque “Room View” mode or their handheld “Dashboard” camera, which provides a small color feed permanently attached to the right motion controller. Both of these options, while helpful, are simplistic answers to a more complex problem. Image Credit: FragmentVR.
From all-in-one mobile VR headsets to tethered head-mounteddisplays (HMDs) with hand-controllers that looked eerily similar to brands we already report on, one thing’s for sure, there was no shortage of VR and AR hardware on the show floor. Wait, is Freddie Prinze Jr. a fan of VR now!?
Later during testing, I received the SteamVR “lighthouse” faceplate , letting me enjoy the precision of sub-mm room-scale tracking, whilst enabling the use of Valve Index, HTC Vive, and Pimax Sword controllers, as well as Vive and Tundra trackers. It felt very cool to be detached from the tether.
When it comes to the HTC Vive Cosmos, HTC Vive has been very peace meal regarding the information being released, with the last official details coming in June. Get ready to liftoff and head for the cosmos. — HTC VIVE (@htcvive) September 10, 2019. The #HTCVIVECOSMOS pre-order starts September 12th.
It’s been more than two years since the last time I posted set-up instructions for Vrui and HTC Vive , and a lot has changed in the meantime. While Vrui is not itself based on SteamVR, it uses SteamVR’s low-level hardware drivers to talk to the Vive headset and receive 6-DOF tracking and event data from it and its controllers.
HTC Vive has been doing it for a while” He later quotes D an O’Brien, President, Americas, HTC , stating use case data from the Taoyuan-based firm. Biting into the Apple Demond Cureton, Senior Journalist, XR Today , analysing the commentary from HTC’s chief on the Apple Vision Pro.
This week has seen its fair share of tricks and treats ahead of the Halloween season, where companies like Warpin Reality, HTC VIVE, Google, Shopify, and Apple, among others, have offered a powerhouse of insights to XR Today on their latest innovations. Here are the top stories from this week’s news stories.
After registering over at Cyberia Film Festival in VR (100% free), users will be instructed on how to access this weekend’s screening of 38 short films collected from across the globe using a VR headset such as the Oculus Rift, HTC Vive or Samsung Gear VR. 7:30 PM – Birds with Human heads. 6:00 PM – Quenottes (Pearlies).
PS VR is Sony’s virtual reality system that uses a head-mounteddisplay, the PlayStation Camera, and PlayStation Move controllers to make players feel like they are surrounded by digital video game worlds. But when the headset or controller gets far enough way, all of that starts to break down. I hate doing this.
It operates across major platforms such as Meta Quest 2 and Pro, SteamVR headsets such as the Valve Index, HTC VIVE, and Windows Mixed Reality (MR) head-mounteddisplays. Photo: Bigscreen Gamers can also use Valve Index and HTC VIVE controllers along with full-body tracking wearables. Beyond VR Headset.
The * just made my head hurt, and I found the controllers too small (I have large hands), but the * fitted great and the controllers were way more comfortable. Three different models of HTC Vive, three different form factors (Image by Rob Cole). The headset that had the “wow!”
It’s a more bleak and grotesque way of displaying VR than simply sliding a head-mounteddisplay over your face like the Oculus Rift or HTC Vive, but it’s funneling towards a similar idea of a digital landscape where anything is possible. Let me instead step inside the body of Neo using a VR headset.
Shen Ye, Global Head of Product at HTC VIVE , discussed the primary drivers of the XR industry, with the entry of Apple into the market being a significant factor driving changes in the industry. ” The Vision Pro headset is unique because it does not require a controller and relies on tracking technology to record inputs. .”
Microsoft still has a lot to prove in this emerging industry, with input and controls being the biggest blind spot for the company. The HTC Vive and Oculus Rift both offer controllers that bring your natural finger, hand and arm movements into a virtual world for a range of intuitive games and experiences.
Ltd, Godzilla VR puts you in a motion-based seat with dual joystick controls as you pilot an attack helicopter in an effort to save the terrorized city of Tokyo. Once again Bandai Namco Amusement Europe is exclusively partnering with HTC Vive, using the Vive Pro head-mounteddisplay (HMD).
Lauded as a contender to the Pico 4 Enterprise, HTC VIVE Elite Pro, and others, the Quest Pro will now see its consumer-facing sibling enter global markets this year. The device would also boast a 40 percent slimmer and “more comfortable” form factor with “better displays and resolution.” ”
ImmersiveTouch of Chicago, Illinois founded in 2005, is surgical simulation company that uses Vive and Rift HeadMountedDisplays (HMDs), patient-specific anatomy and haptic (tactile) feedback in order to train surgeons and team members, and educate patients themselves.
With the release of HTC Vive Cosmos less than three weeks away, today the studio has announced support for the device as well as Viveport Infinity. ” Vive Cosmos will be released on 3rd October, the new high-end head-mounteddisplay (HMD) from HTC Vive, retailing for £699 GBP/$699 USD.
In comparison to rival headsets like Oculus Rift/Quest, HTC Vive or Valve Index, for example, the PlayStation VR falls way behind when it comes to tracking the device. The single point PlayStation Camera system SIE uses means the headset can’t offer true roomscale experiences as it would lose the controllers when a player turns around.
While the game developer had a 1 vs. 1 version of the TRON -inspired disc-based HTC Vive game playable at the Intel Showcase at the Katowice International Conference Center, Lukasz Kur, founder and general director at HyperVR, said the studio is creating multiple additional levels that add new locales as well as a variety of weapons to the mix.
Following the release of the Meta Quest Pro, HTC VIVE XR Elite, and Pico 4 Enterprise, the firm’s massive windfall in hardware options has empowered its clients with expansive support. Expanding into this is Apple’s head-mounteddisplay (HMD), the Apple Vision Pro. Enter the Apple Vision Pro: The Game-Changing Headset?
The focus of it was to really to see how far we could push the visuals because it came out at a time when Valve (with HTC) and Oculus had launched their specs for shipping and published recommended PC platforms to run on stuff. So, if you simply leaned forward and moved your head around, the other player could see that and vice versa.
According to filings with the US Patent and Trademark Office (USPO) last week, the Cupertino-based firm has outlined plans for a head-mounteddisplay (HMD). With it, the company could use its digital crown feature to display notifications and images, listen to music, and others.
Vaqso is a Japanese invention consisting of a small device that clips to the bottom of your Oculus Rift, HTC Vive, or PlayStation VR (PSVR). Read more here. 4) Vaqso raises $600,000 to help you smell inside VR from Japanese venture capital firm Weru Investment. Read more here.
To ensure GeForce gamers are fully up to date, support has been added for the HTC Vive Cosmos head-mounteddisplay (HMD) and the Sanzaru Games’ title Asgard’s Wrath. . The big VR launch this week is HTC Vive’s next PC VR headsets the Vive Cosmos, arriving Thursday 3rd.
It utilizes a head-mounteddisplay, small sensors worn on the hands and feet, and a backpack computer along with a suite of motion-tracking cameras. billion deal with Google, HTC re-iterated their focus on VR and their Vive headset family , contradicting reports from a month earlier that it’d be dropping the peripheral.
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