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LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
Smith has been using an HTC Vive for the project though, instead of the kit’s position-tracked controllers, he can be seen on News 4 Jax using a LeapMotion sensor for hand-tracking. VR is finding plenty of use as a healthcare tool with similar applications.
From the operating room to virtual reality, here are 5 ways that people are using LeapMotion tech for medical and assistive applications. Solution: One of TIME Magazine’s Top 25 Inventions of 2014, MotionSavvy’s UNI is a two-way communication tool for the deaf using LeapMotion and speech technologies. Medical Imaging.
After the startup has started its marketing push at the beginning of this year, I’ve seen too many Youtube videos titled with captions like “THIS IS THE FUTURE”, “BRAIN CONTROL IS HERE” or other bombastic things. Well, let me tell you that this is not exactly the truth. Hands-on with the demos.
59% of universities have LeapMotionControllers. However, 25% of universities have projects in psychology, history, healthcare, or cinematic experiences. The post Universities Drive VR/AR Research with LeapMotion appeared first on LeapMotion Blog. Gaming and education dominate.
Above: David Holz, founder of LeapMotion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from LeapMotion. It was cool that I didn’t have to use a touch controller. It was cool that I didn’t have to use a touch controller. Image Credit: Dean Takahashi.
In Neal Stephenson’s Snow Crash of 1992, the internet has been superseded by the Metaverse, a multi-person shared virtual reality with both human-controlled avatars and system “daemons”. Augmented vision is commonplace in futuristic films, from Minority Report to Iron Man. Its wizarding successor grossed $12M in its first month.
The new HoloLens features: Eye tracking Full hands tracking (a la LeapMotion) Voice commands understanding. Microsoft has also showcased that it has invented a lot of new UI controls (sliders, buttons, etc…) that reacts to the hands exactly as you would imagine them to. Eye tracking. Real-time tracking.
The documentation was the same as before, if not for the fact that in the page about headset Input page, there was also a reference to “Oculus Jedi” controllers. Even the modified one with the header file talking about controllers just leaks the constant of their name. Something like the Valve Index controllers.
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